Introducing 3D, aka Dirty's Digital Diatribes... An Op-Ed based series that's (more often than not) inspired by the people that both play and create video games.
Bad guys in First Person Shooters, you all truly, sincerely disappoint me. As Visuals, A.I., Physics and in-fact most every single aspect of video games keep advancing, you all have managed to not progress whatsoever. Ironically, you all had great mentors in a game that was released before there was even genres. In fact Inky, Pinky, Blinky, and Clyde are literally the only Bad Guys I would literally even consider calling remotely intelligent. Way back in 1980, not only did these trailblazers have the common sense to not always take the same path, but as hard as it may be for any of you to fathom, they actually ran away when they were in danger! Despite these four OG's unprecedented shining example of intelligent Bad Guy behavior, you all obviously made some secret pact to completely ignore the path they had started to pave. By choosing to ignore their brilliant lead, you created a foolish set of standards that to this very day almost every single one of you continues to follow, despite glaringly obvious shortcomings and downfalls.
Make no mistake about it, the Good Guys are definitely not the brightest bulbs in the bunch either. With that said, they have at the very least gotten a tad brighter over the years, most noticeably in the weapons department and where they can and cannot go (invisible walls be damned). I write this Op-Ed piece for the benefit of all Bad Guys everywhere. Perhaps with the following 10 simple steps of advice, you can finally thwart do-gooders and finally reign evil-supreme once and for all.
- If you have a weakness, do not make it brighter, put a flashing light on it, or leave it fully exposed. Common sense should tell you if you have a weakness, you want to conceal it by any means necessary. Smarten up, hide your shortcomings. Call me crazy, but you would think I would not even have to point this out.
- Stop telling the good guys your evil intentions without them even asking. Truly such a classic, rookie mistake. If they do not know what you are doing and / or where you are planning on doing it, they cannot stop you so easily now can they?
- In regards to "The Key," stop giving it to the guy who is always by himself and / or stop "hiding" it in an incredibly easily found location in the one room whose door is always unlocked. Give it to someone who can defend themselves or at the very least hide it better. As a matter of fact, scratch all of that. Get with the times and start using biometric keypads that require either a fingerprint or voice recognition to open. Chances are the good guys will just chop off someone's hand, but it at least makes their job that much harder. Also as a side note, if you insist on just locking some doors and keeping other doors open, lock the doors that are directly related to the "right path." Again, it might not ultimately stop them, but it may very well make the Good Guys job just that much harder.
- Stop making puzzles, because you fail at doing so. In the history of video games, there has not been a single puzzle that has not been solved. If you really insist on continuing to make puzzles, do not leave hints for said puzzles anywhere in the immediate vicinity, never-mind in the same location as the puzzle itself!! Furthermore, writing down then breaking hints to the puzzles and scattering them in various locations is not fooling anyone. Good guys always find all of the pieces and put them together. Always. I know you all love your puzzles, and I admit they seem like good decent fun for the Good Guys to solve, but something has to give if you ever want to truly stop the Good Guys.
- In the past few years for whatever reason, you all seem to be infatuated with leaving voice mails to each other outlining your diabolic plans. Good Guys have gotten smart, and they now know how to check voicemail and/or press play on the video logs. You might as well just put your diabolic plan on your Facebook status, this way at least more people can know how evil you truly are.
- If you are going to run away from someone who is shooting you, please do not then pop just your head out from whatever you just chose to hide behind. If you really insist on continuing this awful, awful habit, do not keep doing it on a timed schedule of every couple of seconds. At the very least vary the time in between head pops. Also, as a small side note, if you stop because you thought you heard a strange noise that sounds like someone walking, it is indeed someone walking. Stopping, looking around for a second or two, then continuing to walk you predetermined path is not solving anything.
- Stop putting valuable items in wooden crates. Large retail stores such as Target sell plastic bins that would probably prove a bit more difficult to break open than cheap wood. Actually, may I suggest that you can take it one step further and purchase clear plastic bins. This way Good Guys do not have to destroy your personal property unless they really, really need what is inside, saving everyone time and hassle. Lets face reality, half the time a good guy breaks a crate, they usually discover they do not want nor need what was inside after-all. Clear bins at the very least also save yourself from the potential of getting splinters during the inevitable clean up afterwards that no one even seems to think about.
- As a follow up to the wooden crates, may I suggest you all heavily consider investing in a storage facility that serves as a singular Weapons Depot. Sure, by doing so, you give the Good Guys one single resource to choose and secure various weapons, but leaving random weapons and ammunition strewn about is not only making the good-guys lives that much easier, but lets face facts, it is down right irresponsible. As an addendum, clearly marking cabinets that contain health kits with a huge red cross may not be helping matters either.
- Stop trying to be more evil than necessary. If you have a clear opportunity to kill a Good Guy, do it. Plain and simple. I can guarantee if you choose to kill them slowly by placing them in a precarious situation and then inexplicably walk away as you always do, the Good Guy can, and in-fact will, always escape. Sure, it may make for much shorter games, but for once in your forsaken existence you may actually come out victorious if you just choose do the right thing so to speak.
- Last but not least, fire whomever is your Facilities Manager immediately. Anyone who decided it would be a good idea to leave barrels of explosive materials scattered around everywhere is just plain stupid. Adding to this point, explain to your evil henchmen that these barrels will indeed explode, so it may not be the best idea to just stand by them, never-mind run behind them for cover. If you really must have exploding barrels everywhere, I truly beg of you, stop making them red. Good Guys have known for a very long time now to immediately shoot any barrel that is red.