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		<title>Neowin News Feed for: Opengl</title>
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		<description>Neowin News Feed for: Opengl</description>
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		        <item>
            <title>Minecraft Java Edition is upgrading to Vulkan, but it&#039;s not great news for mods</title>
            <link>https://www.neowin.net/news/minecraft-java-edition-is-upgrading-to-vulkan-but-its-not-great-news-for-mods/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="https://cdn.neowin.com/news/images/uploaded/2023/10/1697125865_apps.48268.14581193029730121.b9b_medium.jpg" alt="" /&gt;&lt;/div&gt;Mojang warned that many popular mods will be affected by this change and wants to help mod authors port over their work. &lt;a href="https://www.neowin.net/news/minecraft-java-edition-is-upgrading-to-vulkan-but-its-not-great-news-for-mods/"&gt;Read more...&lt;/a&gt;</description>
            <author>Pulasthi Ariyasinghe</author>
            <pubDate>Wed, 18 Feb 2026 19:54:01 +0000</pubDate>
            <guid>https://www.neowin.net/news/minecraft-java-edition-is-upgrading-to-vulkan-but-its-not-great-news-for-mods/</guid>
            <media:thumbnail url="https://cdn.neowin.com/news/images/uploaded/2023/10/1697125865_apps.48268.14581193029730121.b9b_story.jpg" width="760" height="428" />
            <neowin:tags>#Minecraft #Vulkan #Mojang</neowin:tags>            <neowin:twitter>@LoneWolfSL</neowin:twitter>        </item>
                <item>
            <title>Wine 10.9 released bringing EGL support for all graphic drivers and several bug fixes</title>
            <link>https://www.neowin.net/news/wine-109-released-bringing-egl-support-for-all-graphic-drivers-and-several-bug-fixes/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="https://cdn.neowin.com/news/images/uploaded/2025/06/1748877926_wine-10-9_medium.webp" alt="" /&gt;&lt;/div&gt;The latest Wine release, version 10.9, introduces EGL support across all graphics drivers, brings an updated vkd3d version, and includes several bug fixes. &lt;a href="https://www.neowin.net/news/wine-109-released-bringing-egl-support-for-all-graphic-drivers-and-several-bug-fixes/"&gt;Read more...&lt;/a&gt;</description>
            <author>David Uzondu</author>
            <pubDate>Mon, 02 Jun 2025 16:36:01 +0000</pubDate>
            <guid>https://www.neowin.net/news/wine-109-released-bringing-egl-support-for-all-graphic-drivers-and-several-bug-fixes/</guid>
            <media:thumbnail url="https://cdn.neowin.com/news/images/uploaded/2025/06/1748877926_wine-10-9_story.webp" width="760" height="428" />
            <neowin:tags>#Wine10 #Linux #GNU</neowin:tags>                    </item>
                <item>
            <title>We now know how and why Microsoft added the popular 3D Pipes screensaver to Windows</title>
            <link>https://www.neowin.net/news/we-now-know-how-and-why-microsoft-added-the-popular-3d-pipes-screensaver-to-windows/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="https://cdn.neowin.com/news/images/uploaded/2024/06/1718198321_3d-pipes_medium.jpg" alt="" /&gt;&lt;/div&gt;3D Pipes is still one of the most well-known screen savers of all time. It made its debut in Windows NT 3.5, and now, thanks to a blog post, we know how and why the screensaver was created. &lt;a href="https://www.neowin.net/news/we-now-know-how-and-why-microsoft-added-the-popular-3d-pipes-screensaver-to-windows/"&gt;Read more...&lt;/a&gt;</description>
            <author>John Callaham</author>
            <pubDate>Wed, 12 Jun 2024 14:16:01 +0000</pubDate>
            <guid>https://www.neowin.net/news/we-now-know-how-and-why-microsoft-added-the-popular-3d-pipes-screensaver-to-windows/</guid>
            <media:thumbnail url="https://cdn.neowin.com/news/images/uploaded/2024/06/1718198321_3d-pipes_story.jpg" width="760" height="428" />
            <neowin:tags>#3DPipes #Windows #Microsoft</neowin:tags>            <neowin:twitter>@JCalNEO</neowin:twitter>        </item>
                <item>
