Quick Time Events... Love 'em or hate 'em?


  

32 members have voted

  1. 1. How do you feel about quick time events?

    • Love 'em!
      3
    • Hate 'em!
      20
    • No preference.
      9


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Hate them... most of the time they happen during a cute scene or something when you're not really paying attention and by the time you realize it was a quick time event you've already failed. :wacko:

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Hate them... most of the time they happen during a cute scene or something when you're not really paying attention and by the time you realize it was a quick time event you've already failed. :wacko:

+1 happens to me all the time :/

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I don't mind them, it all depends how they are used, some games do stupid things with them, some have them in at certain parts usually for bosses for doing some badass thing you wouldn't be able to normally.

All depends on the game.

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I like em but you need a balance. I like watching the defeat of a boss or a cutscene without having to be on edge waiting for some buttons to flash up.

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As long as they're not overdone, I don't mind them. One of my pet peeves with some games is when Quick Time events are the basic mechanism for defeating a BOSS.

Honestly, I don't know too many recent games that use quick time events for boss battles anymore.

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What annoys me is the punishment for a failstate, if they were anything like Heavy Rain where if you failed to press a button it would dynamically alter the quicktime event but not either kill you or drop you out of the QTE so you have to try again, they would be brilliant. I dont like arbitrarily pushing a button for something that doesnt correlate on the screen.

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What annoys me is the punishment for a failstate, if they were anything like Heavy Rain where if you failed to press a button it would dynamically alter the quicktime event but not either kill you or drop you out of the QTE so you have to try again, they would be brilliant. I dont like arbitrarily pushing a button for something that doesnt correlate on the screen.

This, I don't like irritating repetition.

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i had mixed feelings about them in force unleashed. they were cool to watch when my bro was playing, but i couldn't enjoy what was going on on screen when I was playing. i don't think they get much better than that but likely do get much worse.

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I think they're okay as long as they're OPTIONAL.

Like, if you miss a button you don't DIE.

:p

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Don't like them. While the outcome is quite cool, I'm concentrating on nailing the buttons that I basically miss the cool stuff and don't enjoy it, especially when I have to do it over and over again. I think they add absolutely nothing to games, it's lazy game design.

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In Spiderman 3 I HATE them, sometimes they go by so fast, it's impossible to do correctly, then when you fail, YOU DIE.

Oh god, I remember those. I can even play back the same sound effects in my head.

... Awful, awful times.

I hated how Spider-Man just kinda fell off the screen when you failed. Wtf? He's Mario now? :p

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Resident Evil 4 and Prince if Persia: Warrior Within had really horrible quick time events in not just boss battles but other places throughout the games as well. Those are the first two games that come to mind when I think of quick time events.

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I guess I probably should have put "depends on implementation" as a voting option, but I figure no preference is good enough.

Honestly, I don't care for them. They just feel so unintuitive. I hate having a pop-up on the screen telling me there's a quick time event (as it almost always does, since otherwise there's no way to know). I think games like Mirror's Edge and the upcoming Brink show that you don't have to force quick time events, you can just have an action key that makes it seem more intuitive and like the game knows what you want to do.

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Does that ****ing boulder in the final boss battle of Resident Evil 5 count as a quick time event? That thing was ****ing evil to move on the hardest difficulty, damn near broke my thumb bashing my controller to pieces.

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I like em only if you know its coming. If not, as others have said, your dead because your not paying enough attention.

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