Minecraft sales rise following 1.8 update

Minecraft was first released in alpha form back in 2009 but it seems, even after nearly two years, more and more people are discovering the indie PC sandbox game. Earlier this week, the development team at Mojang released the 1.8 update to the game, otherwise known as the Adventure Update, and it seems that has caused sales of Minecraft to actually go beyond its already high sales rate.

The official Minecraft web site has confirmed that on Saturday afternoon ET, the game's total lifetime sales reached the 3.5 million unit mark. Once more, the game's official stats page shows that, again as of Saturday afternoon, well over 17,000 copies of the game have been sold in the past 24 hours. That's above its usual sales average of around 10,000 copies a day. Even that number is still astounding for a indie PC game that basically has no marketing or PR machine behind it, aside from some Twitter and Tumblr updates from the game's creator Markus "Notch" Persson.

Minecraft looks like it will break the 4 million unit sales mark sometime in late October or early November if it can keep its average daily sales around what it has been for the past year or so. In mid-November Mojang will finally bring Minecraft out of its current beta state with its last content update.  Even though the game has been for sale since its alpha version, November will be the time that Minecraft moves into its true commerical form. Mojang will celebrate that occasion by holding its first official MineCon in Las Vegas on November 18-19.

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Meh, i am one of them new customers I played the free version and thought it was bad, this new version is alot better, plus watching some tutorials on youtube helps even more!

Your article is wrong... Mojang is still going to update Minecraft after it is "released." It's just a milestone and they want the ability to say it's "final," but updates and bug fixes will still be released thereafter.

I was skeptical of the game at first but after I bought it I understood why it is so popular. You can build pretty much anything imaginable in some way in Minecraft. Other sandbox games just give you buildings to place, roads to place, etc but they don't let you build those the way you want to. It's very interesting to roam through a multiplayer world to see all the cool stuff people make. The fact that people can customize (mods, skins, etc though not officially) also helps with replaying and changing things up. There are some really good custom/adventure maps out there. Just watch some of the yogscast videos and you'll see how the game can be catchy.

Listen, for you people hung up on the graphics, you're missing the entire point of Minecraft. On another note, I'm extremely stoked over the number of people interested in sandbox gaming. It's my personal favorite kind of game and has been for years now (ala Ultima Online) and as a developer, it gives me tons of ideas of what direction(s) I would like to push any new sandbox and MMO type game. I really think open-world sandbox games like this are the way of the future. Nobody likes leveling any more and it's a cheap mechanism for getting (some) people addicted to your game.

The replay-ability of this type of game is nearly infinite.

Soulsiphon said,

The replay-ability of this type of game is nearly infinite.

Great! We'll all find out when the game looks better than a student project from the 1980's.

Adventure update? I only got to check out 1.8 for a few minutes and pretty sure I did not see adventure mode as one of the options. Maybe 1.9 will include it

jerzdawg said,
Adventure update? I only got to check out 1.8 for a few minutes and pretty sure I did not see adventure mode as one of the options. Maybe 1.9 will include it

I don't think it's a new mod. Just play survival. I think it's better to start a new world.

I might be wrong, I haven't got the time to test the new version.

jerzdawg said,
Adventure update? I only got to check out 1.8 for a few minutes and pretty sure I did not see adventure mode as one of the options. Maybe 1.9 will include it

It's not a specific mode, it is an extension of the already existing survival mode. There are strongholds that will spawn on the map that are large complexes of rooms with loot in them, kind of like lost ruins. Full changelist can be seen at http://www.minecraftwiki.net/wiki/Version_history#B1.8

halcyoncmdr said,

It's not a specific mode, it is an extension of the already existing survival mode. There are strongholds that will spawn on the map that are large complexes of rooms with loot in them, kind of like lost ruins. Full changelist can be seen at http://www.minecraftwiki.net/wiki/Version_history#B1.8

One day...Minecraft code will meet Nethack code and there will be a nerdgasm the likes of which the world has never seen. 8P

I am good for a game that looks like it came from 1995 It's strange that in this day and age, square clouds are acceptable.
Good to those people who enjoy it though

Mr Spoon said,
I am good for a game that looks like it came from 1995 It's strange that in this day and age, square clouds are acceptable.
Good to those people who enjoy it though

Fun is not only in graphics. That's why I've barely bought/played any game in over 3 years. Current games are great in graphics but very poor in gameplay, story, and are too short (gameplay time).
The only 3 games that I (rarely) play are Minecraft, Terraria and OpenTTD. None of them have crysis-like graphics but are fun.