            <title>VMware Workstation 17.0 Pro now live with Windows 11 guest OS and virtual TPM 2.0 support</title>
            <link>https://www.neowin.net/news/vmware-workstation-170-pro-now-live-with-windows-11-guest-os-and-virtual-tpm-20-support/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="https://cdn.neowin.com/news/images/uploaded/2021/10/1634380430_vmware_win11_medium.jpg" alt="" /&gt;&lt;/div&gt;Organizations, enthusiasts, and developers might be pleased to know that VMware Workstation Pro now officially supports Windows 11 via a virtual TPM 2.0 device present in version 17.0 of the product. &lt;a href="https://www.neowin.net/news/vmware-workstation-170-pro-now-live-with-windows-11-guest-os-and-virtual-tpm-20-support/"&gt;Read more...&lt;/a&gt;</description>
            <author>Usama Jawad</author>
            <pubDate>Fri, 18 Nov 2022 02:54:01 +0000</pubDate>
            <guid>https://www.neowin.net/news/vmware-workstation-170-pro-now-live-with-windows-11-guest-os-and-virtual-tpm-20-support/</guid>
            <media:thumbnail url="https://cdn.neowin.com/news/images/uploaded/2021/10/1634380430_vmware_win11_story.jpg" width="760" height="428" />
            <neowin:tags>#VMware #Windows11 #TPM</neowin:tags>            <neowin:twitter>@UsamaJawad96</neowin:twitter>        </item>
                <item>
            <title>AMD 22.7.1 driver has major OpenGL optimizations and Windows 11 22H2 support</title>
            <link>https://www.neowin.net/news/amd-2271-driver-has-major-opengl-optimizations-and-windows-11-22h2-support/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="https://cdn.neowin.com/news/images/uploaded/2022/03/1647522634_fodyltjxway4put_medium.jpg" alt="" /&gt;&lt;/div&gt;AMD has pushed out a major driver update for Radeon graphics users, bringing OpenGL performance improvements of up to 79%, AMD Noise Suppression for reducing background noise, and more. &lt;a href="https://www.neowin.net/news/amd-2271-driver-has-major-opengl-optimizations-and-windows-11-22h2-support/"&gt;Read more...&lt;/a&gt;</description>
            <author>Pulasthi Ariyasinghe</author>
            <pubDate>Tue, 26 Jul 2022 21:14:01 +0000</pubDate>
            <guid>https://www.neowin.net/news/amd-2271-driver-has-major-opengl-optimizations-and-windows-11-22h2-support/</guid>
            <media:thumbnail url="https://cdn.neowin.com/news/images/uploaded/2022/03/1647522634_fodyltjxway4put_story.jpg" width="760" height="428" />
            <neowin:tags>#22H2 #OpenGL #AMD</neowin:tags>            <neowin:twitter>@LoneWolfSL</neowin:twitter>        </item>
                <item>
            <title>AMD&#039;s Windows 11 22H2 WDDM 3.1 driver finally fixes Radeon&#039;s poor OpenGL performance</title>
            <link>https://www.neowin.net/news/amds-windows-11-22h2-wddm-31-driver-finally-fixes-radeons-poor-opengl-performance/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="https://cdn.neowin.com/news/images/uploaded/2021/04/1618928884_maxresdefault_medium.jpg" alt="" /&gt;&lt;/div&gt;AMD&amp;#039;s upcoming Windows 11 22H2 driver based on WDDM 3.1 will finally optimize the performance of OpenGL applications on Radeon GPUs, something which has been a problem for a very long time. &lt;a href="https://www.neowin.net/news/amds-windows-11-22h2-wddm-31-driver-finally-fixes-radeons-poor-opengl-performance/"&gt;Read more...&lt;/a&gt;</description>
            <author>Sayan Sen</author>
            <pubDate>Sat, 11 Jun 2022 13:40:02 +0000</pubDate>
            <guid>https://www.neowin.net/news/amds-windows-11-22h2-wddm-31-driver-finally-fixes-radeons-poor-opengl-performance/</guid>
            <media:thumbnail url="https://cdn.neowin.com/news/images/uploaded/2021/04/1618928884_maxresdefault_story.jpg" width="760" height="428" />
            <neowin:tags>#OpenGL #Vulkan #Windows1122h2</neowin:tags>            <neowin:twitter>@ssc_combater007</neowin:twitter>        </item>
                <item>
            <title>Save 97% off this Web Development Crash Course Bundle</title>
