+Audioboxer Subscriber² Posted May 8, 2010 Subscriber² Share Posted May 8, 2010 Can't believe no one posted this already, this section = dead without me :p LittleBigPlanet 2 Game Informer June 2010 Issue Information - Circuit boards (like the calculator) can get extremely complicated and they have a very distinct interface - Hand-Made Arcade: A super-tribute level to tons of arcade classics. Embraces the hand-made art from the first game. Pixels made of cardboard and wood. - Designer Organic: Eco-architecture comes together around a designed and controlled version of nature. Described as "art noveau". The closest to nature Sackboy gets in this game. Elaborate designs comprised of plants. Context about the first LittleBigPlanet - The first LBP was never intended to be a simple platforming game - About 56,000 new levels per week on average - Over 2 million levels available online LittleBigPlanet 2 Information Starts Here: - LBP 2 has less of a focus on platforming altogether and it's more of a platform to actually create games with - Fluffy High-Tech: Various high-end technology equipments like video walls are mixed with bunnies and fluffy sheep. It is a cold, futuristic environment populated by adorable creatures - There is an all-new level creator and it is not just a tool to create platform games. - Storyline is not country-based like last time, but is based in periods of time - As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs - There is a major overhaul to the story level as well. There's the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style. - A player can even customize a HUD. The example given is a health bar for a fighting game. - All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc. - A Media Molecule developer has created a fully-functioning Command & Conquer Clone - Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won't need to be "hidden behind the curtain" when you make games with LBP2. - There is a new gadget (like the MGS paintball gun). It is a big-ass grappling hook. - There is a new super-important creator tool called "direct control seats" - Sackbots can be controlled by direct control seats as well. - (from previous point) In LBP1, lots of people made rudimentary "hold R1 to accelerate" vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons. - Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button. - You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone - Direct control seat's control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control. - Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme. - Example of the previous was Yoshi's Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community. - There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he's mentioned by name) - Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes. - Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose. - Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines. - A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look. - There are now movie editing options as well. - Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages - There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye.There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye. - If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue. - For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next. - Sackbots can be drastically increased or decreased in physical size. - Media Molecule says explicitly there are multiple more gadgets coming. - Here is a list of levels and summaries so far: - Techno Renaissance: Whimsical alternative take of the Renaissance period. Leonardo da Vinci-like character to guide him through a technology-based twist level - Steam & Cake: Steampunk-style level based on a ****ed-up tea and cake party - Neon Propaganda: Cold-war era posters line a factory environment where Sackboy is liberating oppressed workers. There is a grim nature to the level that is totally opposed to the neon lights and signs. - Creators can make full-on cutscenes. Camera angles and voice-overs included. Creators can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you're watching or playing the level. ????????? Sure. Quality-wise is is very, very close to the first game. However this is not even close to true of all the screenshots of the levels. Things look far less rudimentary in the levels this time around. One thing that I am genuinely liking and I hope is transferring to all the other user-creation tools is how the game shows you what commands are assigned to what microchips. Best way to explain it is to have you think of what happens when you press on a link on the iPhone. It blows up the microchip's commands with a little transparent, green comic-book style speech bubble part at the bottom pointing to the microchip it represents. Sackbot templates start as a square-ish version of Sackboy with no faces. They resemble a wooden puppet very much. There are all kinds of various lighting effects on display. My favorite one (because it's so unique) is the 8-bit pixel Apple II-style lighting. You'll see what I mean by that when your issue gets in. ????????? Is there any more detail on the whole circuit board/microchip thing? It sounds like a new/better way to 'program' logic, to create your own custom switches perhaps? Is there detail on the interface for that?You pretty much hit the nail on the head. The article goes into a bit of detail regarding the famous calculator level from the first LBP