Recommended Posts

good game, but:

stock tires on all cars are GARBAGE (crappiest wal-mart tires ever)

drivatar sucks. It uses a point based system, which sometimes makes absolutely no sense (sweepers and kinks specifically) and it doesn't actually mimic your driving style, it just uses the points to determine how well you take each kind of turn. Decent for lazy people, but I'd never personally use it

good game, but:

stock tires on all cars are GARBAGE (crappiest wal-mart tires ever)

Have you ever driven a car at speed around a course with stock tyres on? If you have then you have a basis to make that sort of comment, I personally find stock tyres are poor quality and do tend to slide a lot (in real life), being a police response driver you tend to get taught how to drive fast using this setup. So before you make a comment, try driving a car at 100+mph around a corner and see how much it does slide. :rolleyes:

ive been a GT fan all my life.. but i bought an xbox when i moved away, can this compare to the GT series? is it any good?

585894132[/snapback]

I've played all the GT games, bought a PS2 for GT3, then sold it, bought a slim PS2 for GT4... and then got an XBox for Forza :pinch:

Forza is much, much better. Not as many cars, but there's actual racing unlike in Gran Turismo. IMO, it feels a lot like TOCA 2, which I really enjoyed. Oh, and it has all the Ferrari's and Porsche's GT didn't get.

Have you ever driven a car at speed around a course with stock tyres on? If you have then you have a basis to make that sort of comment, I personally find stock tyres are poor quality and do tend to slide a lot (in real life), being a police response driver you tend to get taught how to drive fast using this setup. So before you make a comment, try driving a car at 100+mph around a corner and see how much it does slide.  :rolleyes:

585894118[/snapback]

yes, yes I have, many, many times. also if you're driving a high-end vehicle, it will have better tires on it, not the same crappy ones the ford focus for instance comes with.

Before making such a moronic comment and rolling your eyes, maybe you should wait for a response as to whether or not I have the right to make such a comment.

except for the supercars, whats wrong with stock tyres on everything else? thats the point of the upgrade system. either way, it's a great game. i bought a ps2 just for gt4, which is still a great game. the only thing i need is a good steering wheel.

I'm loving it thus far.

Pros:

Great car selection

Graphics

Drivatar (for long races)

User interface

Rewarding (great free cars after winning a set of races)

Simulated damage

Modification choices (engine swaps, etc.)

Cons:

Can be confusing at first with the classes for each car and what races are associated with those.

Real world painters would charge for paint unlike this game where you get free paint and decals.

I'll add to this as I think of more. All in all, GET THIS GAME!

Forza is great... the music kicks butt too ;)

The one thing I notice in all car racing sim games; all you have to do win is get enough money to make your car really fast and maybe improve tires/handling a little so you don't even have to be that good at taking the turns. Then you just beat everyone on the straights. Gets a little boring after awhile. :(

I find the AI to be better than GT4. In GT4, the cars followed their lines utterly perfectly, which is fine, BUT THEY WOULD NOT ALTER THEIR LINE. I once stopped on the course and waited for them to make a lap, and sure enough, the car came around and plowed right into me. In Forza, the cars will avoid you, and wont always take the "perfect" line, they will play aggressive, and even try to cut corners to get ahead of you. (Like the corkscrew in Leguna. One car tried to pass me by cutting the dirt.)

I think that the AI in Forza is a tad too agressive. I have had drivers smash into me from behind, and knock me into PIT, which puts me in last place. Also have had them knock my tail from the side to spin me out of control. Isn't this behavior illegal in professional / amateur races?

It is a great game nonetheless, and recommend it to people who have an Xbox. I can not make a comparison to GT4 as I don't have it, but I will soon, as I have won a futureshop.ca contest for a free copy.

Forza is great... the music kicks butt too ;)

The one thing I notice in all car racing sim games;  all you have to do win is get enough money to make your car really fast and maybe improve tires/handling a little so you don't even have to be that good at taking the turns.  Then you just beat everyone on the straights.  Gets a little boring after awhile.  :(

585897808[/snapback]

that's one reason why it has xbox live

that's one reason why it has xbox live

585897939[/snapback]

Well, why even make it so you can play offline then?

They should make it so you can't just upgrade your car so easy.... or have more of a limit in career mode when you enter races - only certain things could be done otherwise you are disqualified. That way your forced to drive better and it would be based more on driving skill rather than how much money you have to blow.

Edit: Now that I think of it I think I remember seeing something in career mode with some races having really tight restrictions.... not sure what they were yet though. anyone know ??

Edited by xoros
I think that the AI in Forza is a tad too agressive.  I have had drivers smash into me from behind, and knock me into PIT, which puts me in last place.  Also have had them knock my tail from the side to spin me out of control.  Isn't this behavior illegal in professional / amateur races?

It is a great game nonetheless, and recommend it to people who have an Xbox.  I can not make a comparison to GT4 as I don't have it, but I will soon, as I have won a futureshop.ca contest for a free copy.

585897933[/snapback]

that may be the case, but still much much better than gt4.

yes, i've had plenty of cars hit me from behind, but 9 times out of 10, the guy that hit me goes cartwheeling off the course as well. in gt4, you would get rear ended, go flying into the wall, and the other car would continue driving, like it never touched a thing, just hugging it's pre-programmed line. you absolutely cannot bounce off cars in this game like you could in gt4, you'll both lose control and spin.

Forza is awesome, don't get me wrong, I'm very addicted ...but....

