Microsoft: Xbox One is either 3x or 10x as powerful as Xbox 360

Microsoft’s Xbox One console has been the center of a lot of conversations lately because of the DRM policies that Microsoft has been introducing. While some of the concerns around DRM are legitimate, Microsoft is also trying to introduce new features that make the DRM seem not as restrictive as first thought.

But what about horsepower? We know that the guts of the Xbox One are all new and will be considerably more powerful than current gen devices, but the exact figure has been a bit of a mystery. On Late Night with Jimmy Fallon, Phil Spencer, who is the head of Microsoft’s Game Studio, said that the console is 3x the power of the Xbox 360.

But, Spencer then took to Twitter to correct that statement saying that the console is up to 10x as powerful, when talking about local power.

Microsoft has been all over the charts on how much more powerful the Xbox One is over the Xbox 360, and while it’s purely a numbers game with no tangible value, the company should try to keep its story straight on how big of a leap the processing power jump is from the Xbox 360 to the Xbox One. The company recently stated that the console is up to 40x as powerful as the Xbox 360 when using the cloud, which seems like the marketing team got behind the numbers, but it's a number Microsoft did say to the public.

The video posted above also has some gameplay from Forza 5 and Killer Instinct, both of which will be available on the Xbox One. While only a brief demo was shown of Forza 5, it does show the high caliber of detail we can expect in the next generation consoles.

Source: YouTube | Via: Craveonline

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"Power of the Cloud" is just a silly term to impress the casual "gamers". Digital Foundry explained why it's all PR and means fk all in terms of processing, not to mention boosting it from 8x to 40x more powerful.

Whoever believes MS' PR move must be smoking the good stuff.

SiCKX said,
"Power of the Cloud" is just a silly term to impress the casual "gamers". Digital Foundry explained why it's all PR and means fk all in terms of processing, not to mention boosting it from 8x to 40x more powerful.

Whoever believes MS' PR move must be smoking the good stuff.


Every time MS is doubted... They deliver...
I'm not sure how cloud computing will translate in the gaming world...
But MS wouldn't of done this for nothing...

Showan said,


Every time MS is doubted... They deliver...
I'm not sure how cloud computing will translate in the gaming world...
But MS wouldn't of done this for nothing...


Windows Phone, Xbox One and Windows 8 don't exactly deliver.

Why does any of this matter ? If the games are fun then who really cares seriously what's with all this . Here is a hard fact . Games on next gen will look a little better. Now go play

pc master race reporting in. what's going on? oh, the XB1 and PS4 are little harmless toys with low res graphics and textures. Why are you guys debating it.

PC master race signing out.

People are just all over the place with their information (including MS reps, when trying to explain it)...

This dedicated cloud that MS setup, is one of the smartest things they could have done...
This "Gimmick" won't see its value until I say, maybe year 3 into the Xbox 1 lifespan...

And those who complain that they only have a 6mbps connection... Trust me when i tell you, it will be enough, because the calculations being sent back and forth won't be bandwith hogging...because the calculations are already being pre-calculated on both ends...

Sure the things you are seeing now, don't seem like the "Cloud" is worth it... Thats because no one has tried something this risky... NOT EVEN PC GAMING...

STEAM, MMO's, Even things like our US government Networkings, have all inspired this...

I had to do a little reading up on this (and I work in IT), to see how it would even work in the Gaming world...

And this is a VERY SMART MOVE BY MS....

It could be 1000x faster and I still wouldnt buy it. I dont care how shiny the toy is, I am not putting a Kinect in my home, and I am NOT buying into Microsofts DRM scheme!

I wish they would just give a solid, factual number of the compute power of the GPU. If it was really 10x it would be significantly more powerful than the PS4, but the rumor going around is the PS4 is 50% faster.

Go to Anandtech.com or another tech site, there are numbers there. 1.2Gflops/sec on the Xbone, 1.78Gflops/sec on the PS4. And the PS4 CAN do the whole "cloud computing" trick too...dont be deceived by marketing fluff, it's not a unique trick to the Xbone!