            <link>https://www.neowin.net/deals/save-97-off-this-web-development-crash-course-bundle/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="https://cdn.neowin.com/news/images/uploaded/2018/05/1525859718_webdev_medium.jpg" alt="" /&gt;&lt;/div&gt;Learn how to become a master programmer and create websites, develop games, and more with these 6 programming courses in over 23 hours of content with today&amp;#039;s highlighted Neowin Deal. &lt;a href="https://www.neowin.net/deals/save-97-off-this-web-development-crash-course-bundle/"&gt;Read more...&lt;/a&gt;</description>
            <author>Neowin Deals</author>
            <pubDate>Mon, 04 Oct 2021 17:00:02 +0000</pubDate>
            <guid>https://www.neowin.net/deals/save-97-off-this-web-development-crash-course-bundle/</guid>
            <media:thumbnail url="https://cdn.neowin.com/news/images/uploaded/2018/05/1525859718_webdev_story.jpg" width="760" height="428" />
            <neowin:tags>#WebDevelopment #deals</neowin:tags>            <neowin:twitter>@aSteveParker</neowin:twitter>        </item>
                <item>
            <title>Valve&#039;s Dota 2 to drop support for 32-bit systems, DirectX 9, and OpenGL</title>
            <link>https://www.neowin.net/news/valves-dota-2-to-drop-support-for-32-bit-systems-directx-9-and-opengl/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="https://cdn.neowin.com/news/images/uploaded/2021/09/1631890477_dota2_social_medium.jpg" alt="" /&gt;&lt;/div&gt;Valve is planning to remove support for a number of aging configurations in Dota 2, including 32-bit systems, DirectX 9, and OpenGL. The changes will roll out in the coming months. &lt;a href="https://www.neowin.net/news/valves-dota-2-to-drop-support-for-32-bit-systems-directx-9-and-opengl/"&gt;Read more...&lt;/a&gt;</description>
            <author>Pulasthi Ariyasinghe</author>
            <pubDate>Fri, 17 Sep 2021 15:06:01 +0000</pubDate>
            <guid>https://www.neowin.net/news/valves-dota-2-to-drop-support-for-32-bit-systems-directx-9-and-opengl/</guid>
            <media:thumbnail url="https://cdn.neowin.com/news/images/uploaded/2021/09/1631890477_dota2_social_story.jpg" width="760" height="428" />
            <neowin:tags>#Dota2 #32bit #OpenGL</neowin:tags>            <neowin:twitter>@LoneWolfSL</neowin:twitter>        </item>
                <item>
            <title>CS: GO could be getting a performance boost very soon on Linux using OpenGL</title>
            <link>https://www.neowin.net/news/cs-go-could-be-getting-a-performance-boost-very-soon-on-linux-using-opengl/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="https://cdn.neowin.com/news/images/uploaded/2019/11/1574529994_opengl_medium.jpg" alt="" /&gt;&lt;/div&gt;Counter-Strike: Global Offensive could soon be getting a healthy rise in performance on Linux running OpenGL as GL threading has been enabled via a patch on the next Mesa RadeonSI driver update. &lt;a href="https://www.neowin.net/news/cs-go-could-be-getting-a-performance-boost-very-soon-on-linux-using-opengl/"&gt;Read more...&lt;/a&gt;</description>
            <author>Sayan Sen</author>
            <pubDate>Mon, 11 Jan 2021 15:10:01 +0000</pubDate>
            <guid>https://www.neowin.net/news/cs-go-could-be-getting-a-performance-boost-very-soon-on-linux-using-opengl/</guid>
            <media:thumbnail url="https://cdn.neowin.com/news/images/uploaded/2019/11/1574529994_opengl_story.jpg" width="760" height="428" />
            <neowin:tags>#CSGO #CS #vulkan #linuxgaming</neowin:tags>            <neowin:twitter>@ssc_combater007</neowin:twitter>        </item>
                <item>
            <title>Parallels Desktop 16 for Mac improves performance and adds macOS 11 Big Sur support</title>
            <link>https://www.neowin.net/news/parallels-desktop-16-for-mac-improves-performance-and-adds-macos-11-big-sur-support/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="https://cdn.neowin.com/news/images/uploaded/2020/08/1597164049_parallels_desktop_16_for_mac_medium.jpg" alt="" /&gt;&lt;/div&gt;Parallels has released version 16 of its Parallels Desktop virtualization software for Macs. It brings major performance improvements, better support for OpenGL and DirectX 11 apps, and more.  &lt;a href="https://www.neowin.net/news/parallels-desktop-16-for-mac-improves-performance-and-adds-macos-11-big-sur-support/"&gt;Read more...&lt;/a&gt;</description>
