MICROSOFT IS attempting to recruit a physics-experienced coder for its DirectX team, in an attempt to add what it calls, "great leap forwards in the way game developers think about integrating physics into their engines" to its application interface. It could be argued that any addition to its SDK could purely be based around adding simple physics, running via a system's traditional CPU, to further enhance Microsoft's rapidly growing DirectX /XNA portfolio for game developers. However, the job spec specifically states that the post entails work, "that is optimized for the GPU", meaning that Microsoft may be aiming to displace the current players within the burgeoning GPU-based physics API/SDK market.
- 'At least 10 killed' in college shooting in Oregon in Real World Issues
- MS Exchange DL in Microsoft Windows Support
- Universal apps from Facebook and Instagram coming to Windows 10 in Front Page News
- what is this ... in Microsoft Windows Support
- HoloLens Development Edition costs $3,000, coming in Q1 2016 in Front Page News
- How to access Microsoft's Windows 10 Devices event livestream, and what time in Front Page News
- Windows 10 is now running on 110 million devices in Front Page News
- Google ordered to unbundle features from Android in Russia in Front Page News
Please enter your reason for reporting this comment.
The following codes can be used in comments.