EA Shifts Gears with Need for Speed ProStreet

Electronic Arts Inc. (NASDAQ:ERTS) announced today that the blockbuster Need for Speed franchise is introducing a new version that drives the series in a new direction. Need for Speed ProStreet is a ground-breaking Need for Speed experience where you're thrust to compete head to head against the best street racers in a multitude of racing showdowns. The game is being developed by EA Black Box in Vancouver, B.C., and is slated to ship this fall.

"Need for Speed ProStreet accelerates street racing culture by providing the ultimate stage for the pursuit of street racing supremacy," said Executive Producer, Larry LaPierre. "This is a game about building the ultimate performance-tuned battle machine, taking it to multi-disciplinary showdowns all over the world and pitting your skills and reputation against the very best street racers."

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News source: GameSpot

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Well i for one am looking forward to this game. From the interview it's going to be a very very different game from the last few, this seems to be set more on tracks, in big race war type senarios, not jst on random streets against 'story rivals'
Cant wait

This is going to suck for us PC games big time.. Since it's going to be another bugged up console port.. So if this game is just as bad as NFS:C.. Then i'm just going to be boycott this game altogether.

if you arent going to have a physics/vehicle dynamics system to compete with GT, why even bother making a road racing game? the NFS series has had its nice little street racing / drag racing nitch. you should stick to it.

Paul said,
Milking the dead cow still...

its EA, what do you expect? they did it with sims, they are doing it with NFS

I for one am not interetsed. There are quite a few driving games on the market now as is and what I liked about NFS was the whole police chase side. It was even fun to be the cop and chase people down.

Sn4k36 said,
I noticed that u haven't even played NFS:UG.. Since this game takes place on tracks.. Not the streets

I have played and completed the first NFS:U, and I have played the second one.

All I'm gonna say is that the last couple of NFS iterations have been rather...uninspired. Enough already with the drama-queen turf wars and the ricers.

If you want to "drive the series in a new direction", add realistic damage (not just "damaged textures") and cars that actually have to be steered, instead of letting walls guide you at 200mph

There are tons of far better games than NFS when it comes tor ealisttic racing sims with and without damage.

Why shoudl they change the very heart of the NFS series and make it a sim, and put it in a market where it can't possibly compete. People want NFS becvause it's fast and fun and not dead serius.

though there are videos hinting that this new NFS will have damage, unfortunately I think this will push away the true NFS fans and not bring in the ones who wants these features.though NFS stopped being NFS when it changed focus from exocitc sports cars into free city racing and modded cars.

NFS was driving exotic cars and supercars on beautifull specially made tracks in the early series, not this nighttime underground crap.

I think you just used your own argument against yourself: If they're willing to deviate from their tried and true formula and shift their focus to the underground racing crap, then I don't see why they couldn't "deviate" as well and introduce realistic damage. We now have the graphics processing power to spare to do it right.