When Microsoft launches the Xbox One console sometime in November, it will not only include a new headset, it will add its own version of the Skype chat client to its operating system. Today, Microsoft offered up some more information on how the audio has been improved in the Xbox One in its voice chat features.
The Xbox Wire website claims that the use of the same audio codec that was developed for Skype, along with dedicated audio processing, will be a major reason why chatting with your friends on the Xbox One should be much better than on the Xbox 360. Microsoft even offered a sample of how voice chat sounds on both consoles for comparison:
Microsoft adds that the expansion port for the Xbox One's controller will also help with voice chat because it will transfer data between the controller and the console faster compared to the Xbox 360. It states:
Combined with Skype’s audio codec, this enables crystal-clear digital audio with the Xbox One Chat Headset, both capturing and rendering speech at 24 KHz PCM, which is triple the rendering sample rate and a 50 percent capture rate improvement over Xbox 360 headsets.
Voice chat on the Xbox One will require signing into Xbox Live, while in-game chat and the use of Skype will also require a paid Xbox Live Gold subscription.