Crysis Patch 1.1

Electronic Arts has issued the long-awaited patch for Crysis, updating to v1.1 the first person shooter game developed by Crytek. This first Patch contains Fixes, Performance Improvements and Gameplay Tweaks.

Fixes:

  • Fixed: Potential crash in D3D10
  • Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
  • Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
  • Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
  • Fixed: Memory leak with FSAA modes
  • Fixed: Infinite ammo hacks.
  • Fixed: Memory leak in D3D10 when switching screen modes
  • Fixed: Muti optimizations
  • Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.
  • Fixed: Crash when loading savegame with level exported recently by editor
  • Fixed: Virtual keyboard does not function properly when a game pad is connected
  • Fixed: Users can lose the ability to look around with the Right Stick
  • Fixed: Setting screen resolution to "default" stops user from selecting last resolution
  • Fixed: Bug when changing resolution in D3D10
  • Fixed: Issues with Depth of field and water droplets in D3D10
  • Fixed: Crash on NaN warning
Updates:

  • Added: Motion Blur UI and V.SYNC UI options
  • Optimized: Motion blur
  • Optimized: FSAA (Full Scene Anti-Aliasing)
  • Optimized sound id implementation
  • Enabled VSync functionality in D3D10
  • New benchmarking files for ice CPU benchmark.
  • http/xmlrpc password protected remote control session
  • Marked debug cvars as cheat
  • F12 (screenshot) now works in restricted mode as well
Tweaks:

  • Reduced LAW splash damage vs. infantry in PowerStruggle mode
  • Slowed Rocket projectile speed down in MP slightly
  • Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
  • Reduced grenade explosion radius in multiplayer
  • Clamped water tesselation to avoid cheating in MP
  • MultiGPU improvements with depth map updates
Download from: GamersHell (139.15MB)
Link: Home Page | Official Forum | Forum Discussion (Thanks Unimatrix Xero)

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13 Comments

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installed, and i atm cannot provide numbers, but the game feels a lot smoother running at everything medium (shaders on high) @ 1280*720, on a 256mb 7900gt and p4 3.2ghz

Excellent, only I can't download it until 3AM because of being on satellite internet and it's fair access policy.

Anyone notice increased performance with this patch and new video card drivers? If so, how much of a performance increase does this patch combined with updated drivers offer?

I've notice like 2 FPS increase. I can't bear to play this game a second time given my computers specs. CoD4 and BioShock look awesome on my computer and look around the same, graphically, to Crysis, but Crysis is a lot slower.

It really depends on the area. I used to experience huge slowdowns in places with snow (the first level for instance). After the patch, the framerate is much more steady. I've noticed an overall FPS improvement, but it is fairly minor.

Another area that I've seen huge FPS increases is the last boss - I used to have 2-4 FPS when fighting him, but after the patch, it is more like 14-18.

I am currently using an 8800 GTX 768 Mb, running at 1600 X 1050, with everything set to "very high". Right now, aside from one or two sections, it is completely playable for me.