Metal Gear Solid 3


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i was just watching X-Play on TechTV and :omg: you gotta see this.

http://www.techtv.com/xplay/shownotes/stor...3461422,00.html

you might have to disable your firewall for this link to work

you can find all the screen shots you want... they're everywhere. and here's one

EDIT:: nevermind about the ss...

June 12, 2003 - Eat or die. Eat or be eaten. Hunt or be hunted. Survival of the Snakest!

In any other context, such words would amount to nothing more than silly banter or pure nonsense. But because we're talking Metal Gear Solid 3: Snake-Eater, each phrase, word and suggestion has potential depth, reference and innuendo. It's a little maddening, but more than any other game developer alive today, Konami's Hideo Kojima knows how to play on our minds. And, to be honest, I think we all like it that way.

Following what was no doubt the most anticipated game in the history of videogames, Metal Gear Solid 2: Sons of Liberty, Konami Computer Entertainment Japan - West is once again creating a game with its fans in mind. But it's also very much creating a game that it wants to make, one that goes back to the game's roots, and that simplifies rather than complicates, that relies on a player's sense of survival, cunning, and instinct rather than his or her knowledge of conspiracy theory.

Gathering together its roster of expert executives, Kojima will once again be working with Composer Harry Gregson-Williams, Character and Mechanical Designer Yoshi Shinkawa, and even military advisor Motosada Mori to create the third Metal Gear Solid, a true sequel to MGS2, and one that's already opened up a Pandora's Box of unanswered questions.

Due "On our tables in 2004," MGS3 Snake-Eater has only been revealed in the most basic form. We know some themes, what kinds of places it will take place in, and the direction in which we believe it's headed. In this first of a series of ongoing previews, we've gathered as much information to provide you with the most comprehensive preview on the planet.

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