John Nemesh said,
Go to Anandtech.com or another tech site, there are numbers there. 1.2Gflops/sec on the Xbone, 1.78Gflops/sec on the PS4. And the PS4 CAN do the whole "cloud computing" trick too...dont be deceived by marketing fluff, it's not a unique trick to the Xbone!

That information is based on rumored clock rate. I'd rather have numbers directly from MS than rumored information from a third party.

John Nemesh said,
Go to Anandtech.com or another tech site, there are numbers there. 1.2Gflops/sec on the Xbone, 1.78Gflops/sec on the PS4. And the PS4 CAN do the whole "cloud computing" trick too...dont be deceived by marketing fluff, it's not a unique trick to the Xbone!

Arrogance and fanboyism.

The PS4 can't cloud compute in the slightest, comparing Azure to Gaiki is like chalk and cheese.

Also, there's never been any concrete numbers regarding the Xbox GPU. Remember how the PS4 RAM got up'd before release? That could easily happen with the X1 aswell.

Going there again, aren't we? Even when great designers like Hideo Kojima today say that the difference is small and the strongest console never won a console generation, you still persist in the same numbers BS.
MS has a more complicated architecture, but in raw performance the difference with the PS4 isn't nearly as large as you PS fans claim it to be. Sorry to burst your bubble.
http://www.dualshockers.com/20...-with-xbox-one-and-cameras/

John Nemesh said,
Go to Anandtech.com or another tech site, there are numbers there. 1.2Gflops/sec on the Xbone, 1.78Gflops/sec on the PS4. And the PS4 CAN do the whole "cloud computing" trick too...dont be deceived by marketing fluff, it's not a unique trick to the Xbone!

Yeah... lets see Sony compete MS and their Azure services. Just go watch the tech ed videos and see the stuff they can do. I think we'll be seeing some nice stuff coming down the road for X1. The one thing MS knows how to do right is cloud services.

I post this in another thread but I'll repeat it.

CPU and GPU use the fastest input/output available on hardware, and now Microsoft pretends it can send the same instructions to a server over WAN, execute them, send them back to your Xbox over WAN, and tells you this method has better performance. It's just completely absurd.

And then you have many Xbox One fans believing this and use it as their primary argument why the Xbox One will be better in bringing you the "next gen" and why the PS4 isn't.

I post this in another thread but I'll repeat it.

You might want to stop... it's really embarrassing. It's really obvious you don't know enough to know what you don't know.

We read your misinformation the first time. How about you read the post that corrected you so that 50 more of us don't have to waste our time trying to educate you about how server technology works.

ModernMech said,

You might want to stop... it's really embarrassing. It's really obvious you don't know enough to know what you don't know.

Actually, he is correct. You have an ORDER OF MAGNITUDE greater latency pushing data over a WAN connection than processing locally. There are only certain situations where this "cloud" trick can help out. And it WONT be easy, or cheap, for the developers to implement.

John Nemesh said,

Actually, he is correct. You have an ORDER OF MAGNITUDE greater latency pushing data over a WAN connection than processing locally. There are only certain situations where this "cloud" trick can help out. And it WONT be easy, or cheap, for the developers to implement.

You're wrong. Have you seen the API's which make this happen on the X1 and how it fits in? Then if not, you have no idea how complicated this is to implement on a console. It creates another way to think, that necessarily isn't as hard, considering you don't have to think about how those tasks are handled locally since they're off in the cloud.

There are many situations for this. A good example would be GTA. Do you think all those pedestrians need to be processed real-time? Nope. They can be calculated in the cloud and sent back down without a real effect to the game. That means the X1 doesn't even have to think about those calculations. Lighting in complicated scenes/backdrops which don't change is also a very good example.

John Nemesh said,

Actually, he is correct. You have an ORDER OF MAGNITUDE greater latency pushing data over a WAN connection than processing locally. There are only certain situations where this "cloud" trick can help out. And it WONT be easy, or cheap, for the developers to implement.

