Steam reaches new peak of over 7 million concurrent users

In late October, Valve announced that its Steam game download service had reached a new high of over 65 million accounts worldwide, 10 years after the first beta client was released. Today, the number of concurrent Steam users reached a new record as well as it surpassed the 7 million mark for the first time.

The new record was reached just a few hours ago, according to Valve's own stats page, and peaked at 7,190,518 users. Part of the reason for the new surge is the ongoing Steam Autumn Sale, which launched earlier this week with big price cuts on many of the over 3,000 games in Valve's library of titles. If Valve's number of over 65 million total Steam users are correct, that means that well over 10 percent of them were logged in at once today. Steam saw the 6 million concurrent user mark broken during last year's autumn sale.

The new surge in user numbers comes as Valve is preparing to enter a new phase of its Steam service, with plans to launch its own SteamOS that can run games natively as well as stream Windows-based games to televisions. It will also work with third parties to launch Steam Machines based on the OS, along with a new Steam Controller with touchpads instead of analog sticks.

Source: Valve | Image via Valve

Report a problem with article
Previous Story

IE11 surges up in market share in latest web browser user numbers

Next Story

Xbox One can play DVD-Rs but not recordable Blu-Ray discs

37 Comments

Commenting is disabled on this article.

Been a proud member for 10 years. To think that EA once offered to buy Steam outright before they setup EA Origin is a scary thought. Thank God that Gabe told them to €$#@ @€£....

Steam has 7 Million concurrent users...

7 million = 4 million + 3 million...

... Half Life 3 confirmed!

For me, Steam bring great prices to NZ stop me pirating games. While i dont game very often, my nephews look out for the sales and dont pirate there games cause of the sales, bring cheap good prices to games has proving a great way to stop people pirating games. Well Done Steam, and looking forward to steam box!

The fact that they can have such a presence to where, when buying games off Amazon or GMG, people STILL look for and often prefer Steam keys over anything else... I think that speaks volumes for the service. I personally am a bit lazy, and don't want to have to remember what site I bought which game off from, let alone go through them just to obtain the installers.

They've done an amazing job with the product. I never thought I'd prefer my games on Steam back in 2004-2005 lol.

MorganX said,
I don't like Steam, but there is no option. I spit on Microsoft for letting Xbox for Windows fail. Losers.

(Games for Windows) failed when the perception of Vista's success failed.

The original set of technologies depended on Vista core features that didn't work on XP. (Copying them from the Xbox 360)

So when the gaming industry saw that users were not moving to Vista, they weren't going to support something that would leave their XP customers behind.

The retooled version that did run on XP gave up the performance and features that needed the newer networking, audio, video, input subsystems in Vista.

Microsoft isn't done with 'Live' on Windows, just the previous incarnation that was crap.

I actually thought GFWL from and end user standpoint was great. As is XfW. But the world isn't going to wait for MS to get it's act together. Previous GFWL titles aren't going to XfW, they're going to steam.

All the game slated for 2014 are going Steam or Origin. To breath life back in to XfW as far as games go, MS is going to have to first party publish some AAA titles for Windows 8. I'm looking forward to 3 titles in 2014 and all will be Steam/Origin: Wolfenstein: The New Order; Abe's Odyssey 'New & Tasty'; Star Wars Battlefront.

With CoD, BF4, and taking a pass, NFS: Rivals as well, XfW is on life support IMO, as far as gaming goes. The exception being tablet/phone games.

Valve and Steam have done a great service for PC gaming. Microsoft basically treated the PC like a 2nd class gaming platform (they still do, really), and PC gaming would have continued to decline were it not for the popularity that Steam gained. That clearly bothers Microsoft, and over the years they have tried to step back into the scene with half-assed approaches like Games for Windows Live and the Metro store. But they stay too focused on the Xbox to make a serious effort with PC gaming.

