Grand Theft Auto V most expensive video game in history, with $267m budget

It’s been a long, long wait for Grand Theft Auto V. In fact, the wait has been longer than it should have been, after the games developers temporarily crushed our hopes by delaying its launch by four months. But a week from now, on September 17, GTA V will finally fall into the hands of gamers, and there will be much rejoicing. Well, Rockstar hopes so anyway.

Rockstar North – the development studio based in Edinburgh, Scotland – is the team behind the game and, unsurprisingly, they're hoping to break new records with it. The Scotsman newspaper reports that the new title has benefited from a budget unprecedented in game production, with £170m (around $267m) allocated for its development and marketing, making it the most expensive video game of all time.

It’s important to put that figure into context. The most expensive movie of all time, even adjusted for inflation, is broadly agreed to be Pirates Of The Caribbean: At World’s End, with a total budget of $300m. The most expensive video game to have been produced before GTA V was Star Wars: The Old Republic, with an estimated budget of $200m. By comparison, Grand Theft Auto IV, released five years ago, cost under $100m.

It’s clear that Rockstar has spent some serious coin on GTA V, and with good reason. It’s predicted that 25 million copies of the game could be sold in its first year alone, generating over £1bn ($1.57bn) in revenues.

Of course, it’s never enough to just spend big dollar and assume that will be enough – history is littered with enough expensive flops to make that much clear. But next week, we’ll finally get a chance to find out if that money has been well spent – and whether or not the long, long wait for GTA V was worth it. 

Source: The Scotsman via VR-Zone

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Even if it sells more copies (pre-order) than other games with a budget this big it can still fail. As said already remember SWTOR.... Big games with big budgets can fall hard.

Even if they only sell as many copies as an average hit title sells it can easily be a flop with a big budget.

Can't wait to play it though fail or not i don't care as long as i get my dirty hands on it.

p.s. i hope it does not fail, be nice for more games

Vester said,
Even if it sells more copies (pre-order) than other games with a budget this big it can still fail. As said already remember SWTOR.... Big games with big budgets can fall hard.

Even if they only sell as many copies as an average hit title sells it can easily be a flop with a big budget.

Can't wait to play it though fail or not i don't care as long as i get my dirty hands on it.

p.s. i hope it does not fail, be nice for more games

Just because a game doesn't reach its financial target doesn't make it a flop. Unlikely to have a sequel but still not a fail.

And of course, it will be called the "worst game ever" by people who don't hate the game, but just hate people talking about the game.

3 million copies have already been pre-ordered and we haven't even reached the holidays yet. Rockstar will make it's money back very quickly.

Spicoli said,
What are they thinking? The hype clearly says big games are dead and we wall want to play Angry Birds on a tablet.

Not once have I ever heard someone say that the popularity of AAA titles was declining

Spicoli said,
What are they thinking? The hype clearly says big games are dead and we wall want to play Angry Birds on a tablet.

-3/10

Spicoli said,
What are they thinking? The hype clearly says big games are dead and we wall want to play Angry Birds on a tablet.

+1 (at least i got ya!)

With this kind of a budget, I suspect the PC release of this game is very questionable. What with the piracy and everything, they'd lose a lot of profit on the PC platform despite the number of PC gamers wanting to get it on Steam and stuff.

GTA V takes #1 as the most anticipated game of 2013, and console kiddies will just jizz at the very thought of it, so the cash WILL come in, but if the PC port is as bad as GTA IV was, even legit PC gamers won't give a s**t about spending that money on a buggy f****d up game.

Gornot said,
With this kind of a budget, I suspect the PC release of this game is very questionable. What with the piracy and everything, they'd lose a lot of profit on the PC platform despite the number of PC gamers wanting to get it on Steam and stuff.

GTA V takes #1 as the most anticipated game of 2013, and console kiddies will just jizz at the very thought of it, so the cash WILL come in, but if the PC port is as bad as GTA IV was, even legit PC gamers won't give a s**t about spending that money on a buggy f****d up game.

#

A person pirating it takes nothing from them, it takes potential money from them and there is a big difference.

Sell on PC = get more money from legitimate sales, at same time some will pirate. The pirate versions will take zero profits from the actual sales.

