To anyone who uses M$ mice and keyboards...


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If you want more responsive hardware in games etc, give the hardware handling executables a greater CPU priority group. This will ensure that your mouse will be hugged the way it should :)

Give it the priority "high", I have been running it like that for 2 hours without problems :) In games, no more stickyness or anything. :)

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I think he means under XP right-click the taskbar and select 'Task Manager' and then right-click point32.exe and select the priority under there. I think this only applies to NT/2k/XP, and NOT 9x.

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Actually, it only effects XP.

My theory is that they know the mouse is gonna **** up using the standard way of ripping mouse movement out of windows. XP has took out the choice of disabling acceleration, and made the mouse more processor dependant. Older games like Half-Life are processor hungry. Go into a heavy scene, and your mouse will struggle to move :) Microsoft are trying to get people to use Direct Input part of the DirectX package instead of the "old fashion" way.

Other things a long with this will have to be done, switches to disabled acceleration within the games. For Half-Life, this is also required:

-noforcemparms -noforcemaccel

for Quake 3 Arena (or any game using the engine):

+_windowed_mouse 1 -dinput

/me goes back to popping headshots with his new discovery :)

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Mouse problems while gaming is the only thing that keeps me from running XP constantly. i have an intellimouse optical, with 4 buttons, and i cannot control my mouse for sh*t in XP when playing HL. even after 3 formats and using all different versions of M$'s intellipoint drivers, i can't get it straightened out.

I'll try to add those lines to my command line and see if they help in xp. do i need to add them both or just one of them??

Thanks!

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Add them both :)

Make sure you have the latest drivers installed, and just give point32.exe the "high" CPU priority set. You should be laughing after that. Make sure to eliminate as much background processing as possible.

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