Chugworth said,
Valve and Steam have done a great service for PC gaming. Microsoft basically treated the PC like a 2nd class gaming platform (they still do, really), and PC gaming would have continued to decline were it not for the popularity that Steam gained. That clearly bothers Microsoft, and over the years they have tried to step back into the scene with half-assed approaches like Games for Windows Live and the Metro store. But they stay too focused on the Xbox to make a serious effort with PC gaming.

Unless I'm missing your sense of humor, this is the craziest thing I have read.

From early things like Softimage3D, and Microsoft's OpenGL work, to the creation of the VS/PS & US GPU models, to the creation of the user shader language, to the base concepts of how games render on 3D GPUs, these all come from Microsoft.

And this isn't even including DirectX and Windows itself and the development tools for gaming and on and on that Microsoft has contributed to the 3D rendering and gaming world.

Just a year back, the entire movie industry gave thanks to Microsoft for their 3D technologies that are used in virtually every CGI rendered scene from the Matrix to Avatar. (Which directly come from PC gaming and 3D rendering.)


...and yet you are telling us Microsoft doesn't care about PC gaming, even though they invented 80% of the technology that runs gaming on PCs, plus the attention to gaming performance on Windows.

It is even more silly when you realize that Steam would not exist if it wasn't for Microsoft's devotion to PC gaming.

...wow.

Since the release of Xbox, Microsoft has not made the PC a high priority for gaming. Every Xbox game release that doesn't make it to the PC (or gets a PC version lagged far behind) is a testament to this - especially when it's a game from Microsoft's own gaming division. So while they're still advancing Direct3D on the PC, they use it as little more than a testing ground for what to add into their console. The PC gaming business was dwindling, but Steam rejuvenated it. And while it still misses out on many of the console releases (thanks in part to Microsoft and Sony), the situation has been improving in recent years.

Chugworth said,
Since the release of Xbox, Microsoft has not made the PC a high priority for gaming. Every Xbox game release that doesn't make it to the PC (or gets a PC version lagged far behind) is a testament to this - especially when it's a game from Microsoft's own gaming division. So while they're still advancing Direct3D on the PC, they use it as little more than a testing ground for what to add into their console. The PC gaming business was dwindling, but Steam rejuvenated it. And while it still misses out on many of the console releases (thanks in part to Microsoft and Sony), the situation has been improving in recent years.

This makes more sense.

This is more of a debate of how Microsoft's see itself with title releases.

The Xbox team has a responsibility to get games created and published for the Xbox, there really is not an equivalent 'consumer/title' level focus at Microsoft for Windows, as they see this as developer space.

Microsoft creates the tech and platform and expects developers and distributors to fill it. Windows hasn't need a cheerleader team to get developers, as it is the fastest platform for gaming and along with the installed user base, simply gets most game developer's support.

Competing against developers is against how Microsoft saw its role in the past. Even the Windows 8 Store was never designed to compete with developers or distributors of software/games. (Although the leader of Steam isn't bright enough to understand this, and sees it as threat to his business model.)

The other game/software distributors that function like Steam are using the Windows 8 Store as a free advertising space for their Desktop games/software that they distribute.

The only push from Microsoft is in working with developers to get Modern/Store Apps produced for Windows 8.

Microsoft has had some failings, but it is also their hand-off approach of just providing the platform and development technologies that has allowed game developers an open field. This has also allowed Steam to exist and become what it is.

The failings have more to do with progressions in technology hitting to early or the Xbox team getting exclusives at the expense of Windows titles.

I have to agree that things like Halo for example should never of become an Xbox exclusive.

Just goes to show you can be a consumer champion and still make loads of money. Long live Steam, I hated you to begin with but you won me over.

It's kinda scary that Dota 2 has like 8 or 9% of all users on Steam playing it at any given time. Give or take my bad math skills.

LOC said,
It's kinda scary that Dota 2 has like 8 or 9% of all users on Steam playing it at any given time. Give or take my bad math skills.

