Microsoft "fixing" Xbox One controller for 'Titanfall' launch

Microsoft has already announced plans to release two firmware updates for the Xbox One. One is coming later this week while another is due in early March. As it turns out, one of those software patches will include improvements for the console's controller.

According to The Verge, the update will give players more precision when playing games via the controller's analog sticks. The patch was made with input from developer Respawn Entertainment, the makers of the upcoming sci-fi shooter "Titanfall".

The game's lead designer Justin Hendry stated, "It's just fixing the controller input, really. It wasn't really where we felt it should be; it was a little overly twitchy with the current controls. Now it's fixed. We're happy with it." Microsoft would certainly love to have the gamepad work well with "Titanfall" as it is one of the most anticipated games being released for the company's newest game console.

Microsoft will release a limited edition of the Xbox One controller, featuring graphics based on "Titanfall", in time for the game's release on March 11th.

The article also says that Respawn is also working with Microsoft to improve the Xbox One's display upscaler, although specifics were not revealed. Many Xbox One games run natively at resolutions that are lower than 1080p and are upscaled to the full HD display.

Source: The Verge | Image via Microsoft

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21 Comments

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I'm glad they can do this through software so you don't have to buy a new controller. Hopefully at some point they will revise the hardware and fix the triggers though.

Geezy said,
I'm glad they can do this through software so you don't have to buy a new controller. Hopefully at some point they will revise the hardware and fix the triggers though.

they are probably fixing the hardware issue via software, namely editing the deadzones and smoothing out the sensitivity curve to avoid the shakiness problem they are describing.
So yeah, they will need to revise the hardware anyways.

Geezy said,
I'm glad they can do this through software so you don't have to buy a new controller. Hopefully at some point they will revise the hardware and fix the triggers though.

The triggers are perfect; the bumpers however are not.

I am just saying. What's next, regular mouse, razer mouse, 10 button mouse, regular keyboard, Logitech G series. Might as well update to play WOW, Eve.
MS is killing their own PC eco system.

minster11 said,
I am just saying. What's next, regular mouse, razer mouse, 10 button mouse, regular keyboard, Logitech G series. Might as well update to play WOW, Eve.
MS is killing their own PC eco system.

not really, you cannot actually play with keyboard and mouse on your living room, can you?

The need to move the console to somewhere where you can use a solid and spacious surface for your keyboard and mouse needs brings your point the other way around: "oh, Microsoft is trying to kill console gaming, sitting if front of my desktop to play games? that's so last decade"

They are just giving you more options, and that's never a bad thing.

Since they're adding keyboard and mouse support, I wonder if we'll be able to play games with it. That would be awesome; no matter how much I try FPS using a controller is just painful.

Would be okay... as long as multiplayer rooms are separated between the kbm crowd and controller crowd for competitive reasons.

DClark said,
Would be okay... as long as multiplayer rooms are separated between the kbm crowd and controller crowd for competitive reasons.

Do they separate people with racing wheels/pedals from controller people in racing games?

Enron said,

Do they separate people with racing wheels/pedals from controller people in racing games?


this.
People need to stop being so obsessive with their e-penis size and just have fun.

If you are getting steamrolled on an online game either get better yourself or get better gaming gear. Or both. Just don't go crying that you lost because the other guy had a keyboard and mouse and you only had a controller for playing a shooter.

Enron said,

Do they separate people with racing wheels/pedals from controller people in racing games?


Or pad players vs stick players for fighting games. Ideally, they'll have good matchmaking, social functionality, etc., to help tailor the experience to the players.

Besides, if you only play with friends? Hey, great!

gonchuki said,

this.
People need to stop being so obsessive with their e-penis size and just have fun.

If you are getting steamrolled on an online game either get better yourself or get better gaming gear. Or both. Just don't go crying that you lost because the other guy had a keyboard and mouse and you only had a controller for playing a shooter.


And if you suck, a keyboard and mouse won't help you against a good player using a pad. KBM isn't a cure all for bad play, bad teamwork, etc. There's more to playing games than your input.

gonchuki said,

this.
People need to stop being so obsessive with their e-penis size and just have fun.

If you are getting steamrolled on an online game either get better yourself or get better gaming gear. Or both. Just don't go crying that you lost because the other guy had a keyboard and mouse and you only had a controller for playing a shooter.

"epenis size" ? Dude, the controller is the standard input device for consoles. Mouse & keyboard vs controller is generally not a level playing field in shooters, so why would one would use a m&kb on console? Either they find the controller too difficult (get better) or they want take advantage.

It's astounding how you attempt to turn this around & blame the console player for playing with a controller...

Lamp0 said,

It's astounding how you attempt to turn this around & blame the console player for playing with a controller...

No, I'm blaming the guy that thinks casual matches need to have separate rooms for people using different input methods for "competitive reasons". At most they will enforce those rules for real life tournaments, but let's also remember that gamepad players usually have autoaim so the pad is not completely at a disadvantage, it's just different.

Heck, even on Starcraft tournaments people are allowed to bring their own keyboard and mouse from home. The input device is not the one responsible for the "unfair" advantage, that's a responsibility of each player, and as Chikairo said above if you already suck then the input method won't be your savior.

Being a good player has way more weight than the input method or even severe network lag while playing online (> 200ms).