Sorcery PS3 Hands On


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Apart from LEGO Harry Potter, which truly warms the cockles of my childish heart, there's been a surprising dearth of wizard-themed action on consoles recently. Motion control should already have ushered in a new era for this sub-genre. You'd think somebody would have spotted the potential for wand-waving with a Wiimote by now - although Billy the Wizard might have driven any inspired developers to suicide.

Enter Sorcery, one of Sony's first titles for Move. It's a magical action-adventure with wands. As the first actual Move game I've tried, besides the fascinating demos where you get to be a robot with Wolverine claws, it's convincing.

All the while the PlayStation Eye is watching you like a stalker in the bushes. Crouch down and the sorcerer on-screen crouches too. It's the combination of these two elements - the in-hand device and the camera tracking, of which Microsoft and Nintendo only have one each - which makes Move feel like a natural way of incorporating motion control into traditional games. More natural, in fact, than anything Kinect or Wii seem able to offer at this point.

The truth is that motion control is intuitive when you have something in your hands. Watching the Weasley twins demonstrating Harry Potter and the Deathly Hallows on Xbox 360 while their characters moved for them automatically on-screen at EA's gamescom press conference was pretty unconvincing. Unlike Kinect, PlayStation Move isn't limited by the absence of buttons and an analogue stick. The motion control augments the game rather than defining it.

Assuming it's not all too obviously telegraphed - and this being a child-friendly game, there's no guarantee - the thought of running around a big, puzzle-filled magic castle with plenty of hidden secrets appeals to the adventurous 11-year-old in me. The same 11-year-old who is still slightly disappointed on birthdays when no owl arrives with an invitation to Hogwarts.

Sorcery is only slightly more than a concept demo at the moment, but it's clearly got the potential to be a more creative and accessible wizardry game than anything the Harry Potter licence has offered up so far. It's also evidence of that Move is squaring up strongly to face the competition.

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I really like how this game looks. This (and Heavy Rain) is going to make me buy Move.

Yea, it looks like it could be good fun, speaks to my inner harry potter nerd, lol.

Hopefully Lucasarts gets a hold of this so we can finally have a proper lightsabre game.

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Yea, it looks like it could be good fun, speaks to my inner harry potter nerd, lol.

Hopefully Lucasarts gets a hold of this so we can finally have a proper lightsabre game.

Stop being a troll realmad.gif

tongue.gif

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Yea, it looks like it could be good fun, speaks to my inner harry potter nerd, lol.

Hopefully Lucasarts gets a hold of this so we can finally have a proper lightsabre game.

As soon as MS enables the ability to use your own sabre with the game, we should be all set :)

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Hopefully Lucasarts gets a hold of this so we can finally have a proper lightsabre game.

A billion times this. The world would come to a standstill the day it's released

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I'm loving what I am seeing with move. I will most likely be getting this with my christmas bonus, just so I know I can get everything needed.

on another note, that star wars video looked a little rehearsed......

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I'm loving what I am seeing with move. I will most likely be getting this with my christmas bonus, just so I know I can get everything needed.

on another note, that star wars video looked a little rehearsed......

38 seconds, it predicts the future :p

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38 seconds, it predicts the future :p

Exactly lol. I'll believe it when I see it on there. But that video just looks like bologna. I don't doubt it can, but that video was not a great representation of it.

Seems like it might be hard to code in the movements with just a camera. How would it tell if you are swinging your sword or trying to force move, or just wanting to run left or right. A controller just seems needed for a game like that, at least some form of controller. Would be hard to single out a target.

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