Ayepecks Posted August 14, 2010 Share Posted August 14, 2010 Just curious... Link to comment Share on other sites More sharing options...
trag3dy Posted August 14, 2010 Share Posted August 14, 2010 Hate them... most of the time they happen during a cute scene or something when you're not really paying attention and by the time you realize it was a quick time event you've already failed. :wacko: Link to comment Share on other sites More sharing options...
WastedJoker Posted August 14, 2010 Share Posted August 14, 2010 As long as they're not overdone, I don't mind them. One of my pet peeves with some games is when Quick Time events are the basic mechanism for defeating a BOSS. Link to comment Share on other sites More sharing options...
inferniac Posted August 14, 2010 Share Posted August 14, 2010 Hate them... most of the time they happen during a cute scene or something when you're not really paying attention and by the time you realize it was a quick time event you've already failed. :wacko: +1 happens to me all the time :/ Link to comment Share on other sites More sharing options...
Corris Veteran Posted August 14, 2010 Veteran Share Posted August 14, 2010 I don't mind them, it all depends how they are used, some games do stupid things with them, some have them in at certain parts usually for bosses for doing some badass thing you wouldn't be able to normally. All depends on the game. Link to comment Share on other sites More sharing options...
Osiris Posted August 14, 2010 Share Posted August 14, 2010 I like em but you need a balance. I like watching the defeat of a boss or a cutscene without having to be on edge waiting for some buttons to flash up. Link to comment Share on other sites More sharing options...
Ayepecks Posted August 14, 2010 Author Share Posted August 14, 2010 As long as they're not overdone, I don't mind them. One of my pet peeves with some games is when Quick Time events are the basic mechanism for defeating a BOSS. Honestly, I don't know too many recent games that use quick time events for boss battles anymore. Link to comment Share on other sites More sharing options...
Richard Hammond Posted August 14, 2010 Share Posted August 14, 2010 What annoys me is the punishment for a failstate, if they were anything like Heavy Rain where if you failed to press a button it would dynamically alter the quicktime event but not either kill you or drop you out of the QTE so you have to try again, they would be brilliant. I dont like arbitrarily pushing a button for something that doesnt correlate on the screen. Link to comment Share on other sites More sharing options...
+Audioboxer Subscriber² Posted August 14, 2010 Subscriber² Share Posted August 14, 2010 What annoys me is the punishment for a failstate, if they were anything like Heavy Rain where if you failed to press a button it would dynamically alter the quicktime event but not either kill you or drop you out of the QTE so you have to try again, they would be brilliant. I dont like arbitrarily pushing a button for something that doesnt correlate on the screen. This, I don't like irritating repetition. Link to comment Share on other sites More sharing options...
treemonster Posted August 14, 2010 Share Posted August 14, 2010 i had mixed feelings about them in force unleashed. they were cool to watch when my bro was playing, but i couldn't enjoy what was going on on screen when I was playing. i don't think they get much better than that but likely do get much worse. Link to comment Share on other sites More sharing options...
+jamesyfx Subscriber² Posted August 14, 2010 Subscriber² Share Posted August 14, 2010 I think they're okay as long as they're OPTIONAL. Like, if you miss a button you don't DIE. :p Link to comment Share on other sites More sharing options...
treemonster Posted August 14, 2010 Share Posted August 14, 2010 oh and i hate when they're overly long and you miss one button and you have start them all over again. Link to comment Share on other sites More sharing options...
Jan Veteran Posted August 14, 2010 Veteran Share Posted August 14, 2010 In Spiderman 3 I HATE them, sometimes they go by so fast, it's impossible to do correctly, then when you fail, YOU DIE. Link to comment Share on other sites More sharing options...
oceanmotion Posted August 14, 2010 Share Posted August 14, 2010 Don't like them. While the outcome is quite cool, I'm concentrating on nailing the buttons that I basically miss the cool stuff and don't enjoy it, especially when I have to do it over and over again. I think they add absolutely nothing to games, it's lazy game design. Link to comment Share on other sites More sharing options...
+jamesyfx Subscriber² Posted August 14, 2010 Subscriber² Share Posted August 14, 2010 In Spiderman 3 I HATE them, sometimes they go by so fast, it's impossible to do correctly, then when you fail, YOU DIE. Oh god, I remember those. I can even play back the same sound effects in my head. ... Awful, awful times. I hated how Spider-Man just kinda fell off the screen when you failed. Wtf? He's Mario now? :p Link to comment Share on other sites More sharing options...
trag3dy Posted August 14, 2010 Share Posted August 14, 2010 Resident Evil 4 and Prince if Persia: Warrior Within had really horrible quick time events in not just boss battles but other places throughout the games as well. Those are the first two games that come to mind when I think of quick time events. Link to comment Share on other sites More sharing options...
sialivi Posted August 14, 2010 Share Posted August 14, 2010 I didn't mind Mass Effect 2's take on mini-QTE's with the optional paragon/renegade selection events Link to comment Share on other sites More sharing options...
DrunknMunky Veteran Posted August 14, 2010 Veteran Share Posted August 14, 2010 Depends on their use. Link to comment Share on other sites More sharing options...
Massiveterra Posted August 14, 2010 Share Posted August 14, 2010 Mass effect 2 is a great example of how to implement quick time events Link to comment Share on other sites More sharing options...
Ayepecks Posted August 15, 2010 Author Share Posted August 15, 2010 I guess I probably should have put "depends on implementation" as a voting option, but I figure no preference is good enough. Honestly, I don't care for them. They just feel so unintuitive. I hate having a pop-up on the screen telling me there's a quick time event (as it almost always does, since otherwise there's no way to know). I think games like Mirror's Edge and the upcoming Brink show that you don't have to force quick time events, you can just have an action key that makes it seem more intuitive and like the game knows what you want to do. Link to comment Share on other sites More sharing options...
Konstanov Posted August 15, 2010 Share Posted August 15, 2010 Does that ****ing boulder in the final boss battle of Resident Evil 5 count as a quick time event? That thing was ****ing evil to move on the hardest difficulty, damn near broke my thumb bashing my controller to pieces. Link to comment Share on other sites More sharing options...
what Posted August 15, 2010 Share Posted August 15, 2010 Hate them. You're concentrating on the buttons you need to push so you miss the action. If I wanted to play wackamole with my controller, I would. Link to comment Share on other sites More sharing options...
Osiris Posted August 15, 2010 Share Posted August 15, 2010 If I wanted to play wackamole with my controller, I would. hehe that sums up some of em pretty well :) Link to comment Share on other sites More sharing options...
Hedon Posted August 15, 2010 Share Posted August 15, 2010 I normally hate them (hated them most recently in God of War 3), but I didn't mind them in Heavy Rain. Link to comment Share on other sites More sharing options...
+Anarkii Subscriber² Posted August 15, 2010 Subscriber² Share Posted August 15, 2010 I like em only if you know its coming. If not, as others have said, your dead because your not paying enough attention. Link to comment Share on other sites More sharing options...
Recommended Posts