            <author>Abhay V</author>
            <pubDate>Tue, 11 Aug 2020 17:02:01 +0000</pubDate>
            <guid>https://www.neowin.net/news/parallels-desktop-16-for-mac-improves-performance-and-adds-macos-11-big-sur-support/</guid>
            <media:thumbnail url="https://cdn.neowin.com/news/images/uploaded/2020/08/1597164049_parallels_desktop_16_for_mac_story.jpg" width="760" height="428" />
            <neowin:tags>#ParallelsDesktop16 #macOS</neowin:tags>            <neowin:twitter>@abhay_venkat4</neowin:twitter>        </item>
                <item>
            <title>Microsoft is working on OpenCL and OpenGL mapping layers for DirectX</title>
            <link>https://www.neowin.net/news/microsoft-is-working-on-opencl-and-opengl-mapping-layers-for-directx/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="https://cdn.neowin.com/news/images/uploaded/2017/10/1508290235_dx9skyrim_w_medium.jpg" alt="" /&gt;&lt;/div&gt;Microsoft has announced that it&amp;#039;s working with Collabora to create mapping layers for OpenCL and OpenGL in DirectX 12, with the goal of supporting more productivity and creative apps. &lt;a href="https://www.neowin.net/news/microsoft-is-working-on-opencl-and-opengl-mapping-layers-for-directx/"&gt;Read more...&lt;/a&gt;</description>
            <author>João Carrasqueira</author>
            <pubDate>Tue, 24 Mar 2020 22:04:01 +0000</pubDate>
            <guid>https://www.neowin.net/news/microsoft-is-working-on-opencl-and-opengl-mapping-layers-for-directx/</guid>
            <media:thumbnail url="https://cdn.neowin.com/news/images/uploaded/2017/10/1508290235_dx9skyrim_w_story.jpg" width="760" height="428" />
            <neowin:tags>#OpenCL #OpenGL #DirectX</neowin:tags>            <neowin:twitter>@indospot</neowin:twitter>        </item>
                <item>
            <title>Cemu emulator 1.16.0c publicly released, brings Vulkan support</title>
            <link>https://www.neowin.net/news/cemu-emulator-1160c-publicly-released-brings-vulkan-support/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="https://cdn.neowin.com/news/images/uploaded/2019/12/1576916143_ce_medium.jpg" alt="" /&gt;&lt;/div&gt;Vulkan has been added to Cemu with this new release version 1.16.0. The change is said to improve AMD Radeon and Intel graphics performance. The update also brings several other improvements. &lt;a href="https://www.neowin.net/news/cemu-emulator-1160c-publicly-released-brings-vulkan-support/"&gt;Read more...&lt;/a&gt;</description>
            <author>Sayan Sen</author>
            <pubDate>Sat, 21 Dec 2019 08:26:01 +0000</pubDate>
            <guid>https://www.neowin.net/news/cemu-emulator-1160c-publicly-released-brings-vulkan-support/</guid>
            <media:thumbnail url="https://cdn.neowin.com/news/images/uploaded/2019/12/1576916143_ce_story.jpg" width="760" height="428" />
            <neowin:tags>#cemu #vulkan #wiiu #emulator</neowin:tags>            <neowin:twitter>@ssc_combater007</neowin:twitter>        </item>
                <item>
            <title>OpenGL multi-threading boosts gaming performance on emulators</title>
            <link>https://www.neowin.net/news/opengl-multi-threading-boosts-gaming-performance-on-emulators/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="https://cdn.neowin.com/news/images/uploaded/2019/11/1574529994_opengl_medium.jpg" alt="" /&gt;&lt;/div&gt;Thanks to OpenGL CPU multi-threading, a feature that was introduced two years ago, emulators appear to be running games much faster, often yielding significantly higher frames per second. &lt;a href="https://www.neowin.net/news/opengl-multi-threading-boosts-gaming-performance-on-emulators/"&gt;Read more...&lt;/a&gt;</description>
            <author>Sayan Sen</author>
            <pubDate>Sat, 23 Nov 2019 17:44:01 +0000</pubDate>
            <guid>https://www.neowin.net/news/opengl-multi-threading-boosts-gaming-performance-on-emulators/</guid>
