• Sign in to Neowin Faster!

    Create an account on Neowin to contribute and support the site.

Sign in to follow this  

January Update Perfromance Improvements

Recommended Posts

George P    5,795

My link

Some games will see a big load time jump compared to running on the current 7004 build of WP7. The build tested at CES was 7353, it might end up as 7500 by the time it ships I bet.

Share this post


Link to post
Share on other sites
DeadEndAccount    508

The interesting part will be how it will integrate in with everything else Microsoft has to offer on the market - how it will also fit in with Windows 8 and all the other things on offer. It appears that Microsoft is really getting all their ducks lined up as all the different divisions get on the same song sheet.

Share this post


Link to post
Share on other sites
George P    5,795

The interesting part will be how it will integrate in with everything else Microsoft has to offer on the market - how it will also fit in with Windows 8 and all the other things on offer. It appears that Microsoft is really getting all their ducks lined up as all the different divisions get on the same song sheet.

Ya, they're all coming together now, but MS is so big that it takes longer than others to get it done.

Share this post


Link to post
Share on other sites
M_Lyons10    454

My link

Some games will see a big load time jump compared to running on the current 7004 build of WP7. The build tested at CES was 7353, it might end up as 7500 by the time it ships I bet.

Yeah, according to WPCentral, some apps are opening 15 - 20 seconds faster, which is rather considerable IMO.

http://www.wpcentral.com/windows-phone-7-upcoming-speed-boost-update-gets-detailed?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+wmexperts+(wpcentral)&utm_content=FaceBook

This is very exciting. Though I still have to wait for it to come to Verizon, it sounds like they're really taking this seriously. I can't wait to see what else is in this update (CDMA Support?) and what comes in future updates as well.

Share this post


Link to post
Share on other sites
Digitalx    17

introducing copy and paste and CDMA support... because they couldn't have included them at launch... no that would be a bad idea :laugh:

seriously have to wonder about microsoft sometimes. they are playing windows phone 7 word for word on apples playbook style of releasing primitive stuff then gradually updating will probably leave a lot out and force people to upgrade and buy more...

Share this post


Link to post
Share on other sites
George P    5,795

introducing copy and paste and CDMA support... because they couldn't have included them at launch... no that would be a bad idea :laugh:

seriously have to wonder about microsoft sometimes. they are playing windows phone 7 word for word on apples playbook style of releasing primitive stuff then gradually updating will probably leave a lot out and force people to upgrade and buy more...

Seeing how you'll probably be able to update your phone right up to or even all the way to WP8 in the future (probably for a small fee from MS) I don't see the problem. I mean does anyone honestly remember what Android 1.0 was? Android didn't start to show it's stull really till it hit 2.0, so nothing starts off at 1.0 with everything. Anyways, CDMA is just a small part of the larger GSM global market, which one of the two do you target first? Minority or the majority? I think the answer is clear on that.

Share this post


Link to post
Share on other sites
~Johnny    397

Hopefully they've also speed up Silverlight draw/load times once we're inside the apps as well... as a developer, you start getting noticeable delays in page loading when you start heading to more complex layouts due to the speed at which the phone draws, but I did hear mention from one site that they've said this is coming, so hopefully it should benefit the experiences of many Silverlight applications on the platform, not just on initial load.

<img>

Share this post


Link to post
Share on other sites
DeadEndAccount    508
Seeing how you'll probably be able to update your phone right up to or even all the way to WP8 in the future (probably for a small fee from MS) I don't see the problem. I mean does anyone honestly remember what Android 1.0 was? Android didn't start to show it's stull really till it hit 2.0, so nothing starts off at 1.0 with everything. Anyways, CDMA is just a small part of the larger GSM global market, which one of the two do you target first? Minority or the majority? I think the answer is clear on that.

I think you're confusing the issue; when they talk about providing CDMA support they're talking about CDMA2000/CDMAOne not W-CDMA which is based in the UMTS which is closely linked back to GSM. AT&T has been shipping 3G W-CDMA WP7 phones since it came out.

As for CDMA2000/CDMAOne support you'll probably see it as a US only thing since pretty much all the CDMA2000/CDMAOne networks around the world are in the process of migrating users away in favour of replacing it with UMTS based networks employing HSDPA+.

Share this post


Link to post
Share on other sites
George P    5,795

I think you're confusing the issue; when they talk about providing CDMA support they're talking about CDMA2000/CDMAOne not W-CDMA which is based in the UMTS which is closely linked back to GSM. AT&T has been shipping 3G W-CDMA WP7 phones since it came out.

As for CDMA2000/CDMAOne support you'll probably see it as a US only thing since pretty much all the CDMA2000/CDMAOne networks around the world are in the process of migrating users away in favour of replacing it with UMTS based networks employing HSDPA+.

I haven't really, my whole point was that the CDMA in question that verizon and sprint still want to use is the minority compared to what everyone else uses in the world. So as a new mobile platform which market do you target first? You obv go with what the majority uses.

Share this post


Link to post
Share on other sites
Elliot B.    1,608

Perfromance :fro:

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.