MICROSOFT IS attempting to recruit a physics-experienced coder for its DirectX team, in an attempt to add what it calls, "great leap forwards in the way game developers think about integrating physics into their engines" to its application interface. It could be argued that any addition to its SDK could purely be based around adding simple physics, running via a system's traditional CPU, to further enhance Microsoft's rapidly growing DirectX /XNA portfolio for game developers. However, the job spec specifically states that the post entails work, "that is optimized for the GPU", meaning that Microsoft may be aiming to displace the current players within the burgeoning GPU-based physics API/SDK market.
- Can't reply to any topics (can't even type in this one in Site Forum Issues
- Printer printing blurry - but always has? (Also cheap printer recommend..?) in Hardware Hangout
- Dark horse among Dropbox, Google Drive, Box, Copy and the like in The Hobby Corner
- Alleged renders of the cancelled Nokia/Microsoft Mercury surface online in Front Page News
- qBittorrent 3.3 in Front Page News
- University Students Comforted with Counseling after Seeing Confederate Flag on Laptop in Real World Issues
- Welcome to Neowin Forums on 4.1! in Site Forum Issues
- Official Religion Thread III in Real World Issues
Please enter your reason for reporting this comment.
The following codes can be used in comments.