What are you talking about? Half of that 7M are dota2 players. Without dota2, steam wouldn't have been able to break 4M concurrent by now.

I've had it down for me many times but no one really freaks out and posts articles all over the place when it has issues. They also have planned maintenance downtimes which most services try to avoid.

Spicoli said,
And they didn't even have to shut down features to keep it running.

Rewind to christmas 2012. It was down most of the day from what I'd assume was too many users and not enough servers.

In September 2012 Steam's scheduled maintenance was down longer than expected, and people started freaking out and posting articles all over the place about it. There's also countless posts from people asking if Steam is down, along with articles asking the same thing. Now you either didn't know about this, or you have selective memory so that you could take yet another pot shot at Sony.

I love steam, even after it's shaky start. I remember people thought I was crazy for wanting " all that drm". It came in handy when half of my game cd got annihilated by a room mates dog and I had to format and reinstall the OS. Just download your games again, no need to have the CD.

Tech Greek said,
I love steam, even after it's shaky start. I remember people thought I was crazy for wanting " all that drm". It came in handy when half of my game cd got annihilated by a room mates dog and I had to format and reinstall the OS. Just download your games again, no need to have the CD.

That's honestly the best part of Steam: not having to keep up with a crap ton of CDs and CD keys.

It's a digital delivery system as well in my opinion. I don't have to go to the store to buy a disc anymore and I can re-download it as many times as I want versus a CD/DVD that I have to be careful with.

I honestly hoped they were going to do this with the Games for WIndows as it would have been great but they didn't.

It is a license manager, yes.

The original reason why people hated steam when it first came out (myself included) was that it ran like complete and utter crap, windows 98 days... And they started charging for CS and DoD (which were free mods, but they stopped you joining servers unless you had valid licenses through steam).
It's matured a lot since then and vastly improved.

Heck right now I'm trying to find 3 people that way payday 2 so I can get the 4 player pack!

Spicoli said,
Is Steam really anything except a license manager? That's why they're so concerned with the Microsoft account licensing stuff in Windows 8.

License manager, store, downloader, with a few social features sprinkled on top.

n_K said,
The original reason why people hated steam when it first came out (myself included) was that it ran like complete and utter crap, windows 98 days... And they started charging for CS and DoD (which were free mods, but they stopped you joining servers unless you had valid licenses through steam).
It's matured a lot since then and vastly improved.

I remember hating Steam when it first came out because CS 1.5 ran great on my old PC at the time, and then Steam came along and CS 1.6 ran like garbage. Mind you, this was 10 years ago.
Steam itself has come along way and its great now. Although I still think the UI is fairly ugly, that's really my only complaint. Very solid otherwise.

SOOPRcow said,
They never charged for CS or DoD... unless you're talking about the "Source" remakes of both.

Yes they did. They still are.
http://store.steampowered.com/app/30/

Spicoli said,

I know what it is as I use it. The license management is the reason people use it, so that's the product. Everything else is product support.

But it's the "product support" that makes it as great as it is. No other license manager tool has even come close to this. GfWL was an abortion, Origin is slow and featureless, and UPlay is nothing BUT a license manager. The extra features are the thing that make it stand out.

Oh and the Steam sales.

Spicoli said,
I know what it is as I use it. The license management is the reason people use it, so that's the product. Everything else is product support.

Everyone has their own reason for using it. The reason I turn on Steam each and every day though isn't for the games though, but rather for the messenger alone as I keep up with friends, see who's playing what, and so forth.

Spicoli said,
Is Steam really anything except a license manager? That's why they're so concerned with the Microsoft account licensing stuff in Windows 8.

Steamworks.

Oh yes... we hated it and we loathed it. But we kept using it even though it kept crashing and restarting. But we keep using it and we keep complaining. I have ben using the beta version for most of the year which has been updated on a regular basis. I think it is more stable now than it has ever been.