Adrian0E said,

Fun is not only in graphics. That's why I've barely bought/played any game in over 3 years. Current games are great in graphics but very poor in gameplay, story, and are too short (gameplay time).
The only 3 games that I (rarely) play are Minecraft, Terraria and OpenTTD. None of them have crysis-like graphics but are fun.


Haha, ah OpenTTD, I used to waste months of my life on TTDLX and OpenTTD, and it's honestly the best simulation-game I've ever played.

Mr Spoon said,
I am good for a game that looks like it came from 1995 It's strange that in this day and age, square clouds are acceptable.
Good to those people who enjoy it though

How can so many people miss the point so badly?

what said,

How can so many people miss the point so badly?

Because the game looks like ASS.

I'm sorry, but even though it may have fun gameplay (and that is truly debatable given my time playing it), even Diablo 2 wasn't THIS out of date when it was released...and that massively outdated graphics game (2d/sprites/lowres/etc.) had real game(play)!

Just because Minecraft's engine underneath is a cube matrix doesn't mean the game has to look like a student project from the 1980's.

Look at Angry Birds. Simply gameplay directly stolen from Crush the Castle but with a slight graphics update and sounds to make it more "hip". Mucho dinero.

I can't imagine how successful Minecraft could become if someone spent a week upgrading it's graphics to something requiring a graphics card from the 1990's at least. 8P

excalpius said,

Because the game looks like ASS.

I'm sorry, but even though it may have fun gameplay (and that is truly debatable given my time playing it), even Diablo 2 wasn't THIS out of date when it was released...and that massively outdated graphics game (2d/sprites/lowres/etc.) had real game(play)!

Just because Minecraft's engine underneath is a cube matrix doesn't mean the game has to look like a student project from the 1980's.

Look at Angry Birds. Simply gameplay directly stolen from Crush the Castle but with a slight graphics update and sounds to make it more "hip". Mucho dinero.

I can't imagine how successful Minecraft could become if someone spent a week upgrading it's graphics to something requiring a graphics card from the 1990's at least. 8P

http://d24w6bsrhbeh9d.cloudfront.net/photo/275108_460s.jpg

Reacon said,
It's hard to fathom how much capital this made-in-spare-time gem has generated since alpha.

I still fail to understand why this 8-bit game is more popular than something like SimCity.

BetaAddict said,

I still fail to understand why this 8-bit game is more popular than something like SimCity.


Because SimCity has limits in everything - Minecraft barely has limits. Your imagination is the limit.

BetaAddict said,

I still fail to understand why this 8-bit game is more popular than something like SimCity.

Play it, and give it more than half an hour.

It opens up to creative and adventurous minds by generating a landscape that you may shape in whichever way you please. Not presets with economy and building management like SimCity, but structures and complexes limited only by your imagination and the variety of blocks you have.

In addition (especially with 1.8), the landscapes and combat dynamics to the survival mode can be thrilling. When exploring a cave system, you can never be sure whether you'll find diamond around the next corner, or a creeper ready to explode in your face. And exploring maps to find breathtaking scenery can be very fun, too.

BetaAddict said,

I still fail to understand why this 8-bit game is more popular than something like SimCity.

SimCity targets specific group of people who are no interested in coop play or fps play but only in building & simulating a city, while Minecraft has many more genres in it - it can deliver part of fps, survival, tactic feeling but as well do whatever you want, and like Yakuzing pointed out it has barely any limits.

BetaAddict said,

I still fail to understand why this 8-bit game is more popular than something like SimCity.

Well, have you tried it with a friend? It sounds like no.