1. Why is it when you hit the tires on the side of the track your car ALWAYS bounces/spins the wrong way of the course? I understand I probably should not be off the track in the first place (I'm not perfect!) but after some testing I realized the game is programmed to make your car bounce off the tires to face the wrong way of the track, no matter where you think your momentum should bounce you towards.

2. Nothing worse then when you are on one of them 6 lap races and on lap 6 a car comes up and spins you out on a hair pin turn and all you can do is watch 5 cars pass you as you try to turn your car around. I agree with an earlier post.. the AI is a bit to aggresive.

I like the feature of free paint jobs and vinyling, it enables people to play with that feature on an unlimited scale which is why you will see a lot more cars that look like these in this gallery:

http://www.forzacentral.com/gallery/browseimages.php?c=13

and this one:

http://www.tabwin.com/forza.htm

Check out my personal gallery (kudos to my fiance who has designed most of these cars!):

http://www.forzacentral.com/gallery/browse...=13&userid=1488

your car spins away frm the course because that's what it does in real life. You drive with 2 wheels on dirt or gravel, that couses more riction on those wheels, which causes you to turn outwards from the track. you hit a tire wall or a wood or metal one, there's more firction against the body of the car, which drags you towards the wall even more. You ever seen Nascar racing? there's a lot of times drivers are literally stuck to the wall until they slow down enough to release themselves.

I actually find the AI less agressive in forza than GT4. Certainly less annoying anyways

your car spins away frm the course because that's what it does in real life. You drive with 2 wheels on dirt or gravel, that couses more riction on those wheels, which causes you to turn outwards from the track. you hit a tire wall or a wood or metal one, there's more firction against the body of the car, which drags you towards the wall even more. You ever seen Nascar racing? there's a lot of times drivers are literally stuck to the wall until they slow down enough to release themselves.

I actually find the AI less agressive in forza than GT4. Certainly less annoying anyways

585900003[/snapback]

i agree 100%.

and yes, if your front and touches a wall, it's gonna stick, and the back end is gonna swing around.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Linux 7.2's first release candidate gets off to a good start by Paul Hill Credit: Larry Ewing It has been a few weeks since the release of Linux 7.1, and in that time, the Linux 7.2 merge window has been open, where developers can submit their features and patches ready for the upcoming release. That window is now shut, and the release candidate phase has begun so that new features can be tested and further fixes applied. According to the founder of Linux, Linus Torvalds, this week’s release candidate looks “reasonably normal”. Although we are super early in the release candidates, this is a good sign as it makes it more likely that an eighth release candidate will not be needed. Torvalds even mentioned that the update’s stats are only larger than they really are because there was another AMD header drop with a third of the patch just being AMD GPU register definitions, which aren’t big changes but make the code contributed look larger overall. In addition to this, he noted that just over half the patch is drivers, even when excluding the AMD register dump. The rest of the changes are spread out over architecture updates, tooling, documentation, and core kernel updates. In the next week, Torvalds says that he will be chilling out, taking the week “mostly off”. Despite this, he will be reading emails and keeping up with things, so if he is slow responding, now you know why. He said he is hoping for a calm week, but we will just have to see if the second release candidate is actually like that. We should expect seven or eight release candidates before Linux 7.2 is released, so expect it around the end of August. If you missed it a few weeks ago, be sure to check out our coverage of Linux 7.1's release.
    • Ridiculous claim that the labor cost difference of $6000 annually would increase cost per phone by $200. The employees produce 3 phones per month or what?
    • Sparkle 2.20.1 by Razvan Serea Sparkle is a free, open-source Windows optimization tool designed to make your PC faster, cleaner, and more private. With Sparkle, you can easily debloat Windows by removing unnecessary apps and services, disable Microsoft tracking to enhance privacy, and apply performance tweaks to boost speed. Its cleaner removes junk and temporary files, while every change is safe and fully reversible. Sparkle also features a modern, user-friendly interface with automatic updates, making system maintenance simple. Explore over 39 tweaks, from disabling telemetry and hibernation to optimizing network and game settings, all aimed at customizing and enhancing your Windows experience. Sparkle supports Windows 10 and 11. Sparkle 2.20.1 changelog: You can now change the Animation Direction from Up, Left, or Off. Added configurable animation direction (Up, Left, Off) for improved accessibility Added TTL caching to the system info backend Refactored tweak application flow to await NvidiaProfileInspector Improved IPC listener cleanup to correctly remove specific listeners Fixed online status not updating after successful network requests Updated system info tests to support backend caching Removed electron-toolkit utils dependency in favor of internal is.dev helper Fixed unwanted files and folders being included in application bundles Download: Sparkle 2.20.1 | Portable | ~100.0 MB (Open Source) Links: Sparkle Website | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Never used the G7 Pro, but I've never had a good experience with that style of d-pad and fighting games.
    • And I just bought a seat cushion for my mesh chair. The chair feels nice but the first time I sat in it with boxers, I realized I don't like the feel of mesh on my legs. 😂
  • Recent Achievements

    • One Month Later
      JKR earned a badge
      One Month Later
    • Dedicated
      Asgardi earned a badge
      Dedicated
    • Conversation Starter
      jessse3334 earned a badge
      Conversation Starter
    • Reacting Well
      JuvenileDelinquent earned a badge
      Reacting Well
    • One Month Later
      Excellence2025 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      496
    2. 2
      +Edouard
      250
    3. 3
      PsYcHoKiLLa
      154
    4. 4
      Steven P.
      86
    5. 5
      macoman
      65
  • Tell a friend

    Love Neowin? Tell a friend!