id's John Carmack: Rage's PC release was a "cluster!@#$"

id Software's long awaited first person shooter Rage was released earlier this week for the PC as well as the Xbox 360 and PS3 consoles. But a number of PC gamers, as we reported earlier this week, have experienced a number of graphical problems when they try to run Rage. The game's publisher Bethesda Softworks have blamed these issues on problems with the drivers supplied by AMD and NVIDIA. In a new article on Kotaku, id Software' master programmer John Carmack has admitted in an email that, "The driver issues at launch have been a real cluster !@#$."

While id Software tested Rage in-house on both AMD and NVIDIA-based rigs before its release on Tuesday, Carmack said, "When launch day came around and the wrong driver got released, half of our PC customers got a product that basically didn't work. The fact that the working driver has incompatibilities with other titles doesn't help either. Issues with older / lower end /exotic setups are to be expected on a PC release, but we were not happy with the experience on what should be prime platforms."

id Software's Tim Willits is also quoted in the article as saying, "Everyone at id Software is very upset by these issues which are mostly out of our control. We are working with both AMD/ATI and NVIDIA to help them identify and fix the issues with their drivers. We've had assurances that these problems are being addressed and new drivers will be available soon." Indeed there is a new beta driver available to download from AMD that should help Rage PC owners.

In a separate Kotaku article, id says it will also add more options to change video and graphics features in the PC version of Rage in an upcoming update.

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19 Comments

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Yeah, the first two days trying to get this $60 game to run on my high-end PC was a bear. But after getting all of the issues solved, Rage now runs like a dream. The game is fun, the graphics pretty amazing, enemy AI well above average, and the weapons satisfying to use. I wasn't happy at the start, but now I'm really enjoying the game. It's not as good as Borderlands, but still a good game.

why don't they tell everyone what drivers id Software used to test the game with? If those drivers worked for them why wont they work for the end user? Blaming both ATI and nVidia is just naive. I was looking forward for this game, now I'll wait till it gets sorted out.

id is still selling technology demos after all these years. and people are still dumb enough to fall for it and buy them. unbelievable.

id is still selling technology demos after all these years. and people are still dumb enough to fall for it and buy them. unbelievable.

controlle said,
All of these problems could have been avoided if id had bothered to release a Rage test or Rage demo for the PC.

Yea, I remember them running Quake 3 beta for a long time, and it turned out good. Should have done the same. Now it seems that many companies are beta testing with releases.

I think John Carmack is right, they ****ed up the PC release and it shows. I mean why are there no advanced graphics options, it just shows that this is a console game ported to PC.

The visuals, when they look their best are simply awe-inspiring, it's just unfortunate that the screen tearing, texture pop-in or, in my case, textures that are so lo-res in places, Dead City being one of them, they make Wolfenstien 3D look good distract from the overall quality of the game itself.

bull****! What were they testing the game on... ati and nvidia systems.
Were they not using the same drivers we use at home? Even if they were using some newer optimized drivers they were supposed to be released round the games release, it should still work with the last few revisions of drivers.

I guess as pc gamers we just have to accept that 90% of good games these days are going to made with consoles in mind, so all we can really hope for is that microsoft and sony release their new consoles sooner rather then later so we can at least put a portion of our fancy hardware to good use...

Crender said,
bull****! What were they testing the game on... ati and nvidia systems.
Were they not using the same drivers we use at home? Even if they were using some newer optimized drivers they were supposed to be released round the games release, it should still work with the last few revisions of drivers.

I guess as pc gamers we just have to accept that 90% of good games these days are going to made with consoles in mind, so all we can really hope for is that microsoft and sony release their new consoles sooner rather then later so we can at least put a portion of our fancy hardware to good use...

I rarely agree with anyone on the net, but I agree with everything you said. These are things I've been thinking about lately.