He is correct about latency but that completely misses the point. If the task you want to farm off to a cluster is latency agnostic, then I will *gladly* trade an order of magnitude increase in latency for an order of magnitude decrease in compute time.

For instance in theory, if I need to compute the motion for 100,000,000 particles falling from the sky, it will take forever locally on the Xbox. However, I can just package the initial states of the particles in a nice packet, send it to a compute farm which would do the motion planning in parallel, then send back the result in a packet which the Xbox would render locally. Even an entire ten seconds of latency would not matter in this scenario, because the Xbox couldn't do it churning for an entire day with the on-board computing power.

These "certain situations" you say the cloud would help with are the class of problems that are not real-time dependent or sensitive to latencey. This is a very very broad class of problem, and not a niche as you try to make it out to be.

Edited by ModernMech, Jun 18 2013, 4:02pm :

All companies have... big deal. People who post crap like that are just immature bullies that either have nothing else better to do and/or simply seeking attention.

Mikeffer said,

Bunch of kids

The awesome thing is that none of those ascii finger generating crybabies will be on Xbox One. I'll gladly pay $100 extra for a better online community.

Enron said,

The awesome thing is that none of those ascii finger generating crybabies will be on Xbox One. I'll gladly pay $100 extra for a better online community.

Amen to that, i'm being drawn to the XB1 more and more everyday.

The major disadvantage with relying so much on the cloud for computing is, losing or having a bad internet connection. A person will need a very good internet connection to be doing so many things that rely on the cloud constantly. Things outside of your house can affect you internet connection too like heat, storms, maintenence, etc. I dont think relying on the cloud is a good thing.

Processes offloaded to the cloud won't need good latency or a high data rate. People already use the internet constantly while gaming for processes that do need a good latency (multiplayer gaming). Is Far Cry 3 a worse off for having online multiplayer? No it's only better, there is no disadvantage.

Sounds like XB1 will be good for pushing high speed internet adoption. I've been sitting on my hands, not upgrading to FiOS Quantum which doubles your internet speed for only $10 a month. I just couldn't think of a reason or purpose for me to have faster internet. When XB1 comes out I will upgrade.

Must be nice to have that option. I wish I could get faster internet. Right now my 6Mbps DSL connection is as fast as I can get right now since Comcast refuses to come out to my neighborhood (relatively new neighborhood that's about 2 1/2 to 3yrs old) and provide service. Still waiting on AT&T to bring u-verse here too.

IceBreakerG said,
Must be nice to have that option. I wish I could get faster internet. Right now my 6Mbps DSL connection is as fast as I can get right now since Comcast refuses to come out to my neighborhood (relatively new neighborhood that's about 2 1/2 to 3yrs old) and provide service. Still waiting on AT&T to bring u-verse here too.

Same problem here. You might not get the option of uverse however. Was speaking to a AT&T technician yesterday (as my DSL was down) and he was saying uverse needs old fashioned copper wiring for the "last mile" from the junction box to your house. My neighborhood is pure fiber, all the way. So he was saying I won't be able to get uverse. Apparently AT&T are working on an update which would allow a fiber "last mile" but no ETA on that yet.

M_Lyons10 said,
Microsoft's XBox team REALLY needs to get their stuff together... This is embarrassing...

How is this embarrasing? Xbox is future-proof and stuffed with cool features. I don't get it.

yeah you really dont get it. You are falling for all the anti-consumer schemes that "the future" is bringing. That's fine you like paying $500 for a console and then rent your games for retail price, but thank goodness not everyone thinks like you.

0sit0 said,
yeah you really dont get it. You are falling for all the anti-consumer schemes that "the future" is bringing. That's fine you like paying $500 for a console and then rent your games for retail price, but thank goodness not everyone thinks like you.

i don't get how people like you can walk and breath at the same time, do i rent the games i own on steam?

we were talking about Xbox... not Steam and you are the one who doesn't get how people like me get to walk and breathe (not breath) at the same time? oh the irony...

