'Halo: Spartan Assault' marks start of universal Windows, Windows Phone apps

Microsoft just began accepting universal applications for its combine Windows and Windows Phone Store, and now a notable game can be purchased once to be used on either platform: "Halo: Spartan Assault."

As spotted by Windows Phone Central, "Spartan Assault" is now listed as a universal app in both the Windows Store and Windows Phone Store. This means any user who purchases the game through either store will have a license to it on both Windows and Windows Phone. "Spartan Assault" now costs $4.99, as the game recently received a price cut.

A new disclaimer on the Windows Phone Store notes the universal nature of the app, stating the game was created "for Windows Phones and Windows PCs." Similarly, an icon in the store's listing denotes the game's dual-platform status.

Nothing has changed in the game itself, however, since its most recent update. It remains to be seen if Microsoft will extend its universal app store to the Xbox One or Xbox 360, where "Spartan Assault" is also available. At its Build 2014 conference earlier this month, Microsoft talked to developers about potentially bringing universal apps to Xbox One.

Source: Windows Store, Windows Phone Store via Windows Phone Central

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30 Comments

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I had no plans to buy this game, but if/when it's extended to also include the Xbox One version, I'll buy it on general purpose.

Shouldn't Facebook jump on this quickly? Then Windows Phone users won't have to settle for that second rate Facebook app made by Microsoft.

Does this mean the achievements for both games will now be merged? It has always annoyed me that they were two separate games in the achievements list. (also sucks for people who supported this game early on as we have brought it on both platforms)

Skulls of the Shogun has the universal app icon too. I didn't pay for Halo on the phone so it's nice to have it now. I hope all these changes finally helps Windows Phone take off and eat a significant chunk of the smartphone pie.

Own it on Windows Phone, forced me to purchase it on Windows though. Contacted Microsoft and they refunded me after explaining what was up.

Zedox said,
What sucks it's that I already bought it for my PC...but I don't get the phone version free...grr.

I believe you do get it for free. Just check in the app store on the phone.

This is a game changer. But will this reduce some revenue of developers who want to earn from desktop and mobile apps separately?

sanke1 said,
This is a game changer. But will this reduce some revenue of developers who want to earn from desktop and mobile apps separately?

The developer can choose if you want to do app purchases separately.

If having a combined ecosystem can increase the overall amount of users substantially, then I don't think developers will mind should Microsoft ever make a single store listing mandatory. It's not like there are many people getting rich off either store at the moment.

Showan said,
Do developers have the option of creating a reasonable price point for universal apps?

They can set the price to be whatever they want with 99cents being the minimum. If charging $1 for two copies of your app is fine with you then you can set that as your price. Universal apps don't have to have higher pricing.

Showan said,
Do developers have the option of creating a reasonable price point for universal apps?

Hard to say. "Reasonable" is a meaningless word by itself, used more to add tone to a statement than to actually communicate something of substance.

:)

Showan said,
Do developers have the option of creating a reasonable price point for universal apps?
Define "reasonable." $5 is reasonable to me. Granted, I'd prefer H:SA to be cheaper but only because it has In-App-Purchases.

Anyhow, I think the added value of being on two platforms might encourage sales. Buy once, get twice versus buy separately. Even if its 99¢, there's that mental roadblock of "I already bought this."

MS needs to get all its games onto this system. Additionally, it needs to start getting XBLA titles ported over.

example:

Halso:SA $1.99 if you only want it on Windows (PC) or Windows Phone.

and say $7 would let you just access outright no matter where they put the game. Which would include Xbox. Which would let you also load your universal save (like it does for Windows to Xbox now.

Showan said,
example:

Halso:SA $1.99 if you only want it on Windows (PC) or Windows Phone.

and say $7 would let you just access outright no matter where they put the game. Which would include Xbox. Which would let you also load your universal save (like it does for Windows to Xbox now.

Gotcha. I'd go for a flat rate so its not confusing to consumers.

I'd go $10 for all platforms if they removed IAP. Granted, I'm not fond of "race to the bottom" pricing, and don't understand why an app "should be cheaper" just because its on a phone or tablet (not saying that you're saying that, but its a sentiment I've seen regularly over the years).

sanke1 said,
This is a game changer.

It's not really a game changer since it's the same game on different devices. It is actually more of a device changer.

Enron said,

It's not really a game changer since it's the same game on different devices. It is actually more of a device changer.


You know I obviously meant it in a different way and was not talking about that game specifically.