Sea of Thieves left behind its technical alpha tag and moved onto the closed beta phase earlier this week, opening up the game to everyone who has pre-ordered it and those who signed up to its Insider Program before December 1.
While the servers were up and running, instead of being able to sail on the open seas, some players were stuck on the game's launch menu facing a 'Too Early' error. Considering this included players who pre-ordered the game to get access, the issue was a major one and kept persisting even with Rare trying to deploy fixes.
To make up for the lost time, the developer announced today that the closed beta has been extended by two days, now ending on January 31 at 8am GMT. As for what is the situation around the 'too early' error, it said:
We have been working with our partners across Xbox to get this resolved as smoothly and as quickly as possible. The fix for the issue began rolling out last night (UK time) and is unfortunately taking longer than anticipated to reach all affected players.
Anyone who has been plagued by this issue in the closed beta should be able to join in and begin their pirate adventures now, or at least very soon.
As a Microsoft platform exclusive game, Sea of Thieves is heading to Windows 10 and Xbox One on March 20 with a price tag of $59.99. However, thanks to Microsoft deciding to add all future Xbox first-party titles to its Xbox Game Pass subscription program, that is another method of acquiring the game.
The game features cross-play between the two platforms and arrives with Xbox Play Anywhere functionality, where purchasing the game digitally on one platform will give access on the other, free of charge.
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