Microsoft announces ID@Xbox self-publishing program for Xbox One

Microsoft recently confirmed it would support digital self-publishing on its upcoming Xbox One gaming console, and on Tuesday the company officially announced a program called "Independent Developers @ Xbox" (or ID@Xbox) to support that development.

As part of its Gamescom announcements, Microsoft revealed that the program, which was based on the feedback from more than 50 independent developers, will provide all the same tools given to major developers and publishers. Conversely, indie developers for the Xbox 360 don't have access to all Xbox Live tools and require a publishing partner to be listed on the Xbox Live Marketplace. Xbox Live Indie Games can't make use of the current-generation Kinect sensor, can't support achievements and are relegated to a separate area on the marketplace.

In an announcement article written by Chris Charla, director of the ID@Xbox program, Microsoft revealed indie developers can access the next-generation Kinect sensor, SmartGlass applications, Xbox cloud services and all the features afforded to any other developers.

"In talking with scores of independent developers over the past year, it’s clear they are ready for new ways to develop and reach customers," Charla wrote. "So, we’re acting to meet the needs of the development community and in turn, enable a proliferation of games for Xbox fans."

Indie developers can apply for the ID@Xbox program immediately, though the application currently seems to take into account the developer's pedigree into account, including shipped titles and "key people" at the company. Those accepted into the program will be given development kits at no cost, though Microsoft is still planning tools that will allow all Xbox One owners to use their consoles for game development. Charla said those tools will "eventually" be made available, though no specific time frame was provided.

Microsoft's announcement follows a backlash from developers following comments from company executives that all titles on the Xbox One store would require a publishing agreement. Larry Hryb, Microsoft's director of Xbox Live programming, later said the console would support developers regardless of team size, funding or business model.

Source: Xbox Wire | Image via Microsoft

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11 Comments

vcfan said,
xbox one is looking like its going to be the greatest electronics device of all time

and that is why I pre-ordered it. I am glad they addressed all the critics.

The only way this gets better is when they do finally flip the switch and allow anyone to turn their XB1 into a dev unit. I'm thinking it'll be sooner rather than later on that, sometime next year.

"require a publishing partner to be listed on the Xbox Live Marketplace"

Or you could say, indies are pretty screwed.

Is amazing how STUBBORN is Microsoft. First MS said that DRM is gone, however it is not quite gone, it ups to the publisher.


From the site it sounds like Xbox One removes almost all the negative requirements, but there's not much on the publisher requirements for the 360. Indies look to be in top shape for the One though.

Brony said,
"require a publishing partner to be listed on the Xbox Live Marketplace"

Or you could say, indies are pretty screwed.

Is amazing how STUBBORN is Microsoft. First MS said that DRM is gone, however it is not quite gone, it ups to the publisher.


That requirement was for the X360, not for the One. MS clearly wants indies to target the One instead of the 360 (not that it's a bad thing).

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