Spookie Posted June 14, 2010 Share Posted June 14, 2010 Only from IGN so far so there maybe some bias. Compared to the MS gig it's much more positive. Appears they are trying to enhance the experience rather than completely redesign the controller. Anyway QUOTES! It's more responsive and natural. I'd click Circle to take cover on a car, line up the reticle via the PlayStation Move wand, and pop out to take my shot. After struggling with the controls at GDC, I was shocked at how good they felt here. When the team and I moved in on a group of enemies with their backs to us, I placed the reticle on the bad guy's head, held the Move button (the big button on the thumbside of the Move wand) to zoom in for a precise aim, and pulled the trigger on the wand to take out the bogey. From the prone position, I could crawl on my belly to sneak up on enemies. Greg Miller: See, that's what I dug about SOCOM 4 -- the accuracy. When I was pressed up against a car for cover, popped out, and was able to use the Move to target a bad guy's foot behind a car, I was sold. It was quick and accurate. I don't know if I could've lined that shot up as easily with a DualShock. FAQ, IGN preview of Move and SOCOM 4. Obligatory KB gifs. ;) Link to comment Share on other sites More sharing options...
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