            <media:thumbnail url="https://cdn.neowin.com/news/images/uploaded/2019/11/1574529994_opengl_story.jpg" width="760" height="428" />
            <neowin:tags>#OpenGL</neowin:tags>            <neowin:twitter>@ssc_combater007</neowin:twitter>        </item>
                <item>
            <title>Khronos Group releases version 1.0 of Vulkan for Windows, the low level successor to OpenGL</title>
            <link>https://www.neowin.net/news/khronos-group-releases-version-10-of-vulkan-for-windows-the-low-level-successor-to-opengl/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="https://cdn.neowin.com/news/images/uploaded/2016/02/shutterstock_206229814_medium.jpg" alt="" /&gt;&lt;/div&gt;The group behind the popular OpenGL standard has released the first version of their low-level graphics API Vulkan for mobile, console and PC graphics, based on AMD&amp;#039;s Mantle. &lt;a href="https://www.neowin.net/news/khronos-group-releases-version-10-of-vulkan-for-windows-the-low-level-successor-to-opengl/"&gt;Read more...&lt;/a&gt;</description>
            <author>Chris Dupres</author>
            <pubDate>Tue, 16 Feb 2016 15:10:01 +0000</pubDate>
            <guid>https://www.neowin.net/news/khronos-group-releases-version-10-of-vulkan-for-windows-the-low-level-successor-to-opengl/</guid>
            <media:thumbnail url="https://cdn.neowin.com/news/images/uploaded/2016/02/shutterstock_206229814_story.jpg" width="760" height="428" />
                        <neowin:twitter>@blaktron</neowin:twitter>        </item>
                <item>
            <title>Opera 20.0.1387.64</title>
            <link>https://www.neowin.net/software/opera-200138764/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="/images/news/logos/124311493Opera.jpg" alt="" /&gt;&lt;/div&gt;Opera is a Web browser that offers lots of features to let you take advantage of today&amp;#039;s Web. Surf the Web at lightning speed. Protect yourself against Internet threats. &lt;a href="https://www.neowin.net/software/opera-200138764/"&gt;Read more...&lt;/a&gt;</description>
            <author>Razvan Serea</author>
            <pubDate>Mon, 03 Mar 2014 17:40:38 +0000</pubDate>
            <guid>https://www.neowin.net/software/opera-200138764/</guid>
            <media:thumbnail url="/images/news/logos/124311493Opera.jpg" width="760" height="428" />
                                </item>
                <item>
            <title>Rumor: Next DirectX API from Microsoft to allow for low-level access to hardware</title>
            <link>https://www.neowin.net/news/rumor-next-directx-api-from-microsoft-to-allow-for-low-level-access-to-hardware/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="/images/news/logos/1063773925xd.jpg" alt="" /&gt;&lt;/div&gt;New rumors claim that Microsoft is working on the next generation version of its DirectX graphics API and that it will allow for low-level access to hardware similar to AMD&amp;#039;s Mantle. &lt;a href="https://www.neowin.net/news/rumor-next-directx-api-from-microsoft-to-allow-for-low-level-access-to-hardware/"&gt;Read more...&lt;/a&gt;</description>
            <author>John Callaham</author>
            <pubDate>Sun, 02 Mar 2014 11:57:38 +0000</pubDate>
            <guid>https://www.neowin.net/news/rumor-next-directx-api-from-microsoft-to-allow-for-low-level-access-to-hardware/</guid>
            <media:thumbnail url="/images/news/logos/1063773925xd.jpg" width="760" height="428" />
                        <neowin:twitter>@JCalNEO</neowin:twitter>        </item>
                <item>
            <title>Fraps 3.4.0</title>
            <link>https://www.neowin.net/software/fraps-340/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="/images/news/logos/1985122159fraps_logo.jpg" alt="" /&gt;&lt;/div&gt;Fraps is a universal Windows application that can be used with all games using DirectX or OpenGL technology. In its current form Fraps performs many tasks including:
	
		Benchmarking Software - See how many Frames Per Second... &lt;a href="https://www.neowin.net/software/fraps-340/"&gt;Read more...&lt;/a&gt;</description>