that Upsilandre created. He had tons and tons of wires and switches in the background working to make that happen. Media Molecule didn't want players to have to take up all that space just to make that happen. So in LBP2 you can create microchips that handle all of that logic stuff. You can condense all of it and the commands and function onto one chip and have it take up drastically less space in the level. Additionally you can use the microchips to program enemies and such as well. You can control their properties, weak points, animations, whatever. They can all also be condensed onto a microchip. Commands? Microchips?The interface for animations and some properties of Sackbots is shown. It's clearly not all there is to do with the Sackbots but it looks a lot like the first game's menus in that respect. However once you have programmed that aspect and other aspects, you can condense it onto a little circuit board with microchips like I was mentioning in that particular post. They blow up considerably so you can see what aspects have been copied onto a particular Sackbot or whatever. This is very hard to explain in words but once you see it I think it will make more sense. You can fix the floaty jump physics? Megaton incoming.From the article, Media Molecule implies that the floaty controls are "signature gameplay" of LBP1, but they know that a lot of fans didn't like the way they worked with their levels. So you can customize the control scheme of a user-created protagonist within a level. It doesn't mention anything specifically about the physics but it does allude to it heavily for the user-created protagonists. Is it going to use Move? It should be no-brainer.Nothing about Move in this article. However I sincerely believe that this game is being built for it. The grappling hook screenshot is a dead giveaway to me. ??????- They also confirmed that the game would release in 2010. Whether it'll act as a possible flaghship title for PlayStation Move can't be determined, but it's certainly a possibility. With E3 around the corner, expect to hear and see much more on LittleBigPlanet 2 in mid-June. Source: http://playstationin...einformer-info/ Link to comment Share on other sites More sharing options...
peacemf Posted May 8, 2010 Share Posted May 8, 2010 ohhhhh hopefully we'll see a zelda like game on the ps3 :) Link to comment Share on other sites More sharing options...
Corris Veteran Posted May 8, 2010 Veteran Share Posted May 8, 2010 I saw it but couldn't be bothered posting, ah well. Sounds interesting, and sounds fun. I would quite like a more in depth character editior so we could be given the choice of making more detailed sackboys if we wanted too. Link to comment Share on other sites More sharing options...
+Audioboxer Subscriber² Posted May 8, 2010 Author Subscriber² Share Posted May 8, 2010 I saw it but couldn't be bothered posting, ah well. Sounds interesting, and sounds fun. I would quite like a more in depth character editior so we could be given the choice of making more detailed sackboys if we wanted too. Said by the former news poster :rofl: Link to comment Share on other sites More sharing options...
Corris Veteran Posted May 8, 2010 Veteran Share Posted May 8, 2010 Said by the former news poster :rofl: Lol, I was on my iPod Touch too, give me a brake. :p Link to comment Share on other sites More sharing options...
+Audioboxer Subscriber² Posted May 8, 2010 Author Subscriber² Share Posted May 8, 2010 ^ Excuses :p Full blowout scheduled for Monday. Link to comment Share on other sites More sharing options...
+Audioboxer Subscriber² Posted May 8, 2010 Author Subscriber² Share Posted May 8, 2010 We've seen it, and it's sh*t-the-bed awesome. #littlebigplanet2 http://twitter.com/OPM_UK/status/13598913850 Hypez! Link to comment Share on other sites More sharing options...
soniqstylz Posted May 8, 2010 Share Posted May 8, 2010 https://www.neowin.net/forum/topic/688218-little-big-planet-2-already-in-works/page__p__590030774__hl__LBP2__fromsearch__1entry590030774\ Old news... :whistle: ;) lulz @ people posting that "fragment the community quote". Link to comment Share on other sites More sharing options...
Draigo Posted May 8, 2010 Share Posted May 8, 2010 Looking forward to this, I absolutely loved LBP and still check the community at times for great new levels. :D Link to comment Share on other sites More sharing options...
Tech Star Posted May 8, 2010 Share Posted May 8, 2010 I saw it. I didn't care for it. I thought that MM2 said that there wouldn't be a LBP2 that's why. LittleBigPlanet 2 beta test spotted, looks convincing LittleBigPlanet speculation has been constantly doing the rounds at the moment, with announcements for music and such popping up on LinkedIn and Twitter. However, since Sony's official announcement of LBP2, little has been seen or heard on the game. However, an image leaked on social networking site Twitter has essentially confirmed the existance of an LBP2 beta and, judging by the fact that it's a beta test and not an alpha, it'd suggest that LittleBigPlanet 2 is pretty far into its development cycle. If a beta is doing the rounds, it can't be long till we hear or see more - preferably in the form of gameplay footage. LittleBigPlanet 2 was officially confirmed by Sony yesterday, and more details will be released in the June issue of the gaming mag GameInformer. We'll keep you up to date on the subject as and when we get more. Link to comment Share on other sites More sharing options...
