Next Doom Game Announced

Kicking off the festivities at QuakeCon, id CEO Todd Hollenshead took the stage during the keynote presentation and promised he would be showing off either Rage or the previously unannounced Doom 4. So which did they actually end up showing? Well, kind of both. Before a brand new Rage video, Hollenshead officially announced "the next Doom game."

While id was not ready to spill any big details beyond a teaser, Hollenshead did promise some of the classic Doom elements: "There will be guns, blood, demons, and gibs." When one fan let out his desire for "flashlight tape" from the audience, Hollenshead joked that his Quake Live account should be banned.

Later in the keynote, after the Rage video rolled, id's John Carmack promised that the next Doom game will "look like it's built on another engine" compared to the already amazing-looking Rage. Carmack said that the Doom project will use "three times the horsepower," and as such it will run at 30 frames per second compared to Rage's 60. Both Rage and Doom will be running on the id Tech 5 engine.

Source: 1up

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I loved Doom 3 and Quake 4 and will no doubt love this game. But I will say this, the constantly refresh to the graphics of the game doesn't really increase my enjoyability of the game. Same old game play which was worked out in Quake 2/3, HL1, UT days. I'd really like to see something new. Hopefully some more interesting AI than DOOM 3. That had **** poor AI.

I also think it is sad how many of the more recent titles advertise "fully breakable worlds" as a feature that actually helps gameplay at all. The best I've seen is more of a "scripted breakable world" which is far from what is advertised.

Kinda sick of all the Doom3 haters..

The game actually had a great "old school" feeling and I look forward to ANY future installment of the series.

(Nightburn said @ #10)
Kinda sick of all the Doom3 haters..

The game actually had a great "old school" feeling and I look forward to ANY future installment of the series.

I couldnt agree more...Quake 4 kinda sucked, but Doom 3 was brilliant.

I have to say I quite enjoyed Doom III, sometimes scared the crap out of me and I loved the graphics, so I can't wait for part 4, but that's just my 2 cts. Maybe because I also enjoyed part I and II "back in the days"

Edit: Response to #5.1, replied in wrong spot.

All they need to do is put the game in the repository and the user types a command, installs the game. When they run it the first time, they enter their CD key and play away. FreeBSD ports system already supports several commercial Linux games in this way.

I don't care what the games look like, just glad to see Carmack is sticking to OpenGL for his new engines. I wish more developers who licensed the engine would take the opportunity to release Linux native binaries.

I think most commercial companies are scared of linux. Not thru loss of revenue or anything, but afraid of the community it involves. Look at how they treated nVidia over their closed source drivers. And now, with the deluge of essentially-clueless Ubuntu users that know dick-all about troubleshooting outside what is spoon-fed to them thru support forums. Lets say a game company releases an unsupported game binary that may have less-than-stellar performance on Linux, on whatever one of the 500+ distros out there, next thing you know, there is a 7,000 post thread on Slashdot about such-and-such company wanting to sabotage gaming on linux. Because they won't release the source, or they aren't helping the community, blah blah blah. Anyone who spends any time watching that community sees it happen all the time.

Honestly...why should they bother? Why should any commercial company want to deal with the headache?

(39 Thieves said @ #5.1)
I think most commercial companies are scared of linux. Not thru loss of revenue or anything, but afraid of the community it involves. Look at how they treated nVidia over their closed source drivers. And now, with the deluge of essentially-clueless Ubuntu users that know dick-all about troubleshooting outside what is spoon-fed to them thru support forums. Lets say a game company releases an unsupported game binary that may have less-than-stellar performance on Linux, on whatever one of the 500+ distros out there, next thing you know, there is a 7,000 post thread on Slashdot about such-and-such company wanting to sabotage gaming on linux. Because they won't release the source, or they aren't helping the community, blah blah blah. Anyone who spends any time watching that community sees it happen all the time.

Honestly...why should they bother? Why should any commercial company want to deal with the headache?

As much as I hate the fact that you are generalizing Linux users, your Slashdot example rings true to my ears.

aka tech demo. This is like the Unreal Tournament games... all games after the original one feels soul-less.
The must have made more money on the licensing of the game engine than on the game it self.

I don't argue on that it's a good engine, just a bad game.

Honestly, does anyone really care. Don't get me wrong, absolutley love id Software for what they have contributed to gaming. Hell, John Carmack virtually created the genre. The problem is the rehashing of the same tired titles year after year. Come on, DOOM 4. What the hell. Why not take a chance, and create something new. Here is an idea, take a page from Valve. Not only does Valve maintain their standard "bread and butter" titles such as the Half Life series (and games) and Counter Strike, but also ventures out into other areas such as the highly addictive (and highly imaginative) Team Fortress 2. I mean what does id Software have in store for next year, QUAKE 5, or maybe Return to Castle Wolfenstein AGAIN. Think most people feel the same way I do "Been there, Done that."

It is funny that id Software considered Valve their biggest competition for years (even taking subtle pokes at them in their games ... see "Valve Running" signs in DOOM 3), and then finally last year decided to begin offering their titles through Valve's Steam platform.

Just like any other long-running franchise, when does one finally decide to let it go? Everyone knows 'DOOM' - this grants id a chance to release a big ticket item. They said it will be built on 'another engine' so who knows

the new game they're working on is Rage. Doom4 is another internal project. QuakeLive is a third internal project. The new wolfensein game is being worked on by Raven. If you don't like the new games then don't buy them. A lot of people, including myself, enjoy doom and quake and welcome the newer polished versions that come out.

Same here, I dont feel the Doom series needs another addition. I mean, the storyline is pretty much closed. When you say "Doom" I think of a cheesy storyline about monsters coming out of a portal with cheap scare-tactics and a silent protagonist who fights them off in interior settings with limited visibility. Dont get me wrong, some people love this kind of gameplay, but its become too familiar, tacky and dated.

In other words I'm not interested until I hear about something new and exciting about this game.

(nvme said @ #1.2)
the new game they're working on is Rage. Doom4 is another internal project. QuakeLive is a third internal project. The new wolfensein game is being worked on by Raven. If you don't like the new games then don't buy them. A lot of people, including myself, enjoy doom and quake and welcome the newer polished versions that come out.

I thought Rage was the name of there new engine?

(SIE said @ #1.4)


I thought Rage was the name of there new engine?


"Both Rage and Doom will be running on the id Tech 5 engine. " (paragraph 3)

i hate to break it to you dude but TF was origionally a Quake 1 Mod and Valve hired the Mod Developers, and Half-Life used the Quake engine ( Modified ) as well as Quake basics


(bradsday said @ #1)
Not only does Valve maintain their standard "bread and butter" titles such as the Half Life series (and games) and Counter Strike, but also ventures out into other areas such as the highly addictive (and highly imaginative) Team Fortress 2. I mean what does id Software have in store for next year, QUAKE 5, or maybe Return to Castle Wolfenstein AGAIN. Think most people feel the same way I do "Been there, Done that."

It is funny that id Software considered Valve their biggest competition for years (even taking subtle pokes at them in their games ... see "Valve Running" signs in DOOM 3), and then finally last year decided to begin offering their titles through Valve's Steam platform.

You're missing his point, nobody cares what engine they were based on. The point is Valve makes incredibly fun, innovative games while Id has been basically rereleasing the same game over and over again for years. Doom 3's engine was great but the game itself sucked beyond measure.