Game on for Sony in Xbox's backyard


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Three years into the great console war ? the battle for billions of entertainment dollars spent on video gaming ? Sony's PlayStation 3 lags far behind Microsoft's Xbox 360 and Nintendo's quirky Wii.

p><p>Three years into the great console

Chances of a Sony turnaround seem less likely than ever, given the weak economy and the PS3's relatively huge price tag ? at $400, its entry-level price is double that of the Xbox.

But if it's going to happen, if the gaming goliath is to regain its footing, it may do so with help from a bunch of engineers in Seattle, many of whom left Microsoft to build their games in studios not far from Xbox headquarters.

It takes more than a few studios to change the game, so to speak, and Sony develops games around the world. But it has high hopes for potential blockbusters to emerge in coming months from the studios in Redmond and Bellevue it has acquired or partnered with in recent years.

"The bottom line is we go where the talent is, and it just so happens that a couple of our big ones are coming out of the Seattle area in the upcoming months," said Scott Rohde, San Diego-based vice president of studios at Sony Computer Entertainment America.

These game shops have kept a relatively low profile even as the Seattle area's reputation as a world hub for game development has grown.

It's a different story in the gaming world, however, where previews of their upcoming titles have won critical acclaim. The excitement comes in part because the studios are creating entirely new games, pushing the technical capabilities of the platform and introducing characters and stories that may become tomorrow's movies and comiSummer action title title

The lineup begins with "inFamous" from Sucker Punch Productions in Bellevue. The game, going on sale May 26, revolves around Cole, a messenger in a gritty metropolis who develops superpowers after a huge explosion. Cole can use electricity like a weapon, shooting bolts of energy from his hands as he battles criminals who overrun the quarantined city.

It's an "open world" game, meaning players freely roam throughout the crime-infested city, the same model used by the hit "Grand Theft Auto" series.

Coming in the fall is "MAG" ? short for "massive action game" ? from Zipper Interactive, a Sony-owned studio in Redmond. The military-themed shooting game is played online, with realistic mercenary battles involving up to 256 players at once.

Zipper's 150 employees include ex-Microsoft talent, but the company was started by Boeing veteran Brian Soderberg, who previously built simulators for the military, and Jim Bosler, whose background includes time at Egghead Software, an early software retailer that had stores across the country.

Then in 2010, the Bellevue studio of Sony's online entertainment group is scheduled to release "The Agency," a spy-themed online game that can be played on either a PS3 or a PC. Players assume the identity of a globe-trotting spy and ally themselves with operatives, who continue working on missions even when a player takes a break from the game.

Preview beta versions of "MAG" and "The Agency" could be available sooner. Sony plans to highlight all three, and provide more details, in early June during the industry's leading trade show, the Electronic Entertainment Big bets on innovationinnovation

Spending tens of millions on these new entertainment franchises is "a completely gutsy move on Sony's part," said Chris Zimmerman, who left Microsoft with three friends in 1997 to start Sucker Punch, whose 60 employees make games exclusively for Sony.

"The easiest thing to do is just turn the crank, create another version of whatever you did last, until people stop buying it," he explained during a funky Capitol Hill cocktail party thrown last week to showcase "inFamous."

"Sony's been really brave in saying that's not enough ... we don't just want to do the same games over and over again; we want to do some new stuff, and we're willing to invest to do it," he said. "It really is cool ? a lot of that has come out of Seattle."

Call it irony or karmic retribution, but this comes as Microsoft has whittled down the once-formidable in-house game studio that it built first to advance PC gaming and then to launch its Xbox business. (A Microsoft spokesman noted the company had a strong lineup the past two years, and said announcements of new games are being held until E3.)

Outsourcing game development has helped the Xbox business finally become profitable, but it gives Sony bragging rights and competitive advantages ? theoretically.

Microsoft still has a big lead over Sony. In the U.S., Xbox has outsold the PS3 2-to-1. Through March, according to NPD research, it sold 15 million 360s, compared with 7.5 million PS3s (Nintendo's Wii, at 19.6 million, leads both). Globally, 21 million PS3s and 28 million Xbox 360s have been sold, according tHard-core hitsHard-core hits

One reason for the gap is that Microsoft won over 13- to 24-year-old hard-core gamers with the Xbox and a couple of blockbuster shooting franchises made exclusively for it: "Halo" and "Gears of War." Microsoft also built a superior online network ? Xbox Live ? on which Xbox owners spend an average of eight hours a week playing mostly raucous action games.

The Sony games coming out of Seattle are aimed directly at this demographic, and they're likely to be hits.