This is the argument used time and time again, but the fact of the matter is software piracy is not the same as stealing a physical thing, because nothing has actually been taken, at most its a lost sale. So long as they cover PC dev expenses with real sales and make a profit I see no reason for them to ignore the platform.

People who do download stuff, in my personal opinion and experience download a lot of stuff - and there is no way in hell that the same person would have bought all the stuff they download for free, they go into 'buffet style - eat all you can' mode and cram as much new free stuff as they can onto their PC's. The Antipiracy side of things always use the inflated 'at most' figures of how many people have downloaded a copy of x illegitimately and use these figures to represent lost sales while totally ignoring the fact that a hell of a lot of those pirated copies would not have resulted in a sale anyway - it was downloaded and used simply because the person could get it for free.

anyway...........

To add, they also forget that many people buy the game because they pirated it.
Or only buy it if they know they can pirate it (make it DRM free)

This isn't just an individual but at least in NL has shown to be quite a decent enough fraction of the pirating people.

Rockstar shouldn't ignore the platform that made GTA famous.

I personally pirate games for demoing. (the thousands of euros spend over the years on worthless games gives me this 'right') or things that are not legally accessable in my country. Also adding that our laws allow piracy and we even pay piracy-taxes which for many people gives the mind-set "I pay taxes for it, so its free".
Considering the vast majority of piracy in the world I see is done by my fellow countrymen.

Gornot said,
if the PC port is as bad as GTA IV was, even legit PC gamers won't give a s**t about spending that money on a buggy f****d up game.

I must be one of the lucky few who played the game from start to finish without encountering any problem. What was so buggy about GTA4 on the PC?

_dandy_ said,

I must be one of the lucky few who played the game from start to finish without encountering any problem. What was so buggy about GTA4 on the PC? Or were people trying to run it on crappy machines?

_dandy_ said,

I must be one of the lucky few who played the game from start to finish without encountering any problem. What was so buggy about GTA4 on the PC?


Its min requirements where bogus was the main thing.
Can do Mafia 2 in highest settings, but GTA4 in lowest I get an FPS of 0,23. It improved with patches but was still painstakingly low.

Shadowzz said,

Its min requirements where bogus was the main thing.
Can do Mafia 2 in highest settings, but GTA4 in lowest I get an FPS of 0,23. It improved with patches but was still painstakingly low.

Then it's not a bug, it's a feature. It was smooth as glass on my i7 with some Nvidia card or another (can't remember which I had at the time).

I JUST finished GTA IV because it wouldn't run for **** on anything I had up to now. My GTX 780 runs it at max well but still bogs down here and there....still amazed at the world they created, pity it took so long to enjoy it.

_dandy_ said,

Then it's not a bug, it's a feature. It was smooth as glass on my i7 with some Nvidia card or another (can't remember which I had at the time).

Meh, i'm gonna agree - it was a rough port (at least to begin with) and wasn't the best performing engine (by far). I too had a high end system and it sucked (at least initially). I'm sure they're going to put this one out on PC and let's hope the engine is a bit more polished from the get go. A quick search brings up stacks of problems with stuttering and low fps - patches aimed to improve this. I think I remember having to disable things like auto saving because they were buggy too (i.e your fps fell off a cliff). Then of course there was the crappy rcckstar club thing which was a PITA. Back then I would of been on the top nvid card of the time with a cpu to match. Frankly, it was a mess - despite being a brilliant game.

Now that i'm SLI I just pray nvidia are involved..

Edited by dangel777, Sep 12 2013, 8:38am :

They're going to have to sell a lot of copies to make a profit out of this. I know they expect it to sell a lot but only time will tell.

Brony said,
About 3-4m are more than enough. The rest is profit.

Based on the legacy this game created it should easily sell more than that even in the first few months.

Brony said,
About 3-4m are more than enough. The rest is profit.

Maybe if they kept all the money from the full $60 retail price but we know for a fact that they don't. Retail has it's cut, the platform creator gets it's cut, then the publisher and finally the developer. What does Rockstar get when it's all said and done? $20?

I have no doubt it'll sell well but I think you guys have the wrong idea here, they're going to have to sell more than 4million to make the money back.