For the Move = ripoff Wii crowd...


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Forgot about this, but Sony filed the patent for the tech that became Move in 2004.

http://www.joystiq.com/2005/10/03/sony-has-its-own-magic-wand-in-the-works/

Details about a patent (need Adobe Acrobat to view) Sony filed for a gaming wand back in December 2004 have surfaced. We're not sure how this stayed under the radar for so long, but according to the document, this device is shockingly similar to the Nintendo Revolution controller. It appears to have been initially developed for the PS2, but has either been shelved or is pending release on the PlayStation 3.

The gaming wand interacts with a web cam, which feeds into the console and is designed to read only certain light effects (given off by the wand) and will ignore ordinary room lights. The web cam will then map the movements of the light (i.e. the wand) and incorporate them into the application that is running on the console. Looks like both Sony and Microsoft have been toying with their own magic wands for a while now, but unlike Nintendo, neither has been bold enough to whip it out.

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I loved this comment on that post:

Not only did Sony steal Nintendo's innovative idea, they used a time machine in an attempt to patent in 11 months ago.

This is just like them to try something so diabolical!!!

Bad Sony, bad!

:laugh:

I think that they waited to make/release the PS Move is because they thought it was going to fail. Nintendo did it and it took off and Sony had to do continue to do it also.

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In the end, their waiting was their loss. If they'd gone with it straight away they would have scored massive of profits and most definitely kept the console crown for this generation.

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I loved this comment on that post:

:laugh:

I think that they waited to make/release the PS Move is because they thought it was going to fail. Nintendo did it and it took off and Sony had to do continue to do it also.

Possible. I don't think the EyeToy or the PS2 were powerful enough to make it worthwhile, tho, initially, which could be another reason they waited.

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Pretty certain the Wii didn't start development later than December 2004, so Sony still came 2nd ;)

Edit: lol @ post 5, well at least it doesn't look that bad now!

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Pretty certain the Wii didn't start development later than December 2004, so Sony still came 2nd ;)

Sony did demos around the year 2000.

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Pretty certain the Wii didn't start development later than December 2004, so Sony still came 2nd ;)

But the controller wasn't revealed until TGS 2005.

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Sony did demos around the year 2000.

Yeah ok, something that bold needs a source to back it up. They worked on it for almost 5 years before they even showed it off slightly to the press / filed patents on it?

@ Soniq, yep don't disagree, but they sure as hell didn't put it together in 2 weeks prior to TGS. The R&D would have been in place for at least a year +

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Yeah ok, something that bold needs a source to back it up. They worked on it for almost 5 years before they even showed it off slightly to the press / filed patents on it?

@ Soniq, yep don't disagree, but they sure as hell didn't put it together in 2 weeks prior to TGS. The R&D would have been in place for at least a year +

Nah, they did. I'll find the video for it. It was just some kid locked up in Sony Labs working on it.

EDIT:

His powerpoint: http://www.research.scea.com/research/pdfs/SIGGRAPHsketch2001RICK_pp.pdf

Later demo:

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Its hardly surprising, each company spends 50million+ a year on average on Research and Development. They test and try out almost every type of user interaction possible and test out its real-life feasibility. They tend to patent most new things they come up with regardless of weither they're going to use it (as why not).

The main thing is that Sony decided that it wouldnt be a success and Nintendo decided that it would. Which meant that even though Sony had previously thought of the idea, they still had to play catchup to get it out.. As they declined the idea and only had the original R&D study which would be more than likely just a rough idea on how they would do it and the projected costs. Its not as if Sony had planned to do this anyway, as if that was the case, they would of been further along the line of development and it'd of been released alot earlier than it is.

Nintendo seems to be going perfect at the moment with there new ways of user interaction, the DS, the Wii, and the new 3D DS. However, you have to remember that Nintendo has a record of 'trying anything', they've done fail ideas such as the powerglove, and those goggles.

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Yeah ok, something that bold needs a source to back it up. They worked on it for almost 5 years before they even showed it off slightly to the press / filed patents on it?

@ Soniq, yep don't disagree, but they sure as hell didn't put it together in 2 weeks prior to TGS. The R&D would have been in place for at least a year +

Oh, I agree with that, but it's not like Sony would've been scrambling to create something. Sixaxis, maybe. But I'm willing to bet Sony had no idea about the Wiimote (nor did much of anyone outside of Nintendo and maybe a few select devs) when they started on the tech. They would've had some sort of tech and working prototype before filing the patent.

Found this article, too, kind of odd tech:

http://www.siliconera.com/2009/07/02/sony-patents-a-motion-control-system-that-uses-ordinary-objects-as-controllers/

A recently published patent from Sony details a system where a camera can dynamically map an object ? any real world object ? for use in a video game. The illustration has a U shape block, but the patent outlines other example objects ?include items such as coffee mugs, drinking glasses, books, bottles, etc.? While these are given as examples the object mapping system is not limited to those objects, it can identify any three dimensional object.
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Nah, they did. I'll find the video for it. It was just some kid locked up in Sony Labs working on it.

EDIT:

His powerpoint: http://www.research.scea.com/research/pdfs/SIGGRAPHsketch2001RICK_pp.pdf

Later demo:

Wow, can't believe they sat on it for so long even when they knew the Wii was introducing it. Huge opportunity missed there for Sony. They could have included it from launch & potentially be in 1st place of the console race.

Edit: hang on, the Youtube description says that was recorded in 2004, not 2000.

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Tbh neither Nintendo, MS or Sony were first to come up with any of their motion ideas. Movies have been using these tracking technologies for years. It's essentially the same as the passive/marker suits.

Still, I find it interesting that we're only now seeing the results make their way to retail after all these years of R&D. Makes you think what they're working on now that won't be seen for another 4/5/6 years.

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Still, I find it interesting that we're only now seeing the results make their way to retail after all these years of R&D. Makes you think what they're working on now that won't be seen for another 4/5/6 years.

Cue the PS9 video.

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Makes you think what they're working on now that won't be seen for another 4/5/6 years.

I believe it's a camera setup that will do full body mapping that allows you to control games just by body movement. The technology is so advanced it even makes allowances for kids and lowers the difficulty level to suit. Expect to see it on the PS4!

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I believe it's a camera setup that will do full body mapping that allows you to control games just by body movement. The technology is so advanced it even makes allowances for kids and lowers the difficulty level to suit. Expect to see it on the PS4!

fry-see-what-you-did-there.jpg

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Kudos to Sony for researching and inventing something like this well before the Wii, but the topic is overlooking that this is not why people are calling it the Wii HD. They're calling it that because the Wii was released to the public first and the two essentially have the same mechanics.

Sony just needs to come out with games that are dedicated to the Move if they want it to catch on, because tacking it on to older games and new releases already designed for the standard controller isn't going to do much. I think we all know the Sixaxis had this problem, though, so I'd be surprised if Sony didn't learn from that mistake.

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For what it's worth, intel put out some webcam games back in like 1999 that could track objects and interact...

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Kudos to Sony for researching and inventing something like this well before the Wii, but the topic is overlooking that this is not why people are calling it the Wii HD. They're calling it that because the Wii was released to the public first and the two essentially have the same mechanics.

This.

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