But they won't be enough for Sony to retake its lead of the console business, according to Michael Pachter, research director at Wedbush Morgan Securities in Los Angeles.

"They're not getting it back by launching games that are three years after 'Gears of War' and 'Halo' ? it's late," he said.

Pachter thinks Sony should be focusing on the other console maker with offices in Redmond ? Nintendo.

"Right now Sony needs to figure out how to get Wii owners to buy a PS3, and Wii owners aren't waiting for hard-core shooters or 'Grand Theft Auto'-type games as an excuseSpinoff potential

Spinoff potential

Even if the new Sony games fail to budge the PS3 out of third place, there are other ways they may influence popular culture.

Sucker Punch's "inFamous," in particular, seems likely to end up as a movie.

"I wouldn't say there's a deal, but I wouldn't say those conversations haven't at least gotten somewhere," said Brian Fleming, another Sucker Punch co-founder.

Technology developed by the local studios also will contribute to future games. Both Sucker Punch and Zipper built new game platforms, or engines, that can be used as the foundation for new titles. The network architecture that Zipper built to support "MAG" is also likely to help Sony develop other massive-scale online games, while "The Agency" team is figuring out how to bridge online play between PCs and the PS3.

"We're lucky we can continue to do these big titles," Soderberg said, adding that Sony's backing "gives us the luxury to continue to dream up new ideas and now and then take a risk and come up with something new and exciting."

Matt Wilson, a former Microsoft game developer heading Sony Online Entertainment's 100-person Bellevue studio, said the platform wars are mostly a distraction.

"First and foremost it's the game ? our goal is to make a great game,"' he said. "That's all we should be worried about."

Source: http://seattletimes.nwsource.com/html/micr...deogame260.html

I await people flaming the title and not reading the article.

Anyway, sets up MAG for a fall 09 release, and confirms The Agency will be cross-platform for PC/PS3.

The last few months of the year are going to be a cluster**** if Uncharted/MAG/Heavy Rain/GoW3 and the rumoured GT5 make an appearance. GoW3 has to be March 2010 or I'm poor.

On a related note, this faction i:pMAG reminds me of Stalker :p

http://i51.photobucket.com/albums/f357/DuckRacer31/3409709023_df6049b789_b.jpg' alt='3409709023_df6049b789_b.jpg'>

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Read the article, still think their blowing smoke and still waiting for that blockbuster AAA title that doesn't disappoint.

The article also brings something to light even more..

Outsourcing game development has helped the Xbox business finally become profitable, but it gives Sony bragging rights and competitive advantages — theoretically.

The key word, but the proof is in the pudding. It's no use having theoretical power in your console which can't be tapped. It's no good having more studios to boast about when the games still flop. All this theory has landed them in 3rd place, that's how useful it's been. Moan and bitch about exclusives all you want, but Microsoft hit the nail on the head with software and will continue to do so.

Also, an inFamous movie? No thanks :x The last thing Hollywood needs is more p***-poor game adaptions.

Read the article, still think their blowing smoke and still waiting for that blockbuster AAA title that doesn't disappoint.

The article also brings something to light even more..

The key word, but the proof is in the pudding. It's no use having theoretical power in your console which can't be tapped. It's no good having more studios to boast about when the games still flop. All this theory has landed them in 3rd place, that's how useful it's been. Moan and bitch about exclusives all you want, but Microsoft hit the nail on the head with software and will continue to do so.

Also, an inFamous movie? No thanks :x The last thing Hollywood needs is more p***-poor game adaptions.

YEAROFPS3.png

Who's blowing smoke but? It's just a Seattle news paper talking about games made in Seattle coming out soon. The title is just a tongue in cheek reference to ex-staff and studio locations.

And there have been AAA titles released on the PS3 to critical acclaim already, we're not still waiting for a blockbuster that doesn't disappoint. Maybe they all disappoint you, but if we start playing that game I can just say "Microsoft are still waiting for a AAA 360 Blockbuster that doesn't disappoint" at which point I'll be bombarded with games/metacritic/sales figures/etc. Both consoles have had blockbusters.

There is one indisputable advantage to not outsourcing, and that is 100% exclusive games - Absolutely no chance for the game to be ported at a later date to ANY platform, unless you (Sony) give the go ahead as you own it. None of these upcoming exclusives even have a chance to come to the PC, where as some 360 exclusives do hit the PC, MS wanting that though to support GFWL.

