XCOM Debut Trailer


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FBI special agent William Carter pulls up, stopping his car in the picturesque, tree-lined suburban street. His surroundings are the very vision of archetypal 1950s America – modern houses, well-kept lawns and white picket fences. But something isn't right. The scene seems frozen, eerily quiet. There's no activity in the streets. No kids playing or selling lemonade. No guys working on their cars in their driveway. Something terrible lurks beneath this silence.

Carter pulls out his map, and checks his destination. The distress call intercepted by XCOM (or Extraterrestrial Combat Unit) came from a house in the area, so that's where Carter and his two offsiders are headed. They begin making their way down the road, but a shout for help rings out from a nearby house, and Carter takes off, following a slimy black trail that coats the ground. It's too late. One of the inhabitants of the house is lying face-down, covered in black goo. It's all over for him, but Carter takes a photograph, which he'll take back to the XCOM Ops team to help their research.

Gathering samples, evidence and information will be crucial to succeeding in this reboot of the XCOM series, as the enemies you'll face aren't the Greys you might expect, but an array of utterly alien life forms whose actions and motives simply aren't signposted the way enemies in first person shooters often are. In this game, shooting first and asking questions later won't always be a wise option.

Preview & trailer.

FROM 2K GAMES

THE CREATORS OF

BIOSHOCK

FYI 2K. Marin didn't make Bioshock. They made the cash in sequel. ;/

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That looked freaking hideously awful.

I honestly felt I was waching a Sims 2 + Bioshock 2 + The BP Spill combination..

Epic disappointment.

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I honestly felt I was waching a Sims 2 + Bioshock 2 + The BP Spill combination..

el oh el. :laugh:

As I said on twitter, I think, it looks like Marins Bioshock ship ran a ground and they have mugged another franchise to ###### out.

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FBI special agent William Carter pulls up, stopping his car in the picturesque, tree-lined suburban street. His surroundings are the very vision of archetypal 1950s America ? modern houses, well-kept lawns and white picket fences. But something isn't right. The scene seems frozen, eerily quiet. There's no activity in the streets. No kids playing or selling lemonade. No guys working on their cars in their driveway. Something terrible lurks beneath this silence.

Carter pulls out his map, and checks his destination. The distress call intercepted by XCOM (or Extraterrestrial Combat Unit) came from a house in the area, so that's where Carter and his two offsiders are headed. They begin making their way down the road, but a shout for help rings out from a nearby house, and Carter takes off, following a slimy black trail that coats the ground. It's too late. One of the inhabitants of the house is lying face-down, covered in black goo. It's all over for him, but Carter takes a photograph, which he'll take back to the XCOM Ops team to help their research.

Gathering samples, evidence and information will be crucial to succeeding in this reboot of the XCOM series, as the enemies you'll face aren't the Greys you might expect, but an array of utterly alien life forms whose actions and motives simply aren't signposted the way enemies in first person shooters often are. In this game, shooting first and asking questions later won't always be a wise option.

Moving on, we glimpse our first enemy in action at the gruesome scene of a car crash, where a number of quivering black blobs are moving across a lawn and into a house. Thankfully, Carter and his crew are equipped to deal with them. They've come across the blobs before, and for this mission are packing equipment that can take them down. In this case, that's a standard issue shotgun, a specially developed lightning gun and the 'Blobatov' ? a glass grenade with black goo swashing about inside it, which functions very much like a Molotov cocktail.

As they reach the house a man stumbles out, spewing black muck all over the ground before collapsing. Inside, chaos reigns, with blobs moving on every surface, pulsing with a vicious sense of purpose, pursuing anything that moves. One leaps up onto one of Carter's back-up agents, tendrils trying to whip around his neck as he desperately fights to hold it off. A blast from the shotgun sends it flying.

