It's Not The Size Of The Game World, But How You Use It


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This doesn't seem accurate to me somehow. I've played a lot of the games represented here and I know for sure that some of them are much larger than represented.

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I didn't mind the size of Oblivion or GTA:SA's maps because there was open space, you could cut across and take direct routes. With GTA4, it's all city, driving across the map makes the baby Jesus cry. I'm playing Sabeteur right now, and it's got the same problem.

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+1.

I thought the developers were mad? I loved this game, but the world was a LITTLE BIT too big. At least they did put planes, a jet pack, a train, etc. so that we could travel fast.

I?ll leave you guys with a popular proverb? ?It?s not the size of a hammer that counts. It?s how you wield it!"

A little bit to big?

People moan when games are to small, so don't complain if they make it to big -.-'

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The figures on these seem to be off a bit, but as some food for thought from the Kotaku comments, this is glossing over a couple of rather large examples;

Flight Simulator X - You can fly around the ****ing world. That's got to win out over these 40-miles squared areas...

Eve Online. The game's universe is about a hundred light-years across. Of course the caveat is, being a space game, it's accurately 99.999% empty, but still, for boundaries and scale, they won this particular competition.

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Those photos are not to scale at all. Especially Burnout Paradise, look at the size of the roads and objects compared to the supposedly smaller maps. There is no way that's a bigger game world than Oblivion or World of Warcraft (speaking of which just where is Northrend and Outland by the way). Terrible terrible comparison.

but then again, in burnout you zip around at 200km/h or so...and it might seem slow. Imagine how long would it take to walk there. Oh and it takes 8 mins to go around on a motorcycle.

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A little bit to big?

People moan when games are to small, so don't complain if they make it to big -.-'

To continue the metaphor: why not, women do the same thing all the time....

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In eve we measure things in AU... :whistle:

Empty space doesn't count. :p

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LOTRO's map size was a factor that made me quit playing. I was so sick of having to walk for about 10 minutes to another town, and like 30 minutes to another area.

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Is nobody seeing on the bottom right where it says even larger? Elder Scrolls 2 : Daggerfall 62.000? WTF?! How is that even possible? :s
It was mostly randomly generated as you played, I believe. So you could wander in the same direction for days, but you'd see the same thing over and over again.
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It was mostly randomly generated as you played, I believe. So you could wander in the same direction for days, but you'd see the same thing over and over again.

Ahh well that shouldn't really count at all...

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Ahh well that shouldn't really count at all...

If you can explore it and it has different things to do in each area..

It should count.. as it's part of the "game area"..

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I'd like to see the Red Dead Redemption world added to this for comparison purposes.

Me too. When I saw the thread I actually thought it would be about RDR.

As for the comparison itself, there's no way that the Burnout: Paradise map is larger than San Andreas', even with the DLC.

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I love games with free-roam aspects and huge worlds to explore, stuff like Fallout 3, Just Cause 2 and the GTA series really appeal to me because of that.

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