Take Battlefield 3 for instance, this is a game they claim was built for PCs in mind first, consoles second. If that's truly the case, then we wouldn't need beta driver updates to alleviate performance and bug issues. The point is, they are not optimizing the game for current PC hardware and drivers, or developing for PC, they are outright lying through their teeth.

Rage is a different situation. They have actually stated they did not like how much focus they put towards consoles for this game, but that does not exonerate them of wrongdoing. What they did is slap this game on PC without properly testing and optimizing it for a wide range of hardware and existing drivers. To top this off, they are blaming Nvidia and AMD for this. This is not their fault, this is YOUR fault (id). You cannot expect your game to be bug free upon release unless you spend the required time and effort to ensure it is bug free upon release. They could have cooperated with AMD and Nvidia to develop drivers for their game ahead of the time, perhaps during the game's development... so that the drivers would be ready before or during the game's launch.

This is disgraceful to PC gamers who spend lots of money on their computers and even gamers who try to build average PCs with adequate hardware.

Crender said,
bull****! What were they testing the game on... ati and nvidia systems.
Were they not using the same drivers we use at home? Even if they were using some newer optimized drivers they were supposed to be released round the games release, it should still work with the last few revisions of drivers.

I guess as pc gamers we just have to accept that 90% of good games these days are going to made with consoles in mind, so all we can really hope for is that microsoft and sony release their new consoles sooner rather then later so we can at least put a portion of our fancy hardware to good use...

Sorry but they worked with ATI and Nvidia so they could add the code required into their drivers, but instead of sliptreaming this into a main release in time for the release of Rage they made a seperate driver with Rage optimised code and a seperate driver with BF3 optimised code, they will be merging these drivers later this month but thats not good enough nor is it the fault of Dice or ID, its the drivers makers.

I installed rage yesterday after playing the BF3 deta (and hence installing the BF3 optimised drivers) and it was unplayable, a quick search told me I needed the Rage optimised driver, 30 minutes later it was playing silky smooth but I cant play BF3 beta (granted though this is a beta so should take 2nd citizen status compaired to Rage which is final release).

Whats mind numbing right now is that the BF3 optimised code was pushed into a main release (as in if you just search and find updatated drivers youd get the BF3 optimised code) but the Rage optimised code is a seperate fork and youd have to search for it, even though Rage is final and BF3 is beta, it should have been the other way around IMO.

Anyway Ive had my fill of BF3 Beta, can only play the one map/gametype over and over for so long so I'm a happy bunny with the rage driver, later when its merged into one I'll be playing both final release games.

Crender said,
bull****! What were they testing the game on... ati and nvidia systems.
Were they not using the same drivers we use at home? Even if they were using some newer optimized drivers they were supposed to be released round the games release, it should still work with the last few revisions of drivers.

I guess as pc gamers we just have to accept that 90% of good games these days are going to made with consoles in mind, so all we can really hope for is that microsoft and sony release their new consoles sooner rather then later so we can at least put a portion of our fancy hardware to good use...

No, they built it on consoles. After all, he stated they don't see the PC as a lead platform. Oh, and those new AMD V2 drivers didn't do anything for me.

A real shame because it really lowers their review scores for PC, when this is only a matter of weeks. The review scores won't be readjusted when AMD/Nvidia fix their ****.

That said, I don't really care about this game and as far as Id goes I'm waiting for Doom 4.

Dr_Asik said,
A real shame because it really lowers their review scores for PC, when this is only a matter of weeks. The review scores won't be readjusted when AMD/Nvidia fix their ****.

That said, I don't really care about this game and as far as Id goes I'm waiting for Doom 4.

Why would they, the crap review scores aren't because of the graphical issues, but because the game itself isn't very good.

HawkMan said,

Why would they, the crap review scores aren't because of the graphical issues, but because the game itself isn't very good.

doom 3 way too boring. Quake 4 much better then Painkiller killed em all. Brother has gotten it to run with almost everything shut off in the background and smaller res. But usually ends up crashing or doing a BSOD on Windows7 64bit