MS : Do you remember the demos that we show at the E3 where we used PC instead of real console, well, now we are saying that this new console is 3x - 10x more powerful than the current xbox360. Trust us.

And yet ALL the other demos at e3 were done on devkits. http://www.eurogamer.net/artic...ndry-hands-on-with-xbox-one
-
also from escapistmagazine:

Update: Several Xbox One developers have come out and confirmed that their titles were most assuredly running on actual Xbox One dev kits. Apparently, only a single title: Lococycle, was running on a PC because it had not been ported to Xbox One yet, and the decision was made by the dev team, not Microsoft.

Edited by kaotic, Jun 18 2013, 2:32pm :

And the irony is that Loco Cycle is the least graphically impressive Xbox game at E3. So apparently using a PC with Nvidia graphics is a downgrade from XB1. That game looked like a PS2 game.

this is a bit offtopic(ish) but I read somewhere that BF4 multiplayer on the "next gen consoles" is 60FPS @720p upscaled to 1080p, is that true?

If so, not very "next gen" really is it? (im not trying to start a flamefest) Ive been playing battlefield titles at 1080p 60fps since BF Vietnam on Pc

minster11 said,
With power of the cloud at 40 times. Wouldn't that number knocked Sony PS4 speed down?

A lot of these people don't believe in the "cloud." I assume they rather produce their own electrical power at home rather than tap into an electrical grid. What if the power plant explodes!

AWilliams87 said,

A lot of these people don't believe in the "cloud." I assume they rather produce their own electrical power at home rather than tap into an electrical grid. What if the power plant explodes!

Yeah, a lot of people don't seem to get it... They treat The Cloud like it's some sort of voodoo or something. LOL

Not that Microsoft has done anywhere near a competent job explaining this to people...

AWilliams87 said,

A lot of these people don't believe in the "cloud." I assume they rather produce their own electrical power at home rather than tap into an electrical grid. What if the power plant explodes!

Cloud service are not a magic wand. Right now, for games cloud service could be used for non-vital operation (such voice recognition) or as a remote desktop.

AWilliams87 said,

A lot of these people don't believe in the "cloud." I assume they rather produce their own electrical power at home rather than tap into an electrical grid. What if the power plant explodes!

But the power of the cloud has it's own problems. My team right now is trying to figure out what is causing some random intermittent lag time with an application at a location we support. The kicker is that some users experience it while at the same exact time other users at the same location don't.

What's causing it?

Bad switch? Network congestion throughout the network? Network congestion through one switch? Bug in the code? Bug in the code only affecting certain users part of one or more user groups? Issue in the local machines of the users? Are the users using a local machine running the same OS? Or with a certain MS Update?

Long story short, while the cloud does have advantage, people's experience with it will vary and more than likely vary widely. Perhaps even if they live next door to each other.

edit: BTW... wrote this post in a past tense manner. The issue ended up being a bad network switch. So, in relation to the XBox One, you're friend two blocks away may see awesome game play advantages, while in your house your wondering what the hell is up, and it might end up being because your internet routes through a different CO that has been water damaged and your ISP is dragging their feet on repairing it.

Condere said,
But the power of the cloud has it's own problems...

Your post was a very long way of saying something quite obvious: if you don't have a solid internet connection then you're not going to have a good internet experience.

AWilliams87 said,

A lot of these people don't believe in the "cloud." I assume they rather produce their own electrical power at home rather than tap into an electrical grid. What if the power plant explodes!

That's because it's bull ****. It's a marketing gimmick. CPU and GPU use the fastest IO available on hardware, and now Microsoft pretends it can send the same instructions to a server over WAN, execute them, send them back to your Xbox over WAN, and tells you this method has better performance. It's just completely absurd.

it can send the same instructions to a server over WAN, execute them, send them back to your Xbox over WAN, and tells you this method has better performance.

