EA's Create Skips Kinect, Uses Move


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Create will launch on PC, Wii, Xbox 360 and will also support Move control on Playstation 3, skipping Kinect support entirely.

Create will see players creating their own game worlds and building environmental elements to solve challenges. Create promises to offer players an expansive toolkit of texture brushes, animation tools and object creators.

EA appears to be going after the LittleBigPlanet demographic with Create after Media Molecule popularised creation kits with its debut.

However, the reluctance to use Kinect support suggests the format is not suited to pointer-based games.

R.U.S.E. senior producer Mathiew Girard recently spoke to NowGamer concerning the similar decision to incorporate Move support over Kinect, stating that Move is simply 'more efficient.'

Will you buy Move or Kinect? Let us know below.

Source: http://www.nowgamer.com/news/3825/eas-create-skips-kinect-uses-move

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Something tells me Kinect users won't be missing out on much. *shrug*

+1

If this was one of EA's big franchises then this would be an issue, but it's not. And it's definitely not a sign of things to come either.

Probably more to do with the fact that Wiimotes and Move are so similar they can afford to risk the development on another console, rather than both.

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Something tells me Kinect users won't be seeing many 3rd party titles.

Something tells me Kinect users who get future 3rd party titles won't have the support shoehorned in and actually be original.

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A bit OT: You know my favorite part of the Gamer's Hangout? When a topic is pro-Sony (or anti-Microsoft), I know who posted it. When a topic is pro-Microsoft (or anti-Sony), I know who posted it. :rofl:

On topic: I saw the screens, they don't look to hot. Maybe the gameplay will make up for it? I haven't seen it revealed which EA development team is behind it.

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A bit OT: You know my favorite part of the Gamer's Hangout? When a topic is pro-Sony (or anti-Microsoft), I know who posted it. When a topic is pro-Microsoft (or anti-Sony), I know who posted it. :rofl:

Yeah, it's quite scary to be honest.

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A bit OT: You know my favorite part of the Gamer's Hangout? When a topic is pro-Sony (or anti-Microsoft), I know who posted it. When a topic is pro-Microsoft (or anti-Sony), I know who posted it. :rofl:

On topic: I saw the screens, they don't look to hot. Maybe the gameplay will make up for it? I haven't seen it revealed which EA development team is behind it.

Audioboxer and DrunknMunky may occasionally have days off :p

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A bit OT: You know my favorite part of the Gamer's Hangout? When a topic is pro-Sony (or anti-Microsoft), I know who posted it. When a topic is pro-Microsoft (or anti-Sony), I know who posted it. :rofl:

Indeed yes.gif

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If the game doesn't function well with an interface that is because the developer didn't take the time optimize it. Ruse is optimized for the PC and Create is more than likely in the same boat. It is no different than making seperate control schemes for the k/m and pad, Natal vs. Move. The only other factor is how you work the two into the game. Sure, Natal may be more complex but given MS's track record with dev support it must have been doable.

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