Episodic games have been done in the past but while some have been successful (such as some of Telltales titles) others have missed the mark. Canadian-based developer Wild Game Studio hopes to make its mark on the genre with an upcoming six episode PC series called Day One: Garrys Incident. The first episode of this series will be released later this year.
We got a chance to ask Stéphane Woods, the president and CEO of Wild Game Studio, about Day One, including some hints about the games survival horror story, how players can help shape the course of other episodes and more.
First, how did the idea come about for Day One: Garrys Incident?
For the story, the inspiration comes from my interest for a realistic story and a touch of science fiction. For concept per episode, it’s a good way for a small studio to create a quality game.
What can you tell us about the storyline for the game?
Garry Friedman, a veteran bush pilot in his early 40’s, still broken down emotionally after a tragic accident involving his wife and his little girl, drowns himself in alcohol every night to escape his torment. Now numb to the constant dangers he faces, Garry keeps signing up for impossible jobs; he gets the cash, doesn’t ask questions, business as usual. Some doubt his motives but Garry needs this danger now, he needs the adrenaline, it’s the closest he gets to feeling alive again. An extraordinary adventure awaits, Where you will need to survive through hostile environments, explore ancient civilizations, and discover a truth that will change your understanding of the world, forever!
We have seen episodic games released in the past; some have succeeded with this format and other have not. Why do you think your team will succeed with this game?
A game made with Unreal 3, with a AAA quality graphics for $4.99. The concept where the players can suggest improvements to the game between episodes. A strong storyline and fusion between the player and Garry that’s based on television series where the character’s story is as important as the general history.
How would you describe the gameplay of Day One: Garrys Incident?
It’s a FPS survival. Adapting to your environment will prove crucial for survival and avoiding traps. It’s a FPS where you must think before acting.
How does the episodic them of the game affect the gameplay design in any way?
The game per episode allows to make changes between episodes, according to comments from players. We will listen to player feedback and adapt the game episode by episode.
How many episodes of the game will be released and how often will they be available?
We wrote the first 6 episodes and they will be available at an interval of 2 months.
You are asking players of the game to offer suggestions as to how the next episodes will play out. Why did you want to involve gamers in your gameplay decisions?
For their pleasure, what better than to give your comments and after the developer listens gamers and improve the gaming experience.
If this is successful, will we see Wild Games Studio do more of this kind of game?
Absolutely, we love to develop this way, and financial risk for us is lighter.
What other projects does the team have in the works?
Recently we completed Dungeon Gate, which will be sold in September, if sales are good we will prepare the second. Otherwise we prepare a game about the circus world.
Finally, is there anything else you wish to say about Day One: Garrys Incident?
We focus on the storyline, A strong storyline and fusion between the player and Garry that’s based on television series where the character’s story is as important as the general history.
Image via Wild Game Studio