+Warwagon MVC Posted August 7, 2010 MVC Share Posted August 7, 2010 I’ve always considered myself someone who didn’t have a very long attention span. I usually used it to describe myself in the art of “Gaming”. Whether it be PC, PS3, Wii or Xbox, I pretty much have them all (though I gave my parents the PS3 for movies). I’ve recently decided that I don’t have that short of attention span per say, I just like to save frequently which most games don’t allow. Let’s take the hand held “New Super Mario Bros” for the Nintendo DS. This is a game which is aimed for people on the go. After all, it was made for the DS platform. You would think, if it’s advertised as a portable game (something you would play in the car or on the subway), that it would allow you to frequently save your state. The New Super Mario Bros only lets you save per castle, whether half way castle, or the end of the level castle. How retarded it that? Granted you can shut the lid of the DS and start where you left off, but what if the battery of your DS dies before you open it up again? It is this type of bull**** game saving which pretty much drove me away from gaming and into the world of Emulation. I recently came across a great PS2 emulator called PCSx2. A while back I acquired the game “God of war” for the physical PS2, but never really played it. I tried playing it a few times but would die before I got close to a spot where I could save. I pretty much stopped playing it and forgot about it. After finding the new PS2 emulator I tried “God of war" again. OMG I’m having Soooooo much fun. Is it because it’s a fun game? Well yes it’s a pretty awesome game, but more to the point, I now have the ability to save “exactly” where I am, by just pressing F1. If I die I press F3 and I’m alive in exactly the same spot. It has made this game and others, so much more enjoyable. I’d like to hear other neowin member’s opinions on the topic. Do you like or dislike how frequently modern games allow you to save your state? Link to comment Share on other sites More sharing options...
Neo003 Posted August 7, 2010 Share Posted August 7, 2010 Good read and I completely agree with you, so now change the title so it might make some sense. Link to comment Share on other sites More sharing options...
+Ichigo+ Posted August 7, 2010 Share Posted August 7, 2010 I don't thinkg that you should be bottered with a game auto saving every 5 to 10 min, but there should be a system set up that when you reach a certain section in the game " like a boss or a difficult area or a climax in the story" the game should save. Link to comment Share on other sites More sharing options...
+Warwagon MVC Posted August 7, 2010 Author MVC Share Posted August 7, 2010 Good read and I completely agree with you, so now change the title so it might make some sense. Thanks, and fixed (I think) Link to comment Share on other sites More sharing options...
Osiris Posted August 7, 2010 Share Posted August 7, 2010 I like it. Nothing worse imo than a loooong ass level and you can only save at the start or end. You get to the end, die and you have to do it all over again....thats not fun, thats just tedious and frustrating. The industry has moved this way but, RDR was good too, you have some long missions in that but it autosaves at certain checkpoints so if you die you dont have to do the whole thing again OR even worse get to the start of the mission again. yes im looking at your GTA!! Link to comment Share on other sites More sharing options...
giantpotato Posted August 7, 2010 Share Posted August 7, 2010 IMO saving whenever you want completely eliminates the challenge in games. If there's no negative consequence to dying in game you might as well just play the game with an invincibility cheat. Link to comment Share on other sites More sharing options...
Napalm Frog Posted August 7, 2010 Share Posted August 7, 2010 If anything, I think games are dumbed down (not that I'm complaining). Granted, I primarily play shooters and the save styles are pretty diverse. For example in Half-Life, one has access to a quick save. In more tactical games, one plays a level at a time (think Rainbow Six, the newer ones save too often). Most seem to nowadays have checkpoints (a la Gears of War). Although I love quick saving, I have the tendency to overdo it, and often save in the middle of a battle before I get my head blown off, no way to avoid it. Therefore, I think that nicely spaced checkpoints are great. I think MW2 had a nice streamlined system. Link to comment Share on other sites More sharing options...
Barbasol Posted August 7, 2010 Share Posted August 7, 2010 Good read and I completely agree with you, so now change the title so it might make some sense. I think someone was a bit tipsy when typing LOL But I agree on the lack of saving points in game... I hate hate hate trying to play Tomb Raider on the old psone. Link to comment Share on other sites More sharing options...
