Crowd funding for video games...


Recommended Posts

hqPvO.jpg

I'm curious to know what other gamers on here think about the crowd funding we've been seeing for video games over the last few months. As far as I understand it, crowd funding for video games is in its infancy. There are no games which have been made from crowd funding money, people have been laying their pledges down, crossing their fingers and hoping for the best. A lot of people talk about this as if it is going to be a savoir of the industry: developers can completely dodge publishers, with whom they sometimes have poor relationships with, and go straight from development to distibution with no middle man, (i.e. publishers).

It seems to me to be a pretty big ask to request people throw down their cash and hope the people who start the kickstarter account actually come through in a couple of years time with the game they've hyped.

It also seems that not having a publisher might work against developers. It seems like it would be very easy for developers to squander their crowd funding money if they have no publishers who set deadline and due-dates. If you essentially have no one to answer to and no time frame to abide by, what stops you from pi.ssing away your time and money and leaving the funders with nothing? Personally, it seems like a big gamble, especially to those who pledge extra for a free copy of a game which doesn't exist in any way, shape or form.

I'd be interested to know what others think. Admittedly, I don't know a lot about how it works between devs and publishers. If anyone works in an analogous industry and can perhaps shed some light on it, that would be cool.

Link to comment
https://www.neowin.net/forum/topic/1121036-crowd-funding-for-video-games/
Share on other sites

I think it has a lot of potential. What makes crowd-funding so good is the potential for publisher-hated games to be made. I'm talking about the kind of games that publishers have no faith in like old school role-playing games or space simulators. Another thing is a closer developer-customer relationship. Crowd-funded developers don't have to answer to a publisher so they can do whatever they want to please customers. But the relationship I mentioned is one that starts with the first pledge. People are trusting that developer with their money. They're trusting them to deliver a game that they want. And the fact that they're willing to spend money on something that isn't complete might encourage developers to deliver a good game.

It's just a matter of time until we see the real effect of crowd-funding. So far, gamers are happy (as evidenced by their willingness to support games like Star Citizen, Double Fine Adventure, etc).

Well, Star Citizen just got funded and broke the world record for crowd-funding for a video game: www.robertsspaceindustries.com

Raised nearly $6.5 million from Kickstarter and the main RSI website, that's not counting the private investors they have courted, nor the amount of personal money spent. Although the game is still 2 years out from release (probably more), I expect some pretty good results.

Been looking forward to more independent developers who aren't kept on a tight leash by publishers.. was disappointed by Battlefield 3 with the pushing of numerous DLCs, got tired of the same COD model long ago (I quit after COD4/WAW), and I'm also peeved at the devs for Diablo 3 who haven't been listening to the community at all.

One thing I forgot to mention is that publisher deadlines and goals aren't always a good thing. Some games have been released in an arguably incomplete state just to meet a deadline. I'd rather see developers release a complete game even if that means extra development time.

I think it should be used for indie devs only and not from big publishers like some want to do.

Agreed.

Well, Star Citizen just got funded and broke the world record for crowd-funding for a video game: www.robertsspaceindustries.com

Raised nearly $6.5 million from Kickstarter and the main RSI website, that's not counting the private investors they have courted, nor the amount of personal money spent. Although the game is still 2 years out from release (probably more), I expect some pretty good results.

Been looking forward to more independent developers who aren't kept on a tight leash by publishers.. was disappointed by Battlefield 3 with the pushing of numerous DLCs, got tired of the same COD model long ago (I quit after COD4/WAW), and I'm also peeved at the devs for Diablo 3 who haven't been listening to the community at all.

Star Citizen is truly remarkable. I have high hopes for that game and I'm extremely glad that they raised so much money for it. I'm tired as well from big name publishers churning out console ports and basically milking a franchise (e.g. Call of Duty).

It's about time developers started fostering a beneficial relationship with gamers and making games that fans want.

Well, Star Citizen just got funded and broke the world record for crowd-funding for a video game: www.robertsspaceindustries.com

Raised nearly $6.5 million from Kickstarter and the main RSI website, that's not counting the private investors they have courted, nor the amount of personal money spent. Although the game is still 2 years out from release (probably more), I expect some pretty good results.

Been looking forward to more independent developers who aren't kept on a tight leash by publishers.. was disappointed by Battlefield 3 with the pushing of numerous DLCs, got tired of the same COD model long ago (I quit after COD4/WAW), and I'm also peeved at the devs for Diablo 3 who haven't been listening to the community at all.