            <author>Daniel Fleshbourne</author>
            <pubDate>Wed, 30 Mar 2011 17:06:44 +0000</pubDate>
            <guid>https://www.neowin.net/software/fraps-340/</guid>
            <media:thumbnail url="/images/news/logos/1985122159fraps_logo.jpg" width="760" height="428" />
                        <neowin:twitter>@dfleshbourne</neowin:twitter>        </item>
                <item>
            <title>Opera releases WebGL &amp; Hardware accelerated browser preview</title>
            <link>https://www.neowin.net/news/opera-releases-webgl--hardware-accelerated-browser-preview/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="/images/news/logos/619881872af.jpg" alt="" /&gt;&lt;/div&gt;More than 3 years on, Opera have released a public preview build of their browser, with a standards-based 3D canvas implementation using WebGL for Windows. In 2007 they had released a preview build showing an... &lt;a href="https://www.neowin.net/news/opera-releases-webgl--hardware-accelerated-browser-preview/"&gt;Read more...&lt;/a&gt;</description>
            <author>Steven Parker</author>
            <pubDate>Tue, 01 Mar 2011 10:18:39 +0000</pubDate>
            <guid>https://www.neowin.net/news/opera-releases-webgl--hardware-accelerated-browser-preview/</guid>
            <media:thumbnail url="/images/news/logos/619881872af.jpg" width="760" height="428" />
                        <neowin:twitter>@aSteveParker</neowin:twitter>        </item>
                <item>
            <title>OpenGL Now Natively Supported in Windows Vista</title>
            <link>https://www.neowin.net/news/opengl-now-natively-supported-in-windows-vista/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="" alt="" /&gt;&lt;/div&gt;The reason why OpenGL was not ever officially supported by Microsoft was because of Direct3D. Direct3D is Microsoft&#039;s driver model whichis intended to make OpenGL unnecessary. However many games and applications use OpenGL even today.... &lt;a href="https://www.neowin.net/news/opengl-now-natively-supported-in-windows-vista/"&gt;Read more...&lt;/a&gt;</description>
            <author></author>
            <pubDate>Tue, 15 Aug 2006 16:51:06 +0000</pubDate>
            <guid>https://www.neowin.net/news/opengl-now-natively-supported-in-windows-vista/</guid>
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                <item>
            <title>Current Windows Vista Aero will Degrade OpenGL Performance</title>
            <link>https://www.neowin.net/news/current-windows-vista-aero-will-degrade-opengl-performance/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="" alt="" /&gt;&lt;/div&gt;Microsoft&#039;s current plan for OpenGL on Windows Vista is to layer OpenGL over Direct3D in order to use OpenGL with a composited desktop to obtain the Aeroglass experience. If an OpenGL ICD is run -... &lt;a href="https://www.neowin.net/news/current-windows-vista-aero-will-degrade-opengl-performance/"&gt;Read more...&lt;/a&gt;</description>
            <author></author>
            <pubDate>Mon, 08 Aug 2005 21:02:39 +0000</pubDate>
            <guid>https://www.neowin.net/news/current-windows-vista-aero-will-degrade-opengl-performance/</guid>
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                                </item>
                <item>
            <title>OpenGL Extension Viewer for Windows 2.13 Build 184</title>
            <link>https://www.neowin.net/news/opengl-extension-viewer-for-windows-213-build-184/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="" alt="" /&gt;&lt;/div&gt;Many OpenGL extensions, as well as extensions to related APIs like GLU, GLX, and WGL have been defined by vendors and groups of vendors. The extension registry is maintained by SGI and contains specifications for... &lt;a href="https://www.neowin.net/news/opengl-extension-viewer-for-windows-213-build-184/"&gt;Read more...&lt;/a&gt;</description>
            <author></author>
            <pubDate>Fri, 29 Oct 2004 20:21:10 +0000</pubDate>
            <guid>https://www.neowin.net/news/opengl-extension-viewer-for-windows-213-build-184/</guid>
