Sony failed to mention that 'Share Play' will have a time limit

Earlier this week, Sony unveiled plans for a software update that will hit the Playstation 4 this fall. The update will have a fairly notable feature that will allow gamers the option to virtually share games with friends, even if that friend doesn't own the title. 'Share Play' will also enable gamers the option to play cooperatively and just in case you hit a snag in a title, "pass" the controller off to a friend for help. While it seems like a ground-breaking feature for Playstation owners, it appears that the service will have limitations when it is officially released. 

According to GameSpot, Sony has confirmed that the 'Share Play' feature will only be available in 60 minute increments. This means that players will not be able to loan a game to a friend and have them play for hours on end undisturbed. Instead, they will have to request a title each hour, which can then be be played for multiple hours, back-to-back. In essence this does make the 'Share Play' feature a bit more tedious than previously assumed. But, since the feature won't be implemented until this fall, it gives Sony some time to make any changes that could improve the service and its offerings. 

Source: GameSpot 

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well, obviously. you cannot just share play one game to someone, and let them play till completion, then another one, and so on.

by asking your authorization every our they don't really limit your play, they make sure it is a shared play, not just giving the game away to someone.

1 hour actually seems decent. i hope you can then save the shared game exactly where it was left off.

I see your point but I think being interrupted every hour will limit the usefulness of the feature. I certainly wouldn't want to be kicked out in the middle of a game to request permission to continue sharing.

It sounds like Sony probably want to use Share Play as a taster for advertising purposes more than anything else. I think you could limit sharing without being so disruptive.

jakem1 said:
...

ohh, come one. you go out of your way to defend microsoft and pretty much called anyone else with contrary option in tomb raider case a microsoft hater.
(even though it was mostly tomb raider enthusiasts, not either console fanboys)

now you think giving your friend contols and watching him play for a whole hour is too short???

i am thinking this was designed to help your friends with places they get stuck on!
1 hour should be more then plenty.

or would you only be pleased is Sony allows anyone to just give away the game for unlimited period.

of course it can also be a taster. and advertising!
and that is normal. what is disruptive about EXTRA functionality
you are getting for free?


seems that you are the one xbox defender, that likes to complain on anything
done by Sony ... while defending and praising MS like it holier then thou.

seems a bit hypocritical on your part buddy!
complaining about sony allowing you to share a game with friends, while praising MS for limiting the game to only xbox for unknown number of month/year!

PS. How would you suggest to enable sharing without being "disruptive"?
do you actually have a reasonable suggestion???

Edited by Earthworm_Jim, Aug 16 2014, 9:58pm :

panacea said,
well, obviously. you cannot just share play one game to someone, and let them play till completion, then another one, and so on.

by asking your authorization every our they don't really limit your play, they make sure it is a shared play, not just giving the game away to someone.

1 hour actually seems decent. i hope you can then save the shared game exactly where it was left off.

Considering games can last between four to eight hours I really don't see this as a big deal. In fact it still has the potential to undermine first-hand sales. It's clearly a balancing act.

As you say, I think it's a reasonable compromise.

panacea said,
PS. How would you suggest to enable sharing without being "disruptive"?
do you actually have a reasonable suggestion???

steam did it without a time limit... drops mic, leaves stage.

Ad Man Gamer said,

steam did it without a time limit... drops mic, leaves stage.

Now where is Steam (high up) and where is console gaming (down below)

in no way i expect consoles to work the same as pc gaming (i am a pc gamer)


i was hoping for a real solutions that console makers can implement?
jacob seemed to have an idea? no?

Like any of this really matters for most users anyways. All of this uses the same gaika servers that PS Now uses and unless you live right by the datacenter or have incredible internet its pretty useless anyways. I tried using it on 50mb cable and a 12mb dsl connection and both the latency was way to bad to play anything that required any kind of quick reaction. And im assuming this will only increase the usage of the service and make it that much more unstable but maybe not. My experience was horrible.

panacea said,

ohh, come one. you go out of your way to defend microsoft and pretty much called anyone else with contrary option in tomb raider case a microsoft hater.
(even though it was mostly tomb raider enthusiasts, not either console fanboys)

now you think giving your friend contols and watching him play for a whole hour is too short???

...

I don't see what one thread has to do with another. I just think an hour is too short for the people who might really want to take advantage of Share Play. I think a two to three hour limit per day would be better than being nagged every hour.

It is more like advertising or extended Demo. If your distant friends can play your game for unlimited amount of time, it means potential loss of sale. Sony knows they cannot do anything about disc based sharing. But here they also want to let maximum people play for limited amount of time. Then bug them with In-app purchase or something similar. Tried and tested formula.

even if that friend doesn't own the title

Well why would you share a game with someone that already owns it..?

Grinch said,

Well why would you share a game with someone that already owns it..?

the idea is: so he can play through the part you are stuck on, for you, and then give the controls back to you.... without having to be at your house at that moment.

makes perfect sense. that is the idea really. sharing the playthrough of the same game.

i played quite a few games together with friends, switching the controller when someone dies or completes a level (or whatever we felt like appropriate for the current game)

now people can play like that without being in the same room.
(though i still prefer to share a game with people next to me, not somewhere else)

it will only work if everyone have good symmetric internet connection with decent upload speed, because its like a mini PS now.

its completel useless

I figured there would be a catch... Otherwise it would really eat into the profitability of multi-player enabled games... I'm still surprised the game makers are OK with this...

For the uses that Sony originally advertised this feature for 1 hour per session is very generous. They never advertised it as a 'let your friend play till completion' but more 'let your friend help you through hard bits'. It was the internet community who dreamed up grandiose dreams of letting friends stream an entire playthrough from your console:

An hour is fine. You can always reconnect.

0nyX said,
Neowin failed to understand Share Play implementation

I didn't see the release, but there is quite a difference between announcing something like this when you announce the feature and a day or so afterwards after it created a lot of buzz for you.

Why are people all happy about this and rallied against Xbox1 for wanting to implement the same or even slightly better family share program? All of you realize you'll need to be online to do it. I think both ideas are cool, but seeing that if it isn't from sony or apple then its restrictive or ###### or whatever reasons people can think to whine about.

I don't see that as an issue. I though the intention of Share Play was to ask a friend to help you out if you get stuck on particular part of a game? If it takes your friend over an hour to help you out then I think you've asked the wrong friend for help!

Also I think it will be a good feature to "sell" a game to a friend, if you're raving to them about a new game you've been playing what better way then to give them a little preview so they know what you're on about?

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