While Star Citizen broke the record, I'm thinking the reality is that the crowd funding for that game is mostly marketing, since that seems to be a very high profile AAA game, in which case 6 million "might" be 10% of the budget for that game, maybe far less.

I think it should be used for indie devs only and not from big publishers like some want to do.

I think it's up to the supporters who they want to support.

Some games can only be done by big publishers. But big publishers are taking less and less risks today because of the huge costs with these games. So if I can get the best of both worlds, the quality and support of a big publisher, with interesting and maybe risky new gameplay due to crowd funding, go for it.

What does it matter?

Because 1) publishers suck. Games often suffer because they have to pretty much do what publishers want them to do. 2) they aren't lacking funds. 3) a lot of them are using it as a "well, we MIGHT bring this IP back if you guys crowd fund us enough money".

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Excuse me for having an opinion, fella'... (Why am I not surprised?...) Congrats on your very informative post however...
    • By the sounds of that wall of Fox News propaganda gibberish attacking the Democratic Party you've already had plenty of "juices" flowing this morning. You've ruined what could have been a productive comment thread.
    • (Topic to get the juices flowing this Sunday morning!...) Actually, the situation has almost nothing to do with "lack of skills", especially since assembly-line skills can be taught to anyone, including Americans, certainly. Rather, the inadequacy-to-impossibility of large-scale tech manufacturing in America today, and the reasons why America finds tech manufacturing completely onerous in the 21st century, has to do with politically driven laws amid a plethora of non-scientific, utterly politicized "science-fact" that is patently false, punitive business taxation at every turn, an array of judicial fines of unimaginable scope and complexity, and, last but not least, American unionization strictures that serve to actually slay job creation and hobble all such manufacturing endeavors in America before they can get off the ground. Globalism emerged, they tell us, as the needed answer to American hubris and an unholy American drive to excel. Unless one is buried under mounds of political propaganda, it's easy to see the absurdity of labeling the employees of SpaceX, for instance, as "unskilled labor"... Etc. ad infinitum. At one time in the recent past, American manufacturing prowess was the envy of the world in a wide variety of technical fields! The current federal and state government roadblocks against America becoming competitive globally in tech manufacturing are considerable, it's true, as anyone with a working brain knows. But remarkably, that is only half the story! The other half of the story is, of course, the corporations themselves... Chinese tech manufacturing is simply unassailable in terms of profits, because the Chinese government wants to see its tech manufacturing second-to-none globally so that no companies/nations can compete in terms of ROI, and China has completely succeeded in that goal. Let's tic-off a few things: *Chinese tariff policies are set according to what is considered best for Chinese business, Chinese employees, and the Chinese people. Huge difference with how things are done with tariffs in the US--as the US government (SCOTUS in this case, Congress in others) plainly feels that tariffs are "unfair" for the limited number of citizens who may pay them, whereas nothing is "unfair" when Congress considers the Personal Income Tax rates to be infinitely hike-able, along with infinitely enlarging annual budget deficits. *The Chinese government boldly subsidizes Chinese companies to artificially amplify their profits. *The Chinese government deliberately refuses to avidly demonize Chinese businesses and does not consider Chinese businesses "the enemy", so very unlike American (D)s these days. *Chinese labor laws and businesses are allowed to set their own labor policies according to what Chinese companies consider is best for companies and their employees... Simply put, American workers in tech manufacturing are not allowed to set their own labor policies! It is the height of hypocrisy for Americans to decry working conditions in China while simultaneously ensuring that American products are manufactured in China, not in the US, simply to maximize profits. There is nothing wrong with making a profit, of course, absolutely nothing. But there is plenty wrong with attempts to normalize hypocrisy of this kind! But rank hypocrisy and the (D) party in the US are longtime bedfellows... The current government in Washington is working overtime to see if it can toss out the horribly poor, failed economic policies of the past, while the (D)s still in Washington work very hard to bring back the stupidity whenever possible. With the right policies in place, America can be an infinitely competitive manufacturer.
  • Recent Achievements

    • Conversation Starter
      jessse3334 earned a badge
      Conversation Starter
    • Reacting Well
      JuvenileDelinquent earned a badge
      Reacting Well
    • One Month Later
      Excellence2025 earned a badge
      One Month Later
    • Week One Done
      Excellence2025 earned a badge
      Week One Done
    • Week One Done
      flexorcist earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      508
    2. 2
      +Edouard
      198
    3. 3
      PsYcHoKiLLa
      152
    4. 4
      Steven P.
      73
    5. 5
      FloatingFatMan
      64
  • Tell a friend

    Love Neowin? Tell a friend!