Sorry, you're quite ignorant. One of those steps you outlined has a significant performance gain over doing the task locally. Here's a hint, I bolded it for you. As long as the task is not real-time, you can package the data real nice, send it to a compute farm to process, and send back a simple instruction. Especially if the task is parallelizable, a compute farm could process it several orders of magnitude faster than your local console, despite the faster local IO.

Examples abound:
Rendering a complex scene. Thing light shining through a tree with translucent leaves, trees blowing in the wind, snow, realistic water in rivers, wildlife. Or think a busy city scene with cars, pedestrians, etc.

NPC AI. Complex AI behaviors can be computed in the cloud, with a processor for each NPC. Then real-time NPC interactions with the player can be computed locally.

Massive crowed motion planning. Think of a huge battle scene. You can plan the motion of each fighter in the cloud, so that the battle is dynamic every time. Then render it locally.

I can go on and on. Seriously, brushing this off as a bull**** marketing gimmick just shows you have absolutely no understanding of the underlying technologies and/or you have no imagination or vision.

MindTrickz said,

That's because it's bull ****. It's a marketing gimmick. CPU and GPU use the fastest IO available on hardware, and now Microsoft pretends it can send the same instructions to a server over WAN, execute them, send them back to your Xbox over WAN, and tells you this method has better performance. It's just completely absurd.

Is it really? Pretty sure it's you i told to do some reading up on it. The term 'Cloud computing' makes me shudder but what it actually is, is extremely powerful.

I'll refer you to the front page news regarding fortune 500 companies and Azure to see the potential that can be tapped in to.

minster11 said,
With power of the cloud at 40 times. Wouldn't that number knocked Sony PS4 speed down?

Contrary to MS marketing the cloud is not a Xbox One exclusive. Microsoft made a version of Azure for Xbox Live which it offers to Xbox One game developers but this custom cloud version was necessary only because of the "walled garden" nature of Xbox Live. Nothing prevents a Playstation 4 (or even PS3) developer from making a game that utilizes any public cloud architecture (including Microsoft's own public Azure cloud) since PSN runs on top of the public internet instead of as a "walled garden".

Asmodai said,

Contrary to MS marketing the cloud is not a Xbox One exclusive. Microsoft made a version of Azure for Xbox Live which it offers to Xbox One game developers but this custom cloud version was necessary only because of the "walled garden" nature of Xbox Live. Nothing prevents a Playstation 4 (or even PS3) developer from making a game that utilizes any public cloud architecture (including Microsoft's own public Azure cloud) since PSN runs on top of the public internet instead of as a "walled garden".

Are you kidding me? Do you understand the size of the infrastructure globally to make this happen?

I wish people with no technical knowledge would stop slamming this. Regarding gaming, its a massive massive step. Locally, the PS4 may have power but with the X1 offloading AI and elements which can handle a 100ms~ latency means the X1 can concentrate on things which need to render each frame. We're talking double figures power boost, like Phil is saying.

JonnyLH said,
Locally, the PS4 may have power but with the X1 offloading AI and elements which can handle a 100ms~ latency means the X1 can concentrate on things which need to render each frame. We're talking double figures power boost, like Phil is saying.

Nothing stops a PS4 game developer from making a cloud based server on Microsoft's Azure or Amazon's cloud or any other public cloud services provider. Then that developer's PS4 game can offload AI and other elements just like an Xbone can. The cloud isn't an Xbox One exclusive, the PS4 could use cloud services if a developer chooses to implement them, there is nothing preventing that.

Asmodai said,

Nothing stops a PS4 game developer from making a cloud based server on Microsoft's Azure or Amazon's cloud or any other public cloud services provider. Then that developer's PS4 game can offload AI and other elements just like an Xbone can. The cloud isn't an Xbox One exclusive, the PS4 could use cloud services if a developer chooses to implement them, there is nothing preventing that.

That is a fair comment, but its totally out of scope to do just for one game or development team due to the cost and resources. Its alot more complicated than "any other public cloud services provider". The fact is, its only MS and Azure which has the power to pull this off. Its why Azure is so critically accepted.

