Company of Heroes 1.3 Patch Released

A big (read: big) patch was released yesterday for Relic's awesome RTS masterpiece Company of Heroes. There are a ton of changes, fixes and additions to the game, far to much to list here. I will just list a small amount, needless to say check the extended area for most of the full changelist:

  • New multiplayer map: 6P_Seine River Docks.
  • New and improved Game Replay functionality allows players to view the game from a selected player's perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show.
  • Improved SLI performance on Nvidia systems using the latest drivers.
  • Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected.
  • Improved load times by fixing pathfinding regens.
  • Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion.
  • Veterancy speech samples are now triggered correctly.
  • The vehicle repair icon now shows up offscreen.
  • Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen)
  • Players should now hear an audio prompt when sending a chat message to an ally or enemy.
  • The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby
Again, this is just a small portion of the changes. Relic is already working on a 1.4 patch which fixes a small issue with Allied units introduced in the 1.3 patch here. Also note there is a 1.2 to 1.3 version of the patch, and a full 1.3 version. The incremental patch is about 114 megs while the full patch is 103 megs. Don't ask me why the full patch is smaller.

The patch will automatically download next time you connect to Relic Online, but here are some links as well. They are for the incremental patch, not the full patch.

Download: Fileplanet | Filefront | 3D Gamers | Worthplaying
View: Full Story & Changelog @ Voodoo Extreme


  • Cinematic Mode camera
  • Replay your battles as the gameautomatically switches between cinematic camera angles, capturing thesound and fury of war from the combatants' perspective.
  • IME support for Microsoft Windows XP and Microsoft Windows Vista
  • BugReport has more space on the success dialog to show Cyrillic text.
  • Far East characters will not clip when listed in a multi-line text box.
  • 30260 is now listed as the correct port to leave unblocked.
  • Removal of ghost bug that could leave duplicates upon reload of a saved game.
  • The playback controls for viewing a recorded game have their graphics fixed.
  • Medal text is now visible (Korean)
  • Reinforce radius has been fixed on certain buildings.
  • M02: Fixed several instances of having the wrong named character's picture attached to subtitled text.
  • M02: Game no longer incorrectly instructs the player to reinforce the squad.
  • M04: Fixed a Fatal Scar Error that occurred when the church istaken back by the enemy forces, just as the timer ends, and as thecinematic is about to begin.
  • M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective
  • M08: Fixed critical error after countdown reaches 0 after holding the city centre point
  • M10: The ''Select HQ'' Button now properly selects the forward HQ
  • M10: Fixed the lack of audio for subtitled text.
  • M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory
  • M11: Briefing fixed subtitle timing issue
  • Fix for Allied Engineers becoming trapped when building barbed wireclose to sandbags or other obstacles, which prevents them fromcompleting orders.
  • All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector.
  • Allied and Axis HQs can no longer be deleted by the player.
  • Players will no longer lose munitions income from creating an Axis Sniper.
  • Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun.
  • Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4.
  • Weapon capture squads can now reinforce to full squad size.
  • Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height.
  • Sniper "Make Casualty" or "Hit but not killed" criticals nolonger kill their target. The result of this is that Snipers will nolonger one-shot-kill other Snipers if they have full health.
  • Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended.
  • Fix for the computer AI constantly cancelling construction andrebuilding a structure when destroying the building and staying in thearea in any game.
  • Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended.
  • Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug.
  • Allied Rangers were detecting camouflaged units at a very highradius, this has been reduced to the standard radius for infantryunits.
  • Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside.

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