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                <item>
            <title>OpenGL 2.0 launched with built-in shader language</title>
            <link>https://www.neowin.net/news/opengl-20-launched-with-built-in-shader-language/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="" alt="" /&gt;&lt;/div&gt;Today Silicon Graphics and the OpenGL Architecture Review Board (ARB) announced OpenGL 2.0 at the SIGGRAPH 2004 tradeshow.  This news isn&#039;t just exciting for OpenGL 2.0 developers but also for users.  Already OpenGL... &lt;a href="https://www.neowin.net/news/opengl-20-launched-with-built-in-shader-language/"&gt;Read more...&lt;/a&gt;</description>
            <author></author>
            <pubDate>Tue, 10 Aug 2004 16:19:12 +0000</pubDate>
            <guid>https://www.neowin.net/news/opengl-20-launched-with-built-in-shader-language/</guid>
            <media:thumbnail url="https://www.neowin.net/images/uploaded/2014/12/neowin-logo-full-01.jpg" width="760" height="428" />
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                <item>
            <title>Sony could use OpenGL for PlayStation</title>
            <link>https://www.neowin.net/news/sony-could-use-opengl-for-playstation/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="" alt="" /&gt;&lt;/div&gt;The news site ITMedia has put two-and-two together and come up with the possibility that Sony&#039;s PlayStation 3 console will use the OpenGL API as a base for games development. Using a number of sources... &lt;a href="https://www.neowin.net/news/sony-could-use-opengl-for-playstation/"&gt;Read more...&lt;/a&gt;</description>
            <author></author>
            <pubDate>Wed, 28 Jul 2004 19:04:43 +0000</pubDate>
            <guid>https://www.neowin.net/news/sony-could-use-opengl-for-playstation/</guid>
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                <item>
            <title>OpenGL Extension Viewer 2.09</title>
            <link>https://www.neowin.net/news/opengl-extension-viewer-209/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="" alt="" /&gt;&lt;/div&gt;Many OpenGL extensions, as well as extensions to related APIs like GLU, GLX, and WGL, have been defined by vendors and groups of vendors.The extension registry is maintained by SGI and contains specifications for all... &lt;a href="https://www.neowin.net/news/opengl-extension-viewer-209/"&gt;Read more...&lt;/a&gt;</description>
            <author></author>
            <pubDate>Thu, 27 May 2004 22:33:03 +0000</pubDate>
            <guid>https://www.neowin.net/news/opengl-extension-viewer-209/</guid>
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                                </item>
                <item>
            <title>Take a future look at OpenGL 2.0</title>
            <link>https://www.neowin.net/news/take-a-future-look-at-opengl-20/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="" alt="" /&gt;&lt;/div&gt;Thanks Jadison for the email. Robert Richmond from XtremePcCentral writes a comprehensive article about the upcoming OpenGL 2.0 standard and what to expect from it.&amp;quot;OpenGL has been a primary component of three dimensional rendering technology... &lt;a href="https://www.neowin.net/news/take-a-future-look-at-opengl-20/"&gt;Read more...&lt;/a&gt;</description>
            <author></author>
            <pubDate>Tue, 12 Nov 2002 09:09:08 +0000</pubDate>
            <guid>https://www.neowin.net/news/take-a-future-look-at-opengl-20/</guid>
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                                </item>
                <item>
            <title>OpenGL 1.4 specification ratified and released</title>
            <link>https://www.neowin.net/news/opengl-14-specification-ratified-and-released/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="" alt="" /&gt;&lt;/div&gt;Just in time for the 10th anniversary of OpenGL, the OpenGL Architecture Review Board (ARB) announced the ratification and release of the OpenGL 1.4 specification.    Developed to provide more realistic graphics with... &lt;a href="https://www.neowin.net/news/opengl-14-specification-ratified-and-released/"&gt;Read more...&lt;/a&gt;</description>
