Halo Xbox 360 remake to have Kinect support

Microsoft announced a number of upcoming and hardcore games for its Xbox 360 console that will support its Kinect motion controller camera at E3 2011 earlier this month. However it looks like one game that was announced at the trade show, Halo Combat Evolved Anniversary, will also have some kind of support for the Kinect controller. The reveal came via a video interview at GameSpot with Microsoft Microsoft Game Studios's head Phil Spencer who stated, "Even games like Halo Anniversary has Kinect integration."

Spencer didn't go into details on how the Xbox 360 remake of the original 2001 released Halo game will support the Kinect controller. The game itself, due out on November 15, will get a graphical upgrade compared to the original developed by Bungie and will also have full Xbox Live online multiplayer support and online co-op support, something the original game made for Microsoft's first Xbox console didn't have. The remake is being developed by Saber Interactive and Certain Affinity. Microsoft is also working on Halo 4 via its own 343 Industries development team for release in late 2012.

Microsoft did announce quite a few upcoming games, both from first and third parties, that would support Kinect including hardcore games like Mass Effect 3, Ghost Recon Future Warrior, Kinect Star Wars, Fable: The Journey and Ryse, the Roman Empire themed action game from developer Crytek. Electronic Arts announced that Kinect would be supported on several of its EA Sports titles in 2012. Of course, there will still be more casual games made to support the Kinect such as Disneyland Adventures.

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12 Comments

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the better twin said,
Reach multi and now Kinect support? Didnt think they could make this "remake" any worse.

Ya and no... As a traditionalist, we can just play the original Halo though.

So a remake that takes adds in new technologies since it was released is kind of what a remake is about. It would be different if the original no longer worked.

the better twin said,
Reach multi and now Kinect support? Didnt think they could make this "remake" any worse.

Here's a thought, if you don't like the Kinect support, DON'T USE IT! No one is forcing you to!

Sraf said,
Here's a thought, if you don't like the Kinect support, DON'T USE IT! No one is forcing you to!

Microsoft are forcing me. They came and pried the dollars out of my wallet. no I can't stop dancing. Halo will be a nice break from the pop music.

Sraf said,

Here's a thought, if you don't like the Kinect support, DON'T USE IT! No one is forcing you to!

Exactly. If\when I play this I wont be using the Kinect support. Dont find it entertaining to play that way.

Might want to fix, it doesn't have Multiplayer on Xbox Live. It just has 7 new maps for halo reach on the disk (i assume the same as the ODST Complete Multiplayer Exp Disk, so it will have all the reach maps and the 7 new ones on 1 disk and Halo CE:A on the other).

Xerax said,
Might want to fix, it doesn't have Multiplayer on Xbox Live. It just has 7 new maps for halo reach on the disk (i assume the same as the ODST Complete Multiplayer Exp Disk, so it will have all the reach maps and the 7 new ones on 1 disk and Halo CE:A on the other).

The MP maps are the ones out of Halo CE though, but they'll run on the Reach engine and online system since there no longer is any Halo CE MP servers and so on.

GP007 said,

The MP maps are the ones out of Halo CE though, but they'll run on the Reach engine and online system since there no longer is any Halo CE MP servers and so on.

Well, yes and no. The maps are running on the Reach Engine just because they didn't want to split the Halo Ecosystem of online, as it is already pretty low (sadness). Because there are still Halo CE MP servers, just only on PC as Xbox Live didn't exist in 2001 upon Halo 1's release.

Anyway, this game is just looking epic. Apart from the weird cubemap in the visor and weird Mark IV armor model o.O