Blender 2.66

Blender is an integrated application that enables the creation of a broad range of 2D and 3D content. Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. Through it's open architecture, Blender provides cross-platform interoperability, extensibility, an incredibly small footprint, and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics application in the world.

Key Features:

  • Fully integrated creation suite, offering a broad range of essential tools for the creation of 3D content, including modeling, uv-mapping, texturing, rigging, skinning, animation, particle and other simulation, scripting, rendering, compositing, post-production, and game creation;
  • Cross platform, with OpenGL uniform GUI on all platforms, ready to use for all versions of Windows (98, NT, 2000, XP), Linux, OS X, FreeBSD, Irix, Sun and numerous other operating systems;
  • High quality 3D architecture enabling fast and efficient creation work-flow;
  • More than 200,000 downloads of each release (users) worldwide;
  • User community support by forums for questions, answers, and critique at http://BlenderArtists.org and news services at http://BlenderNation.com;
  • Small executable size, easy distribution.

Download: Blender 2.66 | 64-bit | 40 MB (Open Source)
View: Blender Website | Release Notes (not yet available)

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8 Comments

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Not to mention how picky it is about python versions especially with each release, and plugins breaking almost all the time.

Yes, but not OOTB.

Newcomers should be able to switch to their 'old' 3D app UI/shortcuts to help the transition. Not start by creating it ;-)

What are you guys even talking about??

You can customize blender to behave just like maya, with little or no difficulty. It's also very customizable so you could essentially set it up like just about any other package.

It's a very powerfull (free) 3D application, but the UI is horrendous. They should start to align it more with the other apps out there to get an audience.

Or build a UI/keymaps closely related to the other 3D apps for people to start using it.
I like Blender and the ideas behind it, but cannot stomach the UI and it's principles.

Everyone says that once you get used to it it's actually a very nice and powerful UI... but I just find the learning curve way to steep for me.

The thing is though, the UI is not very ergonomic and I find that it's not natural and it greatly interferes with my creative process.