Microsoft opens pre-orders for Kinect for Windows v2, priced $199

It's been quite a while since we heard anything about the new Kinect sensor for Windows. As we reported back in March, Microsoft finalized the design of the sensor - with very few obvious changes compared with the Xbox One version - some time ago, but today the company has announced that pre-orders are finally open for Kinect for Windows v2. 

The new sensor will be available for pre-order in 22 markets from today: Australia, Austria, Belgium, Canada, China, Denmark, Finland, France, Germany, Hong Kong SAR, Ireland, Italy, Mexico, the Netherlands, New Zealand, Norway, Singapore, Spain, Sweden, Switzerland, the United Kingdom and the United States. 

The device is priced at $199 in the US, but you can also check local pricing in other markets via this page on the Microsoft site. According to the Microsoft Store, it will be released on July 15, 2014, at which time Microsoft says it will release a public beta of the new Software Development Kit 2.0. 

The company also warns that its initial stocks of sensors are limited, and that once the pre-order inventory has been exhausted, those wishing to purchase the device will have to wait until later this year, when the device will go on general sale. 

image via Microsoft

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Microsoft depress me these days. They're such a frustrating company to follow.

Apple just gave a blow-out WWDC where they showed off some incredible software and generated some real excitement about their upcoming software products. These were new and very compelling features.

Here we have Microsoft, which as a company primarily focuses on software, with an amazing opportunity to announce the same functionality on Windows 8.1 with Kinect as on Xbox One and they completely blow it. This would have generated real, and much needed, excitement for Windows 8.1.

At the very least announce Skype support!

But no, we did not focus enough of our own resources to make any of this happen so we're announcing our most innovative product in years as a 'dev focused' only piece of hardware for Windows, for now.

Pathetic. Microsoft need to WAKE UP. Nadella get these people moving. This is a missed opportunity at a much needed time for Microsoft.

"Apple just gave a blow-out WWDC where they showed off some incredible software"... More like dated 2007 software packed into OSX, nothing more!

Bunch of clueless commentors in this comment section. Kinect for Windows is not for consumers, MS isn't looking for wide scale adoption. It's for development purposes, that's all.

I am the biggest Xbox One fan, but as far as Gestures are concerned they are totally useless, and poorly implemented, stunningly so, on Xbox One.

Love the voice control, and the recognition stuff. Look forward to the unrealized potential of gestures. I think the Ping Pong game is spectacular, but that was years ago now.

How does it connect to the PC? USB?

Can it be used as a security camera with the infrared? I would like to hook up a bunch of Kinects to monitor things.

Enron said,
How does it connect to the PC? USB?

Can it be used as a security camera with the infrared? I would like to hook up a bunch of Kinects to monitor things.


If you want to use the SDK to integrate it into a full fledged security suite then sure, why not?
It's not like they cripple the hardware when attaching to PC

deadonthefloor said,

If you want to use the SDK to integrate it into a full fledged security suite then sure, why not?
It's not like they cripple the hardware when attaching to PC

Do you know what security suites would be compatible with Kinect?

Considering the usefulness of Kinect now in doubt because of The XBOX about face I don't see this doing much.

Pretty crazy pricing really.

I wonder if there will be an adapter? Since you can pick up the XB1 kinect for £20 over here.

Brian M. said,
Pretty crazy pricing really.

I wonder if there will be an adapter? Since you can pick up the XB1 kinect for £20 over here.


The pricing is not crazy. It includes commercial usage rights.

basically, instead of asking developers to pay for the SDK, and professionals to pay for each use of the Kinect in a real world business deployment, Microsoft has decided to incluse this licensing cost in the hardware itself.

they have explained it when the SDK of the 1st Kinect was still in beta and that people were asking why Kinect for Windows was twice as expensive as Kinect for xbox360.
their answer was that Kinect for 360 was not licensed for use with the RTM version of the SDK.

Though to do that I would think they'll eventually have to start licensing the Kinect technology. I can't see third parties will start bundling Kinects with everything - particularly for things like all-in-one PCs.

I suspect this gives us a pretty good indication of where things will be going with Windows 9 and the next iterations of WinRT.

They want developers to explore applications of it now but they will aim to integrate it with Windows just as they have Xbox One.

Are people really going to buy it? What utility does an average gamer have or consumer for that matter? People who have Xbox One barely use besides basic stuff like voice commands, gestures etc.

StandingInAlley said,
Are people really going to buy it? What utility does an average gamer have or consumer for that matter? People who have Xbox One barely use besides basic stuff like voice commands, gestures etc.

Yep, it's used a lot in ghost hunting now...... yep you read that right...

It's excellent for research purposes, like augmented reality. You can reconstruct your room with a few of these Kinects and walk around it while interacting with virtual objects.

For the average consumer, it's just a cool utility. It'll all depend on the apps written for it.

StandingInAlley said,
Are people really going to buy it? What utility does an average gamer have or consumer for that matter? People who have Xbox One barely use besides basic stuff like voice commands, gestures etc.
Kinect for Windows has never been all about gaming... haven't you seen all the other incredible news-worthy things people have done with the first hardware?

That's pretty expensive seeing as how they took it out of the Xbox one packaging and took off a hundred bucks off the x1's price tag.

That's precisely what I was thinking, too. This thing is $100 over priced.

How many markets will Microsoft's pricing model keep them out of? Dumb.

Most of the people who will be purchasing Kinect for Windows are not going to use it for gaming at all.

It's a set of very advanced sensors and APIs in a great consumer package, ready for mass adoptation in any field. Just think of all the potentials. Just look at existing projects for the lesser Kinect 1, Kinect 2 will only make them much better.

Except for the fact the hardware itself would be about $100, failing to understand that the software development has an impact on price as well.

Hambone72 said,
That's precisely what I was thinking, too. This thing is $100 over priced.

How many markets will Microsoft's pricing model keep them out of? Dumb.

Well, it's not as simple as that. Taking it out doesn't mean that's the cost of the unit. You don't know how much MS is paying for those units. Also, companies release things at a slightly inflated price point all the time. It gives them room to discount once sales flatten or they need to move stock. Even if they reduce manufacturing costs they still need to make a profit. I'm pretty sure you'll be able to find it for cheaper online somewhere.

There is lot more to it than raw hardware cost (Although you get a powersupply that's missing from the Xbox One edition).

You got driver support and a SDK that will hopefully get updated sometimes, cost of maintaining a website/traffic. Worldwide logistics, lower number of units manufactured and a lot more.

You go ahead and design an alternative version, ready for mass market for cheaper than this, just know that most people are not willing to solder the components together themselves.

Hambone72 said,
That's precisely what I was thinking, too. This thing is $100 over priced.

How many markets will Microsoft's pricing model keep them out of? Dumb.


The pricing includes commercial usage rights.

basically, instead of asking developers to pay for the SDK, and professionals to pay for each use of the Kinect in a real world business deployment, Microsoft has decided to incluse this licensing cost in the hardware itself.

they have explained it when the SDK of the 1st Kinect was still in beta and that people were asking why Kinect for Windows was twice as expensive as Kinect for xbox360.
their answer was that Kinect for 360 was not licensed for use with the RTM version of the SDK

As people have been saying, XB1 didn't receive a price cut. It in fact was a price INCREASE on the console itself. It's just that they're no longer bundling Kinect which brought the total price down a little.

Hambone72 said,
That's precisely what I was thinking, too. This thing is $100 over priced.

How many markets will Microsoft's pricing model keep them out of? Dumb.

No, it's more like $50 overpriced and the standalone xbox one is $50 overpriced too.