Sparrowmonk Posted June 16, 2010 Share Posted June 16, 2010 Since this is cross platform, I'll post this here. It's an interesting article, I don't agree or disagree with some of the things written, but to each their own. For me, the appeal of video games has to do with escape and immersion. It isn?t just about gameplay. It?s about story, about investment, and about character. From the very beginning I?ve been drawn to video games that tell stories and introduce me to characters. And in the last 10 years video games have changed drastically in that respect. In fact, I?d wager that the entire formula is changing; games that immerse the player in the actual story are vastly re-writing the rules of the industry.The first game that really made an impact on me was the original Fable. Now, I know there are plenty of naysayers out there, but that doesn?t change the fact that it was quite groundbreaking at the time. Up until that point I had never played an RPG that so fully kept my attention, that made me feel I was a part of that world. Even more so, it made me feel like I was exploring a new world, rife with possibilities. There was no single way to win. (There was, however, a way to be completely swarmed by adoring townspeople who all wanted to marry me and have my children. Horrifying.) Having recently come to the conclusion of Dragon Age, however, I see there is a great deal of room for improvement in this kind of game. I freely admit that Dragon Age is the best RPG I?ve ever played. The storyline, the characters, the customization, the design? there really is so much that is laudable. As it is, my gripe has nothing to do with Dragon Age as a run-of-the-mill-RPG (because in that case, it?s head and shoulders above many others), but rather with what I think it could have been: and that?s so much more than an RPG. http://www.geeksaresexy.net/2010/06/15/breaking-through-the-fourth-wall-in-dragon-age/ Link to comment Share on other sites More sharing options...
Tharp Daddy Posted June 16, 2010 Share Posted June 16, 2010 Yeah it disappoints me sometimes, like in Mass Effect 2 (spoilers) when you go to meet Wrex if you bring Garrus along there is absolutely no interaction behind them, even though they saved the universe together. Same when you meet Tali or Kaiden/Ashley - if you have any of your old teammates they do not even acknowledge they knew each other. But i agree with the article, i hate when characters just "end", their story is complete and that is that. Link to comment Share on other sites More sharing options...
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