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		<title>Neowin News Feed for: Shader</title>
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            <title>ATI Technologies Vows to Bring Shader Model 3.0, Multi-GPU</title>
            <link>https://www.neowin.net/news/ati-technologies-vows-to-bring-shader-model-30-multi-gpu/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="" alt="" /&gt;&lt;/div&gt;ATI Technologies, the world&#039;s top supplier of discrete graphics processing units, said it would adopt technologies that its arch-rival NVIDIA Corp. has been promoting for a while in future. While the Markham, Ontario-based graphics chip... &lt;a href="https://www.neowin.net/news/ati-technologies-vows-to-bring-shader-model-30-multi-gpu/"&gt;Read more...&lt;/a&gt;</description>
            <author></author>
            <pubDate>Sun, 31 Oct 2004 05:47:42 +0000</pubDate>
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            <title>OpenGL 2.0 launched with built-in shader language</title>
            <link>https://www.neowin.net/news/opengl-20-launched-with-built-in-shader-language/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="" alt="" /&gt;&lt;/div&gt;Today Silicon Graphics and the OpenGL Architecture Review Board (ARB) announced OpenGL 2.0 at the SIGGRAPH 2004 tradeshow.  This news isn&#039;t just exciting for OpenGL 2.0 developers but also for users.  Already OpenGL... &lt;a href="https://www.neowin.net/news/opengl-20-launched-with-built-in-shader-language/"&gt;Read more...&lt;/a&gt;</description>
            <author></author>
            <pubDate>Tue, 10 Aug 2004 16:19:12 +0000</pubDate>
            <guid>https://www.neowin.net/news/opengl-20-launched-with-built-in-shader-language/</guid>
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            <title>Pixel shader 3.0 details slip out</title>
            <link>https://www.neowin.net/news/pixel-shader-30-details-slip-out/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="" alt="" /&gt;&lt;/div&gt;It&#039;s interesting that although Pixel Shader 2.0 hardware, implemented in cards like the Radeon 9700 Pro is just becoming available, we&#039;re already talking about Pixel Shader 3.0   Pixel Shader 3.0 will be introduced... &lt;a href="https://www.neowin.net/news/pixel-shader-30-details-slip-out/"&gt;Read more...&lt;/a&gt;</description>
            <author>Daniel Fleshbourne</author>
            <pubDate>Wed, 18 Sep 2002 09:41:54 +0000</pubDate>
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                        <neowin:twitter>@dfleshbourne</neowin:twitter>        </item>
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            <title>NVidia announces new Pixel and Vertex Shader Language</title>
            <link>https://www.neowin.net/news/nvidia-announces-new-pixel-and-vertex-shader-language/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="" alt="" /&gt;&lt;/div&gt;Well, as a first news post, I found this rather interest article through /. that goes into some terrific detail on nVidia&#039;s new High-Level Pixel and Vertex Shader language.    Graphics giant NVIDIA... &lt;a href="https://www.neowin.net/news/nvidia-announces-new-pixel-and-vertex-shader-language/"&gt;Read more...&lt;/a&gt;</description>
            <author></author>
            <pubDate>Fri, 14 Jun 2002 14:35:30 +0000</pubDate>
            <guid>https://www.neowin.net/news/nvidia-announces-new-pixel-and-vertex-shader-language/</guid>
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            <title>If 3DMark 2001SE Crashes On Advanced Pixel Shader Test...</title>
            <link>https://www.neowin.net/news/if-3dmark-2001se-crashes-on-advanced-pixel-shader-test/</link>
            <description>&lt;div style="float:left;margin-right:10px;"&gt;&lt;img src="" alt="" /&gt;&lt;/div&gt;then you probably run it on an ATI Radeon card. The crash seems to be related to an undefined 8bit stencil buffer call in the drivers. Thanks Warp2search for the heads up.   There... &lt;a href="https://www.neowin.net/news/if-3dmark-2001se-crashes-on-advanced-pixel-shader-test/"&gt;Read more...&lt;/a&gt;</description>
            <author>Steven Parker</author>
            <pubDate>Wed, 13 Feb 2002 13:27:56 +0000</pubDate>
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                        <neowin:twitter>@aSteveParker</neowin:twitter>        </item>
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