            <author>Marcel Klum</author>
            <pubDate>Thu, 25 Jul 2002 12:48:58 +0000</pubDate>
            <guid>https://www.neowin.net/news/opengl-14-specification-ratified-and-released/</guid>
            <media:thumbnail url="https://www.neowin.net/images/uploaded/2014/12/neowin-logo-full-01.jpg" width="760" height="428" />
                        <neowin:twitter>@redmak</neowin:twitter>        </item>
                <item>
            <title>OpenGL on your mobile phone</title>
            <link>https://www.neowin.net/news/opengl-on-your-mobile-phone/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="" alt="" /&gt;&lt;/div&gt;Oooh, imagine the possibilities...     Silicon Graphics (SGI) and a group of other major players in the computer graphics industry have released the latest specification for the OpenGL application programming interface, OpenGL... &lt;a href="https://www.neowin.net/news/opengl-on-your-mobile-phone/"&gt;Read more...&lt;/a&gt;</description>
            <author></author>
            <pubDate>Tue, 16 Jul 2002 18:19:49 +0000</pubDate>
            <guid>https://www.neowin.net/news/opengl-on-your-mobile-phone/</guid>
            <media:thumbnail url="https://www.neowin.net/images/uploaded/2014/12/neowin-logo-full-01.jpg" width="760" height="428" />
                                </item>
                <item>
            <title>New ATI OpenGL Driver Released</title>
            <link>https://www.neowin.net/news/new-ati-opengl-driver-released/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="" alt="" /&gt;&lt;/div&gt;ATI has released a new OpenGL driver library to correct issues with Soldier Of Fortune 2: Double Helix. On levels where snow/fog effects are displayed the screen would display a blue tint.   ... &lt;a href="https://www.neowin.net/news/new-ati-opengl-driver-released/"&gt;Read more...&lt;/a&gt;</description>
            <author>Steven Parker</author>
            <pubDate>Fri, 31 May 2002 09:58:10 +0000</pubDate>
            <guid>https://www.neowin.net/news/new-ati-opengl-driver-released/</guid>
            <media:thumbnail url="https://www.neowin.net/images/uploaded/2014/12/neowin-logo-full-01.jpg" width="760" height="428" />
                        <neowin:twitter>@aSteveParker</neowin:twitter>        </item>
                <item>
            <title>Direct3D &amp; OpenGL Compared</title>
            <link>https://www.neowin.net/news/direct3d--opengl-compared/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="" alt="" /&gt;&lt;/div&gt;This article written by Promit Roy outlines the structure, strengths and weaknesses of OpenGL and Direct 3D.    For many years now, the question &amp;quot;Which should I use: Direct3D or OpenGL?&amp;quot; has elicited... &lt;a href="https://www.neowin.net/news/direct3d--opengl-compared/"&gt;Read more...&lt;/a&gt;</description>
            <author></author>
            <pubDate>Thu, 28 Feb 2002 08:23:06 +0000</pubDate>
            <guid>https://www.neowin.net/news/direct3d--opengl-compared/</guid>
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                                </item>
                <item>
            <title>New OpenGL Demo&#33;</title>
            <link>https://www.neowin.net/news/new-opengl-demo/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="" alt="" /&gt;&lt;/div&gt;Ripped from Warp2Search     Hey, guys, there&#039;s a cool new GeForce3 demo written by Simon Green at NVIDIA. It&#039;s based on Jos Stam&#039;s stable fluid solver.    One of the... &lt;a href="https://www.neowin.net/news/new-opengl-demo/"&gt;Read more...&lt;/a&gt;</description>
            <author></author>
            <pubDate>Mon, 03 Dec 2001 06:35:00 +0000</pubDate>
            <guid>https://www.neowin.net/news/new-opengl-demo/</guid>
            <media:thumbnail url="https://www.neowin.net/images/uploaded/2014/12/neowin-logo-full-01.jpg" width="760" height="428" />
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