Asmodai said,

Nothing stops a PS4 game developer from making a cloud based server on Microsoft's Azure or Amazon's cloud or any other public cloud services provider.

There's a lot to be said for when a console is designed with the cloud and internet connectivity as a forethought as with the Xbox one, and when it is just an afterthought in the scenario you describe. From the outset, Microsoft has told us the Xbox is designed to be connected to the internet as a requirement, and anyone playing on the Xbox will have to be aware of this design choice.

Thus a developer knows that every Xbox is connected to the internet, and he'll be more likely to leverage cloud power. It's the same deal with the Kinect; by bundling it and requiring it to be connected, Microsoft has assured developers that a kinect will be present on every Xbox sold, and they will therefore be more likely to develop for it.

PS4 on the other hand is more like a PS3.5, where PS Move, PS Eye, and cloud gaming are all grey areas. This will lead to a situation where a game on Xbox will feature voice control, motion control, emotion recognition, and enhancement through cloud connectivity; while the PS4 port will be a plain vanilla game like any other from the last decade.

JonnyLH said,

That is a fair comment, but its totally out of scope to do just for one game or development team due to the cost and resources. Its alot more complicated than "any other public cloud services provider". The fact is, its only MS and Azure which has the power to pull this off. Its why Azure is so critically accepted.

Are you seriously trying to tell me that Amazon's EC2 doesn't have the power to host a cloud game server implementation, just as one example? Little indie devs may not be able to use it (although the PC version of Minecraft actually does use Amazon's EC2) but EA for example could set up a cloud implementation on the public Azure or Amazon's EC2 or some other provider or heck EA could even make their own cloud that was used by say all the EA's Ignite engine based games.

ModernMech said,

Thus a developer knows that every Xbox is connected to the internet, and he'll be more likely to leverage cloud power. It's the same deal with the Kinect; by bundling it and requiring it to be connected, Microsoft has assured developers that a kinect will be present on every Xbox sold, and they will therefore be more likely to develop for it.

That's a nice theory and while MS may use the cloud heavily in first party games most third party games are going to end up being multi-platform so 3rd parties are unlikely to heavily rely on features posses only by a single platform.

I suspect the Xbox Live cloud will be used heavily but it will be used primarily by 3rd parties to compensate for the fact that it's difficult, if not impossible, for developers to run dedicated servers for their games in MS's walled garden. On the other hand since developers can run dedicated servers for PS3/4 games there is no such need.

The key point here isn't that PS4 is just easy to develop cloud based games on. Maybe the Xbox One is a lot easier. My issue is that most of these articles seem to act like ONLY the Xbox One is capable of cloud based games at all and that is simply untrue. How much 3rd parties will even care for cloud based services, beyond using them as a stand-in for Xbox Lives lack of dedicated server support, remains to be seen.

Asmodai said,
How much 3rd parties will even care for cloud based services, beyond using them as a stand-in for Xbox Lives lack of dedicated server support, remains to be seen.

Sure, remains to be seen. But I think it's pretty obvious that the desired complexity of today's games is far outpacing the capabilities of our gaming machines.

My prediction? Five years from now there will be a stark contrast between games which are 100% local, and games which are cloud connected, and gamers will demand the cloud connected experience. Any AAA game that doesn't release with cloud augmentation will be dogfood.

Microsoft is anticipating this and positioning the Xbox One to fully embrace this future. Sony is on the fence between next gen and last gen, and it shows.

Asmodai said,
Amazon's EC2

Not for the price of Azure.
Microsoft offer compute for premiere titles at no cost to the developer/publisher.

This is why consumers pay $5/month.

Asmodai said,

That's a nice theory and while MS may use the cloud heavily in first party games most third party games are going to end up being multi-platform so 3rd parties are unlikely to heavily rely on features posses only by a single platform.

