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		<title>Neowin News Feed for: Havok</title>
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            <title>Intel sells game physics company Havok to Microsoft</title>
            <link>https://www.neowin.net/news/intel-sells-game-physics-company-havok-to-microsoft/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="https://cdn.neowin.com/news/images/uploaded/2015/10/havok_icon_medium.jpg" alt="" /&gt;&lt;/div&gt;Microsoft loves acquisitions, so it&amp;#039;s no surprise that the company has purchased Havok, the leader in 3D gaming physics. &lt;a href="https://www.neowin.net/news/intel-sells-game-physics-company-havok-to-microsoft/"&gt;Read more...&lt;/a&gt;</description>
            <author>Chris Schroeder</author>
            <pubDate>Fri, 02 Oct 2015 21:16:01 +0000</pubDate>
            <guid>https://www.neowin.net/news/intel-sells-game-physics-company-havok-to-microsoft/</guid>
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                        <neowin:twitter>@schroederrock</neowin:twitter>        </item>
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            <title>MOGA game controller coming to Windows Phone 8</title>
            <link>https://www.neowin.net/news/moga-game-controller-coming-to-windows-phone-8/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="/images/news/logos/1589788418windows-phone-8-white-bg-purple.png" alt="" /&gt;&lt;/div&gt;Microsoft has announced a number of game developer tools that will be coming for Windows Phone 8 game creators, including a way to add support for the MOGA game controller. &lt;a href="https://www.neowin.net/news/moga-game-controller-coming-to-windows-phone-8/"&gt;Read more...&lt;/a&gt;</description>
            <author>John Callaham</author>
            <pubDate>Wed, 27 Mar 2013 18:38:43 +0000</pubDate>
            <guid>https://www.neowin.net/news/moga-game-controller-coming-to-windows-phone-8/</guid>
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                        <neowin:twitter>@JCalNEO</neowin:twitter>        </item>
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            <title>Intel&#039;s Havok division buys Vision Game Engine</title>
            <link>https://www.neowin.net/news/intels-havok-division-buys-vision-game-engine/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="/images/news/logos/728627821in.jpg" alt="" /&gt;&lt;/div&gt;Intel is getting in the business of buying game engines again as its Havok division has acquired the Vision Game Engine and its owner Trinigy. &lt;a href="https://www.neowin.net/news/intels-havok-division-buys-vision-game-engine/"&gt;Read more...&lt;/a&gt;</description>
            <author>John Callaham</author>
            <pubDate>Thu, 11 Aug 2011 01:08:17 +0000</pubDate>
            <guid>https://www.neowin.net/news/intels-havok-division-buys-vision-game-engine/</guid>
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                        <neowin:twitter>@JCalNEO</neowin:twitter>        </item>
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            <title>AMD to pair CPUs, GPUs with Intel&#039;s physics tech</title>
            <link>https://www.neowin.net/news/amd-to-pair-cpus-gpus-with-intels-physics-tech/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="/images/news/logos/2044637705a.jpg" alt="" /&gt;&lt;/div&gt;AMD is partnering with Intel to improve the way its graphics chips can handle physics and other scientific calculations. Well, sort of...AMD&#039;s actually working with Intel subsidiary Havok, which the chip giant acquired last year.... &lt;a href="https://www.neowin.net/news/amd-to-pair-cpus-gpus-with-intels-physics-tech/"&gt;Read more...&lt;/a&gt;</description>
            <author>Daniel Fleshbourne</author>
            <pubDate>Thu, 12 Jun 2008 11:28:39 +0000</pubDate>
            <guid>https://www.neowin.net/news/amd-to-pair-cpus-gpus-with-intels-physics-tech/</guid>
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                        <neowin:twitter>@dfleshbourne</neowin:twitter>        </item>
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            <title>Havok Physics Engine is here</title>
