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Phantom Impressions

A crowd of about 300 had gathered in one of Full Sail's larger classrooms for the monthly meeting of the Orlando chapter of the International Game Developers Association. Guest speakers for the night were Infinium Labs, the company behind the oft-maligned and highly mysterious Phantom console. They were cautious with information, and while they did spill some details about the system, it's hardware, and their business model, they left a lot of critical questions unanswered. It was information about The Phantom, however, which until now had been almost non-existent.

The speaker for most of the presentation was Robert Shambro, one of two large Italian fellows who looked like they could moonlight as enforcement agents for various underground loan agencies. Rob spoke eagerly and seemed genuinely excited to present the Phantom and it's details to the crowd, but there was definitely a shiny coating of PR and spin covering the words of his oration. The other speaker was a third man, a generally non-descript laid back fellow by the name of Tim Roberts, who is the CEO of Infinium Labs. He answered a few questions but for the most part Rob did all the talking.

Yes, they did bring an actual Phantom "console" to the meeting. It looked exactly like the mock ups on the Infinium Labs website, and was about as big as a standard PC-- just picture your home desktop laying on it's side. Yes, it even had that glowing blue Phantom logo on the front. There were no visible controller ports, however there were some USB ports in the back, along with various outputs for S-Video, Component, A/V, a few USB ports and even a FireWire connection.

View: Full article at Penny Arcade

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