Elite: Dangerous exceeds Kickstarter goal

In November, Frontier Developments announced their Kickstarter campaign for Elite: Dangerous, seeking funds from the public to help create a new game based on the classic space trading game Elite. This week, the Kickstarter campaign ended successfully.

The original goal was £1,250,000 and while it appeared at one point the project might not reach that goal, a last minute push of donations took the campaign over the top. It ended up with £1,578,316, or over $2.5 million.

David Braben, the creator of the original Elite and the lead for Elite: Dangerous, stated:

We are really grateful for all the amazing pledges. May be cheesy, but quoting Churchill (the politician not the annoying dog in the adverts...) - "This is not the end. It is not the beginning of the end. But it is the end of the beginning." Now the fun really starts!

Frontier Developments have promised that Elite: Dangerous will be an "amazing space epic with stunning visuals, incredible gameplay and breath-taking scope", and will support both single and multiplayer modes. Due to the amount raised, it has also announced plans to make a Mac version in addition to the PC port. The game will be released sometime in 2014.

Source: Kickstarter

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Yes! This is great!! I noticed this kickstarter project a few weeks ago, but it didn't look like it would reach the goal at the time. The space exploration genre seems to have entered a state of hibernation the past few years, excluding Eve Online which I think is really another kind of game, being a MMO. I've basically only heard of the indie developer Egosoft making X3 other than that. But what a game to revive it! A true classic.

Evochron Mercenary isn't bad but it didn't exactly take the genre by storm either if you'd like to check out another similar type game.

Nice... though in the meantime I like EVE: Online which has a similar feel to Elite but with the added advantage of a persistent universe that everybody inhabits.

I played Eve but they lost me when they started doing all this graphical fluff with walking in stations and such instead of meaningful changes/improvements to the mechanics. I've moved on to Microsoft Excel. /sarcasm