            <link>https://www.neowin.net/news/havok-physics-engine-is-here/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="/images/news/logos/728627821in.jpg" alt="" /&gt;&lt;/div&gt;Yesterday Havok announced that the famous physics engine is finally free(with some limitations obviously). The No-Charge Havok PC download is a binary-only bundle that includes all of the standard features and functionality of both the... &lt;a href="https://www.neowin.net/news/havok-physics-engine-is-here/"&gt;Read more...&lt;/a&gt;</description>
            <author></author>
            <pubDate>Tue, 03 Jun 2008 10:02:36 +0000</pubDate>
            <guid>https://www.neowin.net/news/havok-physics-engine-is-here/</guid>
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            <title>Havok Causes Havoc in GPU Physics</title>
            <link>https://www.neowin.net/news/havok-causes-havoc-in-gpu-physics/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="" alt="" /&gt;&lt;/div&gt;AMD says GPU physics is dead until DirectX 11  PC gamers have been looking for more than just pretty graphics when it comes to their game titles over the last few years. Not only... &lt;a href="https://www.neowin.net/news/havok-causes-havoc-in-gpu-physics/"&gt;Read more...&lt;/a&gt;</description>
            <author>Steven Parker</author>
            <pubDate>Sat, 24 Nov 2007 13:39:31 +0000</pubDate>
            <guid>https://www.neowin.net/news/havok-causes-havoc-in-gpu-physics/</guid>
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                        <neowin:twitter>@aSteveParker</neowin:twitter>        </item>
                <item>
            <title>Physics Acceleration Heats Up: Intel to Purchase Havok</title>
            <link>https://www.neowin.net/news/physics-acceleration-heats-up-intel-to-purchase-havok/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="" alt="" /&gt;&lt;/div&gt;Intel has signed a definitive agreement to purchase software developer Havok Incorporated, a company that provides various software development tools to digital animation and game developers as well as one of the largest providers for... &lt;a href="https://www.neowin.net/news/physics-acceleration-heats-up-intel-to-purchase-havok/"&gt;Read more...&lt;/a&gt;</description>
            <author></author>
            <pubDate>Sun, 16 Sep 2007 18:38:44 +0000</pubDate>
            <guid>https://www.neowin.net/news/physics-acceleration-heats-up-intel-to-purchase-havok/</guid>
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            <title>Blizzard gets Havok</title>
            <link>https://www.neowin.net/news/blizzard-gets-havok/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="" alt="" /&gt;&lt;/div&gt;Havok, the premier provider of interactive software and services to digital creators in the game and film industries, announces today that Blizzard Entertainment&amp;reg; has licensed Havok 4.0, the market-leading game-play physics and animation solution. ... &lt;a href="https://www.neowin.net/news/blizzard-gets-havok/"&gt;Read more...&lt;/a&gt;</description>
            <author>Todd Tanner</author>
            <pubDate>Fri, 15 Sep 2006 16:16:23 +0000</pubDate>
            <guid>https://www.neowin.net/news/blizzard-gets-havok/</guid>
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                        <neowin:twitter>@LordLOC</neowin:twitter>        </item>
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            <title>Nvidia and Havok show first GPU-powered software solution</title>
            <link>https://www.neowin.net/news/nvidia-and-havok-show-first-gpu-powered-software-solution/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="" alt="" /&gt;&lt;/div&gt;The result of an ongoing engineering collaboration between Havok and NVIDIA, this new software product from Havok -- called Havok FX(TM) -- enables the simulation of dramatically-detailed physical phenomena in PC games, when powered by... &lt;a href="https://www.neowin.net/news/nvidia-and-havok-show-first-gpu-powered-software-solution/"&gt;Read more...&lt;/a&gt;</description>
            <author>Todd Tanner</author>
            <pubDate>Tue, 21 Mar 2006 01:00:45 +0000</pubDate>
            <guid>https://www.neowin.net/news/nvidia-and-havok-show-first-gpu-powered-software-solution/</guid>
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                        <neowin:twitter>@LordLOC</neowin:twitter>        </item>
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