In fact, the shotgun seems to do decent damage to these schizophrenic beasts. A few blasts exposes their bulbous core, which can then be shot to finish them off. It's soon clear, however, that there are too many of them, and Carter starts lobbing Blobatovs. Blazing fires soon burn throughout the house, the sound of the flames interspersed with cries of terror, as well as the skittering chitters and unholy roars of the blobs themselves. A few more shotgun blasts help finish the first wave off, but one agent is now down... and they keep coming.

By this stage the once-pristine room with its clean, modern 50s design and rough stone feature walls is covered in goo and badly charred. Time to bring out the big guns. Carter switches to his lightning gun, which can simultaneously fry several blobs at a time thanks to its wide area of attack. It makes short work of the remaining goo-balls in the living area, allowing the team to get to a woman trapped upstairs.

After rescuing the civilian and coming back downstairs, an explosion rocks the house, shattering the windows, sending things clattering to the ground and leaving the player's ears ringing and his vision red. Looking outside, a monolith - the Titan - hovers in the air: its clean, precise lines unreadable, humming with energy. Carter quickly snaps a photo of it as it reconfigures itself into two concentric circles sitting in the air like a giant eye. It's impossible to know what the Titan will do and what it's capable of, and after the organic oozing nightmare that was the blobs, something this utterly foreign and high tech comes as a shock.

It seems to draw in energy from its surroundings, sucking fragments of reality itself in towards its core, while a roaring, rushing sound fills the air. Carter's remaining agent steps out from the safety of the house to fire off a few rounds. Big mistake ? it fires a ball of matter into the ground, which expands, energy bursting from its seams as it rips him apart before exploding.

There's only one thing for it ? getting the hell out there. In XCOM, when you want to withdraw, you've got to make it back to your car, and Carter makes a beeline for it, pausing to turn and fire as he goes, not that the shots seem to have any effect. The Titan tracks him down the street, buzzing and crackling with energy, a vortex of force surrounding it. It attacks, just as Carter reaches his car...

Continued here....

Some screens:

xcom-20100609083910506_640w.jpg

xcom-20100609083913147_640w.jpg

xcom-20100609083915944_640w.jpg

a-new-x-com-is-officially-announced-20100413093139393_640w.jpg

I'm digging the 50's look........

It reminds me of that sci-fi show Dark Skies.

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I thought it looked alright but

1. Is there only one sort of enemy in the game? googey black sludge things

2. The circle thing depicted in the last show of the trailer and the pics above looks crap as

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This looks interesting. The graphics and animations aren't great but they aren't bad either.

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Guys, I don't think you're getting it. The graphics are more about the overall look and feel. Also, shooting stuff isn't the whole part of the game - there's research etc.

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Guys, I don't think you're getting it. The graphics are more about the overall look and feel. Also, shooting stuff isn't the whole part of the game - there's research etc.

I get it fine. I just don't like it, based on these previews. Could that change? Yeah. But what I see, I don't care for.

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I get it fine. I just don't like it, based on these previews. Could that change? Yeah. But what I see, I don't care for.

exactly. We get it. It's trying to be old fashioned in the typical bright bubbly way everybody seems to depict the era. However, I don't care much for that style, the graphics look horrible, and x-com is not supposed to be a first person game. It's a VERY strategic game and you simply can't pull off (at least not in any fun to play fashion) doing the amount of work you did in the old games in a first person perspective. Oh, and I don't want to play another version of pokemon snap (I didn't even like the first)

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I have no problem with the FPS nature of the game... it just doesn't look entertaining. But, it's an early build, so who knows. It could come out alright.

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So you're hating something just because it's a change of game type?

Jeez.

Look what a change to sandbox did for the GTA series.

changing to a sandbox isn't a change in game type. Besides, with this, we already have a bad fps in the series to look down upon, we don't need another one.

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How do you know it's bad? You've never even played and only seen 0.00001% of the unfinished game :blink:

It might or might not be a bad game in it's own rights, but it should NOT be called X-Com. If you had played the original games you would know just how involved those games were. No matter how you do it, a first person game will never be the same.

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