Rumor: Crytek's Ryse to now be next-gen Xbox game

In 2010, Microsoft announced it would be publishing a game with the working title Codename Kingdoms, an action game that was being developed by Crytek, best known for the original Far Cry and the Crysis series of first person shooter. At E3 2011, Microsoft announced the game's official name, Ryse, and that it would be based around the Kinect motion sensing device.

Other than a few seconds of pre-rendered trailer footage and the fact that you apparently control an ancient Roman warrior in the game, very little is known about Ryse at this point. Now there are rumors that the game won't be released for the Xbox 360 after all. Instead there are signs that the game is being made for the next generation of Xbox hardware.

VG247.com reports that Ryse's senior level designer left Crytek to work at Microsoft. However, the LinkedIn profile for the level designer lists Ryse as a "X-Box Next Gen" title, rather than an Xbox 360 game. There's also a more flimsy report at NeoGAF claiming that a person who attended a lecture on CryEngine 3 overheard a Crytek rep saying that there was a "big chance" that Ryse would now be a next-gen Xbox game.

Naturally, Microsoft has already said that the company will not comment on any rumors or speculation, as they usually don't when asked about these kinds of questions. The fact that Microsoft has been nearly silent about Ryse for well over a year now would seem to suggest the game is still a long way away from being completed.

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5 Comments

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Interesting. I wonder if this means that more developers will focus on Kinect with the next-gen Xbox. One thing we can expect is amazing graphics. I hope CryENGINE 4 looks considerably better than CryENGINE 3. The jump from CryENGINE 2 to CryENGINE 3 wasn't as big as I had hoped.

Anaron said,
Interesting. I wonder if this means that more developers will focus on Kinect with the next-gen Xbox. One thing we can expect is amazing graphics. I hope CryENGINE 4 looks considerably better than CryENGINE 3. The jump from CryENGINE 2 to CryENGINE 3 wasn't as big as I had hoped.

Some people say that in some aspects CryENGINE 2 was better than CryENGINE 3 because the former was made specifically for the PC, hence pushing the boundaries with graphics... but the latter was made so it could be scaled to the consoles hence some cutbacks had to be made... Hopefully when the next generation of consoles launch it will be considerably more powerful than today's generation so that devs don't have to scale too much back when porting from PC to Console...

FoxieFoxie said,

Thanks for posting that. Learned quite a few things about Crytek. IMO, Crytek has become the new Rare on a much larger scale.

Also noticed quite a few fanboys crying cuz their favorite game went to console, and immediately dismiss it just because of that.

Looking forward to how Crysis 3 will be, even more so now that Crytek UK has experience with working with CryEngine. Loved the MP in Crysis 2, and can only hope that it gets better.

SteelToast said,

Some people say that in some aspects CryENGINE 2 was better than CryENGINE 3 because the former was made specifically for the PC, hence pushing the boundaries with graphics... but the latter was made so it could be scaled to the consoles hence some cutbacks had to be made... Hopefully when the next generation of consoles launch it will be considerably more powerful than today's generation so that devs don't have to scale too much back when porting from PC to Console...

Sure, it was more advanced in some aspects but it wasn't efficient. That's where CryENGINE 3 excelled. Crytek was forced to optimize CryENGINE 3 so that it ran well on console hardware while still maintaining that CryENGINE 2 look. I imagine CryENGINE 4 will look much better than CryENGINE 3 and I have the utmost faith that Crytek will deliver. If it'll be anything like the Samaritan demo for Unreal Engine 3, then we may just see a scaled up version of CryENGINE 3 which may not be a bad thing because there's always room for improvements in image quality.

FoxieFoxie said,
No. And thanks for posting that. It's awesome to learn about a game developer's history. I often wondered myself how Crytek went from obscurity to mass popularity with the PC crowd.