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Doom 3 -- An Interview with Vicarious Visions

When id Software set out to create Doom 3, it devoted its efforts to the PC version of the game. For help developing the console version id turned to Vicarious Visions which has been coding the Xbox version of Doom 3. While both versions are quite similar, Doom 3 Xbox is much more than a mere port. We recently sat down with Karthik Bala, CEO of Vicarious Visions, to find out more about this awesome game.

GamePro: Doom 3 isn't the first big name port that Vicarious Visions has produced. What are some other titles that gamers have played that your company had a hand in developing?

Karthik Bala: Well, just to provide some clarification off the top, Doom 3 for Xbox is really another version of id's newest title, rather than a port. We're in simultaneous development with id, and although the game will appear on the PC slightly before it does on the Xbox, Doom 3 will represent more of a multi-platform launch than a typical "port." Regarding some of our past work, we've done a number of big console titles, including Jedi Knight II & Jedi Academy, Crash Nitro Kart, and numerous successful GBA titles like the Tony Hawk's Pro Skater series, Spider-Man, Crash Bandicoot series, Sponge Bob Square Pants series and Finding Nemo.

News source: GamePro

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