KoL Veteran Posted May 8, 2010 Veteran Share Posted May 8, 2010 Looking forward to this game. :woot: Link to comment Share on other sites More sharing options...
rajputwarrior Posted May 8, 2010 Share Posted May 8, 2010 I saw it but couldn't be bothered posting, ah well. Sounds interesting, and sounds fun. I would quite like a more in depth character editior so we could be given the choice of making more detailed sackboys if we wanted too. i thought it was pretty good already. im pretty happy with my solid snake sack boy :D Link to comment Share on other sites More sharing options...
Corris Veteran Posted May 8, 2010 Veteran Share Posted May 8, 2010 i thought it was pretty good already. im pretty happy with my solid snake sack boy :D I just want a little more, last time I played people were making some fantastic costumes with stickers, but they can be ruined by explosions and such like, which means you need to reload it all the time. Being able to customise the colours of all the items would be awesome too. Link to comment Share on other sites More sharing options...
winlonghorn Posted May 8, 2010 Share Posted May 8, 2010 I saw it. I didn't care for it. I thought that MM2 said that there wouldn't be a LBP2 that's why. LittleBigPlanet 2 beta test spotted, looks convincing You don't like it because they said that there wouldn't be another LBP? If that is the case, why have you bought any game or system? lol. It is called cover up. They do it so that it isn't revealed before it is ready. :) Link to comment Share on other sites More sharing options...
Tech Star Posted May 8, 2010 Share Posted May 8, 2010 You don't like it because they said that there wouldn't be another LBP? If that is the case, why have you bought any game or system? lol. It is called cover up. They do it so that it isn't revealed before it is ready. :) No I never said I didn't like it...I said I didn't care for the news as I thought it wasn't important. Big difference. Link to comment Share on other sites More sharing options...
winlonghorn Posted May 8, 2010 Share Posted May 8, 2010 No I never said I didn't like it...I said I didn't care for the news as I thought it wasn't important. Big difference. Sorry for the misunderstanding. My mistake. Link to comment Share on other sites More sharing options...
+Audioboxer Subscriber² Posted May 8, 2010 Author Subscriber² Share Posted May 8, 2010 EDGE scans here Link to comment Share on other sites More sharing options...
+Audioboxer Subscriber² Posted May 9, 2010 Author Subscriber² Share Posted May 9, 2010 Some screens Link to comment Share on other sites More sharing options...
Razorwing Posted May 9, 2010 Share Posted May 9, 2010 looks good can't wait for it. (Y). Link to comment Share on other sites More sharing options...
rajputwarrior Posted May 10, 2010 Share Posted May 10, 2010 it looks like a pixar movie... i like it :) Link to comment Share on other sites More sharing options...
jelli Posted May 10, 2010 Share Posted May 10, 2010 Screens look gorgeous. Can't wait. Link to comment Share on other sites More sharing options...
Hedon Posted May 10, 2010 Share Posted May 10, 2010 My son is going to be excited about this. I hope we get a PSP sequel too. Link to comment Share on other sites More sharing options...
+Audioboxer Subscriber² Posted May 10, 2010 Author Subscriber² Share Posted May 10, 2010 Link to comment Share on other sites More sharing options...
+Audioboxer Subscriber² Posted May 10, 2010 Author Subscriber² Share Posted May 10, 2010 Winter 2010 release - http://blog.us.plays...or-winter-2010/ Trailer Keyboard/Mouse support So much win Link to comment Share on other sites More sharing options...
DrunknMunky Veteran Posted May 10, 2010 Veteran Share Posted May 10, 2010 Really confused why with little over a month to go, they decided to reveal it online / in mags. E3 would have been nicer. Anyway, the new top down angle is nice (Y) as are the transitions on cameras. Link to comment Share on other sites More sharing options...
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