I suspect the Xbox Live cloud will be used heavily but it will be used primarily by 3rd parties to compensate for the fact that it's difficult, if not impossible, for developers to run dedicated servers for their games in MS's walled garden. On the other hand since developers can run dedicated servers for PS3/4 games there is no such need.

The key point here isn't that PS4 is just easy to develop cloud based games on. Maybe the Xbox One is a lot easier. My issue is that most of these articles seem to act like ONLY the Xbox One is capable of cloud based games at all and that is simply untrue. How much 3rd parties will even care for cloud based services, beyond using them as a stand-in for Xbox Lives lack of dedicated server support, remains to be seen.

That part is incredibly untrue. It isn't difficult, nor impossible, to run dedicated servers for the Xbox. No game has come out that features dedicated servers only on the PS3 and not on the Xbox, or vice versa; and most games don't use them.

As Infinity Wards pointed out, the main issue with dedicated servers is cost.

EDIT: I just remembered Titanfall will use dedicated servers for all platforms they announced: PS3/4, Xbox One and 360. "We're using Microsoft's cloud compute initiative to run all our servers for it, so it's all running on dedicated servers,” EA's Craig Owens.

Edited by AWilliams87, Jun 18 2013, 6:30pm :

AWilliams87 said,
That part is incredibly untrue. It isn't difficult, nor impossible, to run dedicated servers for the Xbox. No game has come out that features dedicated servers only on the PS3 and not on the Xbox, or vice versa; and most games don't use them.

It is difficult to run a dedicated server for the xbox360 it requires you pay Microsoft to have the servers on Xbox Live which is prohibitively expensive because Xbox Live is focused on P2P servers, it's also a pain to update because you have to re-certify the servers each time. This has lead multi-platform games to be mostly P2P because they don't want to develop two different sets of network code. Most first party Sony titles have dedicated servers however because they couldn't care less about Microsoft's restrictions.
AWilliams87 said,

EDIT: I just remembered Titanfall will use dedicated servers for all platforms they announced: PS3/4, Xbox One and 360. "We're using Microsoft's cloud compute initiative to run all our servers for it, so it's all running on dedicated servers,” EA's Craig Owens.

Well look at that, they're using Microsoft's new cloud compute initiative to provide dedicated servers on Xbox Live... exactly like I said it would be used. Using the new cloud to provide accessible dedicated server capabilities is exactly how I see the MS cloud being used but PC and Playstation 3/4 games already had accessible dedicated server capabilities and can use cloud computing or not as they like.

scaryrobots said,
isn't titan fall only on pc and xbox1?

Yeah. I read it wrong. They're using the hosting for the Xbox and PC.

Edited by AWilliams87, Jun 18 2013, 9:23pm :

minster11 said,
With power of the cloud at 40 times. Wouldn't that number knocked Sony PS4 speed down?

Cloud is bull**** for gaming. The round trip latency is stupid high for most people. And multi-platform games just won't take advantage of it. You'll see very limited use come out of it.

I didn't. Just reinforcing it B4 the hate brigade comes in...Fallon is a horrible driver too, so let's discuss that instead...

Thief000 said,
I didn't. Just reinforcing it B4 the hate brigade comes in...Fallon is a horrible driver too, so let's discuss that instead...

ahaha, I was wondering what the hell was he doing

bdsams said,
h...how did you miss the embedded tweet at the top of this post?
h...how did you not change the title of this article after seeing the tweet?

MrHumpty said,
h...how did you not change the title of this article after seeing the tweet?

Read the article and you'll see why. It's clearly explained why the title of the article is as it is.

Makes sense that the power is scaleable depending on what is going on. No need to have all horses blasting when doing a light task like browsing in Internet Explorer... Lol

mikesingh said,
Makes sense that the power is scaleable depending on what is going on. No need to have all horses blasting when doing a light task like browsing in Internet Explorer... Lol

Agreed, but when talking about the hardware's capabilities, you should give what it is capable of. Not a different, supposedly random, number every time someone is asked... LOL