Guest xiphi Posted August 7, 2010 Share Posted August 7, 2010 Saved states in emulators are a blessing. Haha Thanks to them my brother and I were able to finally get pass the first level in Sky Shark for the NES. That game is beyond hard! Some classic games for the Wii and 360 allow for saved states. I really wonder why no one has ever thought of using them for the games released today. Link to comment Share on other sites More sharing options...
DDStriker Posted August 7, 2010 Share Posted August 7, 2010 Saving does make life easier but i still consider it a form of cheating sure its a pain to go back to the start but it helps prevent people from mastering all parts of the game may as well use a god mode cheat at least the modern games aren't as harsh as the older ones where once your lives run out thats it game over no save state nothing back to the very beginning for you, which for me kind of adds to the re playability and enforces me to play better next time rather than just oh lets try that another few hundred times I do know exactly what you mean though i have a megadrive emulator for the psp and i have to say its fantastic if i die or anything happens that i wasn't happy about i press R1 and the game rewinds and i can try that part over and over again until i get it right, however i'd prefer to have won the game normally without cheating first before doing that (as a fun thing :D) Link to comment Share on other sites More sharing options...
+Warwagon MVC Posted August 7, 2010 Author MVC Share Posted August 7, 2010 Saving does make life easier but i still consider it a form of cheating sure its a pain to go back to the start but it helps prevent people from mastering all parts of the game may as well use a god mode cheat True, but for people like me, we just say **** it and stop playing. I can count on 1 hand the amount of games I have passed. Beyond good and evil - great game, so underrated. Super Metroid - Nothing has to be said (via emulation) Plants Vs Zombiies. Adams Family snes (emulation) Link to comment Share on other sites More sharing options...
DDStriker Posted August 7, 2010 Share Posted August 7, 2010 True, but for people like me, we just say **** it and stop playing. I can count on 1 hand the amount of games I have passed. Beyond good and evil - great game, so underrated. Super Metroid - Nothing has to be said (via emulation) Plants Vs Zombiies. Adams Family snes (emulation) yeah i tend to do that but mainly for games i'm not entirely interested with ones that i am interested in i'd like to finish then use cheats because sometimes they can create a whole new game e.g. tenchu assasin using cheats to allow 2 player mode have, second person can control a dog or something :D and able to spawn lots of interesting enemies...but thats for another topic :D also i don't like the new SEO links on this forum, whenever you change the title and i'm in the middle of a reply it loses track of what page i was posting to since it no longer exists under that name >_> Link to comment Share on other sites More sharing options...
+E.Worm Jimmy Subscriber¹ Posted August 7, 2010 Subscriber¹ Share Posted August 7, 2010 lazy modern gamers. back in the day you had only lives (no saves) to complete the game. you could find some extra lifes, but if you die a few times, you will have to start from scratch! we are spoiled by modern games, but to pass a chance at a great game because you are too lazy to really focus for a bit is lame. Link to comment Share on other sites More sharing options...
seta-san Posted August 7, 2010 Share Posted August 7, 2010 look for me in the PCSX2 credits :). Me and Linuzappz go way back :) Link to comment Share on other sites More sharing options...
+Warwagon MVC Posted August 7, 2010 Author MVC Share Posted August 7, 2010 Oh now that I think about it Add Super Mario World Zelda Link to the Past F-Zero -snes Firepower 2000 Final Fantasy mystical quest Gratius 3 Final Fight Come to think of it I passed ALL of those snes game on the actual snes. Hmm... I'm getting more spoiled. Link to comment Share on other sites More sharing options...
DigitalE Posted August 7, 2010 Share Posted August 7, 2010 IMO saving whenever you want completely eliminates the challenge in games. If there's no negative consequence to dying in game you might as well just play the game with an invincibility cheat. Why should that matter? Games are supposed to be fun. Playing for an hour, then dying and going all the way back to the start is not what I consider fun. Link to comment Share on other sites More sharing options...
+Warwagon MVC Posted August 7, 2010 Author MVC Share Posted August 7, 2010 Why should that matter? Games are supposed to be fun. Playing for an hour, then dying and going all the way back to the start is not what I consider fun. This! (is jeopardy) Link to comment Share on other sites More sharing options...
