Adobe Flash Player 11.5.500.80 Beta

Adobe Flash Player is the high performance, lightweight, highly expressive client runtime that delivers powerful and consistent user experiences across major operating systems, browsers, mobile phones and devices.

Installed on over 750 million Internet-connected desktops and mobile devices, Flash Player enables organizations and individuals to build and deliver great digital experiences to their end users.

  • Immersive experiences with Flash video, content and applications with full-screen mode.
  • Low-bandwidth, high-quality video with advanced compression technology.
  • High-fidelity text using the advanced text rendering engine.
  • Real-time dynamic effects with filters for Blur, DropShadow, Glow, Bevel, Gradient Glow, Gradient Bevel, Displacement Map, Convolution, and Color Matrix.
  • Innovative media compositions with 8-bit video alpha channels.
  • Blend modes, radial gradient, and stroke enhancements.
  • Additional image formats: GIF, Progressive JPEG, and PNG.

Download page: Adobe Flash Player 11.5.500.80 Beta | ~16.0 MB (Freeware)
Download: Adobe Flash Player Uninstaller 11.5 Beta | 674 KB
View: Adobe Flash Player Website | Release Notes

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11 Comments

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it_freakDude said,
Well talk about Windows 8 users being stuck on Flash 11.3

Who said so? IE Metro is the only one dependent, and that's about to change in the upcoming weeks

it_freakDude said,
Well talk about Windows 8 users being stuck on Flash 11.3
That's only for Metro IE. When Windows 8 is officially release, I assume that adobe and Microsoft will update flash on Metro IE more frequently.

I'm confused with all the android and ios info in the changelog, i thought 11.3 was the last version for android and that flash would never be released on ios?

Could we please have some indication of whether Flash updates are critical or important or recommended or optional?
I agree this is getting ridiculous. I would be happy to update to fix known exploits but not merely to fix background audio in Android (see post above) as I do not use Android and do not wish to waste time with a likely restart required.

Sheesh!! Not only is this program a basic nuisance mainly due to over usage on websites or some kind of flaw, but the updates are starting to get a little ridiculous! Yeah, I know updates are needed to fix those flaws.

How does the flash auto-update work? Does it check for updates periodically? (every when?) or everytime you fire up the browser that uses flash?

grayscale said,
How does the flash auto-update work? Does it check for updates periodically? (every when?) or everytime you fire up the browser that uses flash?

I think it does at startup... Not sure, though.

Release Feature:
Packaging multiple libraries in an ANE (iOS)
Debug stack trace in release builds of Flash Player
Statically link DRM (Desktop only)
Invoke Event enhancement (for openurl)
Multiple SWF support (iOS)

Know Issues:
Application reloading child SWF hangs or crashes sometimes when packaged in AOT mode. (3327991)
App crashes if a symbol (used from the SWC(linked externally) of the SWF) is referenced prior to loading the child SWF. (3332723)
preventDefault() is not honored for the ORIENTATION_CHANGING event on iOS. This is a behavior change from AIR 3.4 and will
remain so. (3324338)
When packaging an IPA using platformsdk option to point to the iOS 6 SDK, packaging succeeds, though, with the Exception,
“java.io.IOException: PLIST generation failed due to SAX error:org.xml.sax.saxParseException(3309675). With AIR 3.5, it is no longer
required to use platformsdk to point to iOS 6 SDK, as it is already included in the AIR SDK.
screenDPI values are different for retina and non-retina mode on iPhone 5. (3336287)
Packaging an IPA with requestedDisplayResolution as "standard" in application descriptor and using launch images
"Default-568h@2x.png" and "Default@2x.png", both the images
are showing up on iPhone 5 device. (3336456)

Fixed Issues:
Background Audio in Android doesnt work(3319954)
A full screen application cannot be developed for iPhone 5. Default-568h@2x launch image can now be used to display a full screen app
on iPhone5. (3331707)
Unable to package an application using an ANE on iOS, which doesn't not implement the finalizer function. (3321073)
Packaging fails with null pointer exception, when packaging an IPA using only the default implementation in the ANE on iOS. (3323233)
Geolocation permission dialog doesn't show up on iOS 6 device and App doesn't get listed in Settings->Privacy->Locations services.
(3296870)
Database data is wiped out for every launch on iOS Simulator. (3329307)
WIFi Debugging on iOS :Debugging on iOS does not work when network interface is chosen as "Default" for Player Target AIR3.4
(3320979)
DisplayObject fails to render when changing rotationY on iOS6 device in GPU renderMode. (3320080)
When an app having aspectRatio Landscape and autoOrients "false" is packaged with iOS 6 SDK and run on an iOS 6 device, the launch
image shows 90 degree rotation. (3321294)
If auto orients =false and aspect ratio=landscape,App launches in landscape mode but stage launches in portrait mode, on packaging
with iOS 6 SDK. (3317345)

Every time there's a link above called 'RELEASE NOTES'; it points to PDF file and contains the changes from the latest version.

I do love how the news post goes over the Flash featureset without specifically mentioning the changes in the new preview build...every time.