How Devs see Sony's 'Move'


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Seeing the tools developers use to create games on the PlayStation Move could be the key to understanding the device's full potential. Move research and development lead Dr. Richard Marks walks us through the tools of the trade.

While we've barely scratched the surface in terms of what the PlayStation Move motion controller is capable of, Dr. Marks' presentation at E3 2010 surely gave us some ideas. During the course of a half hour, Marks showed off several technical demos straight out of the developers' toolkit; simple little tools that open up a world of possibilities.

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At the end of the presentation, Marks and crew pass around a couple of pairs of 3D glasses, a seeming requirement for E3 presentations this year, and while the purple octopus does seem to be reaching out from the screen, no visual gimmick can rival the excitement generated by these simple little technical demos.

If developers feel as excited as I do after seeing these tools in action, we could be in for some truly amazing Move games this fall and beyond.

Kotaku

Not a fan of motion controls myself, but i couldn't help but imagine how cool a dark Dead Space'ish game would be on this thing. Using flashlights, dynamic lighting with great sound and visuals. I see this making a believer of me if and when it comes around. Things I always wanted from the Wii but knew it could not provide, on a consistent basis anyway. Oh, 3D would be a plus, I guess.

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