New game engine demos offer glimpse of next gen graphics

The 2013 Game Developers Conference in San Fransisco was held this past week and, as usual, it was the place to show off some interesting demos for what PC games might look like in the future, along with next generation consoles like Sony's Playstation 4 and the still unannounced next Xbox console from Microsoft.

Epic Games showed off a new Unreal Engine 4 demo called Infiltrator at the conference. The sci-fi themed action shooter demo was run in real time in Epic's latest graphics engine, which was officially announced a year ago. Speaking of which, Epic showed a new version of the first UE4 demo, Elemental, at GDC 2013 that was running in real time on PS4 hardware. The first games that will use UE4 are scheduled to be released later this year.

Not to be outdone, Konami showed off a demo for its own in-house Fox Engine at GDC that will be used in the upcoming Metal Gear Solid 5. There are some very photo realistic effects in the demo but whether or not they will show up in the actual game remains to be seen.

Activision showed a new facial animation demo as part of a GDC 2013 presentation, with some highly realistic eye and muscle effects. Activision is using a new rendering technique for this demo but it was running in real time on current generation PC graphics cards.

Not every game demo at GDC 2013 was about making graphics look pretty. NVIDIA showed off how current generation graphics could be used to create a highly destructible environment, with lots of small particles generated with realistic physics.

Report a problem with article
Previous Story

Dell: "Uncertain adoption" of Windows 8 is part of its reason to go private

Next Story

First Windows 8 app security update release with Mail upgrade

12 Comments

Commenting is disabled on this article.

Damn, Unreal Engine 4 looks amazing. Activision's demo was decent but I wasn't too impressed with the MGS demo. The first demo of FOX Engine looked better.

Crytek is going to need an ace up their sleeve because Unreal Engine 4 looks better than CryENGINE 3 Plus.

Not sure, but I think UE4 is also allot better optimized.
The graphical power output UE engines always had on low end hardware has always been stunning.

Shadowzz said,
Not sure, but I think UE4 is also allot better optimized.
The graphical power output UE engines always had on low end hardware has always been stunning.
Unreal Engine 3 ran well on low-end hardware but we'll have to wait and see how UE4 runs. Hopefully, it'll be the least hardware-intensive next-gen engine.

It's funny 'cause you think Valve will ever stop just using Source 1

I do hope they give us a nice surprise this year with Source 2 & HL3 though. Rumors of support for more open-world scenario's for HL3 combined with new features to the engine as a whole bringing it in line with UE4/Frostbite 3 would be awesome, and if they manage it like their last engines will be ahead of it's time and upgradeable for years to come

Looking at the wireframe of the facial animation, it appears to increase geometry where required on the fly... genius!

Unreal Engine 4 and the Facial animation was the best.

MGS was good until they showed in game characters, they just don't look as good as the levels.

The nVidia demo of destruction - It's great to see this sort of destructibility becoming a possibility. I guess as it got further in though, it started to look more and more like a pile of polygons rather than rubble though, there were quite a few moments where stuff didn't seem to land quite right and appeared to be floating.

I tend to agree, the level design and detail were amazing, the characters did not seem to fit correctly. Some instances Snake looked like a giant on the landscape.

Geo-mod engine has be able to do it for years already. So the Nvidia one is nothing new. Hell with the right tweaks you could destroy the whole map (So only the structure beams would be left standing) in a 2001 year game, of course not in so much detail but the point remains. Actually I think it's safe to say the Nvidia one is even lacking compared to Geo-mod engine but that's just at looking at this video, maybe it'll get better over time.

Also the engine demos are always way ahead of the games that are actually going to built on the said engine itself. Maybe it'll change now when the new gen consoles are coming out but doubt there will be any drastic changes.

alwaysonacoffebreak said,
Geo-mod engine has be able to do it for years already. So the Nvidia one is nothing new. Hell with the right tweaks you could destroy the whole map (So only the structure beams would be left standing) in a 2001 year game, of course not in so much detail but the point remains. Actually I think it's safe to say the Nvidia one is even lacking compared to Geo-mod engine but that's just at looking at this video, maybe it'll get better over time.

Also the engine demos are always way ahead of the games that are actually going to built on the said engine itself. Maybe it'll change now when the new gen consoles are coming out but doubt there will be any drastic changes.


Not all engine games. Unreal actually releases 'flagship' games on their engines, Unreal I, II, unreal tournament 3?
Offcourse the engine continues to improve after the release of these games and they manage to squize more juice out of it later on. But they do
http://www.youtube.com/watch?v=_rylDZbuZCo
http://www.youtube.com/watch?v=Op-tys_98Ek

I certainly hope a new Unreal will be released personally
Not some quake wannebe UT, but a nice old otherworldly Unreal with dozens of hours of gameplay time in storymode.