Eurogamer goes Deus Ex 3 nuts!


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So yeah, Eurogamer has a LOT of information of the game. Far too much to just copy and paste in to here so I'll provide a small intro. I hope this is true to the original though I feel some people on the board maybe too young or missed this completely due to it being on the PC some time ago. Either way it was an amazing game for it's time. Truly extraordinary. Anyway:

The first time we landed in a futuro-Asian city was during the original Deus Ex, while we were in pursuit of a hacker called Tracer Tong. It wasn't all work though. During the search we took some time out and went to a Triad-run club called Lucky Money. Here we bought an Australian NPC countless drinks in an attempt to seduce her, then gave up and hammered the space bar so we could jump up and down on the dance floor in front of a big mirror.

Well, that's what I did anyway. What with it being Deus Ex you probably went about it in an entirely different way - perhaps involving extreme violence, air ducts, or a code you found on a datapad in the toilets.

In its prequel, Deus Ex: Human Revolution, you'll land on the bottom layer of a double-decker futuro-Asian city: an island called Heng Sha that lies just off the coast of Shanghai. It's a Victoria Sponge of an urban conglomeration, the silicon valley of human augmentation, and you're here to track down another hacker.

The only information you have to go on is that there's a man called Tong who runs a downtown (and below town) club called The Hive who has some information, as well as ringing a bell or two.

While you're there you might even be able to dabble in some extreme violence and air ducts, and there's certainly a datapad with a code on in the toilets. The presence of Australian NPCs and mirrors is yet to be confirmed. The more things change, the more they seem to stay gloriously the same.

And that - somewhat early on in what will be a glowing preview of Deus Ex: Human Revolution, by the way - is the message I want to convey. This is, recognisably and joyfully, a true Deus Ex game - we can stop worrying and start tentative negotiation with the hype train.

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So yeah, Eurogamer has a LOT of information of the game. Far too much to just copy and paste in to here so I'll provide a small intro. I hope this is true to the original though I feal some people on the board maybe too young or missed this completely due to it being on the PC some time ago. Either way it was an amazing game for it's time. Truly extraordinary. Anyway:

i hope it's a reboot of the series, never played the first two. looking forward to this one though...

awesome GW bush poster too (Y)

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Good to hear that the dialogue is developed to be more complex than Mass Effect. Mass Effect 3, Deus Ex... Two games of 2011.

  • First thing first: All three articles are written by Ex-PC Zone Will Porter, who is both lovely and loves Deus Ex to death. So, on a personal level, I'm inclined to believe him.
  • They dunno if the theme will be coming back. Boo!
  • The enormous two-layered city is Heng Sha. off the coast of Shanghai. Someone called "Tong" is running a club there. WHAT DOES THIS MEAN?
  • There will be lead characters who you can kill or not kill. Expect Walker to get his brother-equivalent killed. Again.
  • The levels will be big. Non-Fallout-big, but big. They give an interesting example of non-linearity – in that in the Detroit hub it's possible to turn off the main objective for the map far earlier than you even know about it. It's only much later do you realise what your random exploration actually lead to.
  • A door will have the code 0451. Oh! And e-mail hacking to reveal more info about the world.
  • You don't creep up behind people and biff them on the head. They're concentrating more on lethal-and-non-lethal take-downs, where you go into third-person to see this biffitude.
  • Less airvents!
  • Dialogue is "more complicated than Mass Effect". They think you'll have to read it.
  • That said, just creeping up and biffing people on the head is going to be tricky anyway. Enemies can apparently look backwards over their shoulders while walking forward. Garrett would probably **** himself.
  • There's not multiple ammo types for each gun – they've gone for a variety of weapons, each with its own lethal or non-lethal functionality.
  • Though each gun does have its own ammo. Not universal ammo.
  • There's no wonky-donkey-aiming. You start aiming at your ability, and get boosted from there. In short, you start competent rather than incompetent and only get better.
  • Linking to that, they've ended up merging skills and augmentations. It's worth reading the full answer on this one, at least, half way down the page. Basically, they had both to start with and thought they were getting in the way of each other, so they merged skills into augmentations. Interestingly, they appear to work on a hybrid of money and experience points. So you can use money to buy the off-the-shelf basic augmentations, but the higher level abilities are activated with XP. And there's lots of other stuff to spend money on. Like guns.
  • Despite the fact the game is more violent, they talk about not wanting to just glorify violence. They want to make it about player choice, rather than forcing the player into the macho role. And people will respond to violence as violence – cowering from guns and similar.
  • Hacking seems to be inspired by Uplink, with you trying to bounce between nodes before you're traced.
  • The prequel looks more advanced than Deus Ex because they think the real world looks more advanced than Deus Ex now. They use the example of the TV screens DX uses being so tiny and non wide-screen.
  • And the game is apparently jolly pretty.

Summary source: RockPaperShotgun

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I absolutely loved the original game, never ended up finishing the second one as I just didn't get into it as much as the original. Looking forward to seeing what this new one will be like!

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If it's as good as the article makes it out to be, I will be enormously happy!

Will they include MP aswell, or strictly single player like the original?

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Oh man.... Oh man oh man oh man

Considering the fact that I was only JUST replaying DX 1 for the third time, makes me really excited for this release.

You know what needs to happen, though? A full re-release of the original game, staying true to the same style, story, overall design, etc. Just with modern technology and a greater level of detail, plus some new features and improvements where needed. That would be boss.

Nonetheless, I hope to god this isn't another fail as with DX2

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Next year is gonna be, wait for it...legendary.

We got Mass Effect 3, The Witcher 2 and now Deus Ex 3!!! Fable 3 around the end of this year as well for PC. Sick, PC gaming is gonna be OFF!!!

Can't wait. I just hope they aren't all released all at the same time lol.

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Never played the first two games (despite numerous recommendations, still today), but those screenshots make me want to play this. I love that lighting from the monitors.

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Guys.. I hate to be the bearer of bad news..

But those "Screenshots" aren't screenshots..

They're concept art.

Clearly, but the setting looks awesome.

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