Ash Posted August 7, 2010 Share Posted August 7, 2010 I do like to be able to save whenever, but 2 of my fondest gaming memories didn't have "saves". The first time beating Mario on NES, was great. After trying so many times, finally beating it was an accomplishment. Same thing with Bonk's Adventure on Turbo Graphic 16, except it was the first time I ever played, and it was at radio shack at a mall. I played all the way through and beat it. It even attracted a huge crowd of kids watching. There were only lives, no saves at all. On the flip side I cannot even imagine even trying to beat a Splinter Cell game without frequent save games! Link to comment Share on other sites More sharing options...
Ayepecks Posted August 7, 2010 Share Posted August 7, 2010 I've been gaming back when we had no save points, save anywhere and checkpoint saves. AND I HATE CHECKPOINT SAVES or no saves! I have no clue why we've resorted to this ass backwards "let's just abandon save anywhere" stuff after we'd advanced to save anywhere. People can bitch and moan that "you're cheating the game" all they want -- that's not how I use it, nor most people I know. But if you want to do that, so be it. If you don't, hey, guess what? You don't have to. Save anywhere has really gone away now that we've been getting all this crappy "develop for consoles first" stuff. I don't blame the consoles for it, but it's annoying when there are features you've come to expect from games and then developers take them away. I refuse to buy any PC games anymore except from developers I know I can trust, such as Valve (or Blizzard, for their games that interest me). I'm so freaking tired of no save anywhere, stretched GUIs (because developers are too lazy to properly code the port or edit the original graphic files), letterboxing (WHY? It makes no sense whatsoever!), improper PC gaming input support (mouse and keyboard, controllers being wonky, etc), and just general crap development. I'm glad I own a 360, because if I didn't own one (or a PS3), I'd be going bat**** crazy from all the crappy port jobs developers/publishers do. It drives me insane, and I've stopped wasting my money for products that are horribly supported. Still, I wish they'd start keeping advantageous features like save anywhere (The Orange Box and Bioshock both do it on consoles, so I don't see why others can't). If it's such a problem, implement both save anywhere and quicksave like the aforementioned games do. There were so many points in Singularity where I just wanted to stop playing or replay a certain part, but I couldn't because I would have to start the game ALL OVER AGAIN just to replay a damn section that was fun. I'm not playing freaking 6 hours just to get to the part that I actually WANT to play! (Note: It's kinda late here and my brain is fried at the moment... I take no responsibility for crap grammar or spelling, and sorry for the rant in a rant thread that may make no sense. lol) Link to comment Share on other sites More sharing options...
Osiris Posted August 7, 2010 Share Posted August 7, 2010 I've been gaming back when we had no save points, save anywhere and checkpoint saves. AND I HATE CHECKPOINT SAVES or no saves!... Kids take note, Ayepecks post is how you rant :p Link to comment Share on other sites More sharing options...
Konstanov Posted August 7, 2010 Share Posted August 7, 2010 Mario Brothers never let you save games well ever, go play the original game, it only saved your progress when you beat a level never any other time. Also one of the things that makes God of War fun is the finesse required to play the game successfully, if you can't figure a game out and you suck at it, maybe you shouldn't be playing games on that difficulty? Link to comment Share on other sites More sharing options...
+Anarkii Subscriber² Posted August 7, 2010 Subscriber² Share Posted August 7, 2010 On some games, especially God of War, its an accomplishment when you reach a new area with a game save. Since they only come around every 30 mins or so in game play, its not a bad thing. Other games it can be annoying to have thou if the saves are to frequent. Link to comment Share on other sites More sharing options...
Kaidiir Posted August 7, 2010 Share Posted August 7, 2010 Looks to me like you accidentally the verb. Link to comment Share on other sites More sharing options...
DrunknMunky Veteran Posted August 7, 2010 Veteran Share Posted August 7, 2010 IMO saving whenever you want completely eliminates the challenge in games. If there's no negative consequence to dying in game you might as well just play the game with an invincibility cheat. What he said :yes: Link to comment Share on other sites More sharing options...
Sethos Posted August 7, 2010 Share Posted August 7, 2010 Oh I remember the days where you fought with teeth and claws through swarms of enemies that were actually able to kill you, just to get that next checkpoint - A proper challenge. Today, it's about hitting quick save every five feet and then think you are the business when you complete the game on "Normal" difficulty. By the way, your title is messed up. Link to comment Share on other sites More sharing options...
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