3DMark 11 is a DirectX 11 video card benchmark test for Windows that is designed to measure your PC's gaming performance. 3DMark 11 makes extensive use of DirectX 11 features including tessellation, compute shaders and multi-threading. Trusted by gamers worldwide to give accurate and unbiased results, 3DMark 11 is the best way to consistently and reliably test DirectX 11 under game-like loads.
3DMark 11 features:
- Test the DirectX 11 gaming performance of your Windows PCs and devices with 3DMark 11.
- Explore the Deep Sea and the High Temple with stunning real-time DirectX 11 graphics.
- Includes four GPU graphics tests, a CPU physics test and a combined GPU/CPU test.
- Three presets for testing everything from lightweight laptops to heavy-duty desktop PCs.
What's new in this version:
3DMark 11 has been updated to version 1.0.4 and is now fully compatible with Windows 8. This update addresses compatibility issues and a few uncommon bugs. Benchmark scores are not affected and scores from this new version can be compared with scores from the previous version 3DMark 11 v1.0.3.
The major changes in 3DMark v1.0.4 include:
- Keyboard focus is no longer checked during the demo or when running the benchmark in a loop. Note that if the display switches to the desktop due to a popup window during the benchmark, the run will still be aborted as the display mode is no longer the same.
- 3DMark 11 now remembers the last custom resolution used.
- GPU count detection for multi-GPU systems is now correct even when SystemInfo is explicitly disabled.
- 3DMark 11 will now prevent Windows from entering Sleep during the test.
- The license key is now reset when the benchmark is reinstalled, allowing removal of invalid keys.
- SystemInfo updated to version 4.15 for full Windows 8 compatibility.
- Updated DirectX redistributable.
- Now using static Visual C++ 2010 runtime libraries to fix rare installation issues on some systems.
- Removed dependency on EvaDotNet.dll and EvaDotNet.DirectX.dll for GPU enumeration to fix compatibility issues with some systems.
- Fixed display initialization code that caused "SetFullscreenState failed: DXGI_ERROR_NOT_CURRENTLY_AVAILABLE" errors on some systems.
- Fixed several memory and texture leaks, improving stability during very long looping runs.
- The HUD timer no longer rolls over if a single test takes more than ten minutes. (Yes, this could happen during the Combined Test on some low end DirectX 11 cards.
Professional Edition only
- Fixed submitting saved files to 3dmark.com from the command line.
- Image Quality Tool no longer gives a cryptic error if the output directory does not exist.
To get the update, download the 3DMark v1.0.4 installer from one the mirror sites. If you are using the Steam version, 3DMark 11 will be updated automatically when you next restart the Steam client.
You can also download a free version of 3DMark which will allow you to run all three demos and compare the results with other PCs online.