A secondary advantage is devs closely sharing your proprietary tech, and not using multiplatform engines, but exclusive engines made just for your console. Working exclusively on a platform if you're a talented dev team usually means you'll squeeze everything out of it, you don't have any secondary hardware to worry about compatibility with/lowest common denominators. And no one is saying the PS3 can't be squeezed, KZ2 is a fantastic technical achievement for a console, and Uncharted 2/Heavy Rain/GoW3 look to be following up on it.

I do agree with you on inFamous though, no more ****ing game -> movie adaptations please.... Don't care how good the game is to play, game scripts generally do not translate well into a movie or an untalented movie director butchers a game script.

1. Agreed, no more game --> movie stuff please.

2. No matter how you slice it the PS3 has a great line up this year and we aren't waiting on AAA titles any longer, they are here.

3. The persistent negativity from a couple fo you is getting old.

You know I would love to get a PS3 because there are some great games for the console, but I just can't justify spending $400 for the barebones system. When a price from happens then sure I will grab one...

You know I would love to get a PS3 because there are some great games for the console, but I just can't justify spending $400 for the barebones system. When a price from happens then sure I will grab one...

I'm not sure I'd call any model of the PS3 barebones, but I think eveyrone agrees a price cut needs to happen ASAP.

Who's blowing smoke but? It's just a Seattle news paper talking about games made in Seattle coming out soon. The title is just a tongue in cheek reference to ex-staff and studio locations.

And there have been AAA titles released on the PS3 to critical acclaim already, we're not still waiting for a blockbuster that doesn't disappoint. Maybe they all disappoint you, but if we start playing that game I can just say "Microsoft are still waiting for a AAA 360 Blockbuster that doesn't disappoint" at which point I'll be bombarded with games/metacritic/sales figures/etc. Both consoles have had blockbusters.

There is one indisputable advantage to not outsourcing, and that is 100% exclusive games - Absolutely no chance for the game to be ported at a later date to ANY platform, unless you (Sony) give the go ahead as you own it. None of these upcoming exclusives even have a chance to come to the PC, where as some 360 exclusives do hit the PC, MS wanting that though to support GFWL.

A secondary advantage is devs closely sharing your proprietary tech, and not using multiplatform engines, but exclusive engines made just for your console. Working exclusively on a platform if you're a talented dev team usually means you'll squeeze everything out of it, you don't have any secondary hardware to worry about compatibility with/lowest common denominators. And no one is saying the PS3 can't be squeezed, KZ2 is a fantastic technical achievement for a console, and Uncharted 2/Heavy Rain/GoW3 look to be following up on it.

I do agree with you on inFamous though, no more ****ing game -> movie adaptations please.... Don't care how good the game is to play, game scripts generally do not translate well into a movie or an untalented movie director butchers a game script.

May be I don't follow PS3 much and really don't want to get into another argument but I probably missed the PS3 games (exclusives) that sold millions overnight or in a forthnight. I would call them a blockbuster not games that barely sold any (figuratively).

May be I don't follow PS3 much and really don't want to get into another argument but I probably missed the PS3 games (exclusives) that sold millions overnight or in a forthnight. I would call them a blockbuster not games that barely sold any (figuratively).

Yeah, Blockbluster hits are selected by the players, not the developers or the gaming press. Money and hype isn't everything ...

1. Agreed, no more game --> movie stuff please.

2. No matter how you slice it the PS3 has a great line up this year and we aren't waiting on AAA titles any longer, they are here.

3. The persistent negativity from a couple fo you is getting old.

Yeah I agree with this.

May be I don't follow PS3 much and really don't want to get into another argument but I probably missed the PS3 games (exclusives) that sold millions overnight or in a forthnight. I would call them a blockbuster not games that barely sold any (figuratively).

Not everything sells as well as those titles, and in fact most games don't full stop.

The only title Sony have ever had selling those sorts of numbers, ever, has been GT. In fact it's the best selling game out of the lot I believe. GT worldwide sales are over 50 million.

If we were to measure everything against Halo nothing would be a "blockbuster".

MGS4 has been the best seller this gen for Sony, I think it's gone over 4 million. LBP has surpassed 2 million now.

Some software titles on the PS3 that are critically acclaimed have sales figures not that impressive, but hey, I'm a gamer not a stock broker, a good game is a good game to me.

Valkyria Chronicles is one of my fav games this generation and I doubt it's even hit 500k.

Yeah I agree with this.

Not everything sells as well as those titles, and in fact most games don't full stop.

Exactly, and we can even look to last generation where some great games were overlooked. ICO didn't sell well at all, but I know a lot of "gamers" who love, regardless of how well it sold. For me the other PS3 exclusive that flopped but I love was Mark of Kri, which sold less than ICO. A good game is a good game regardless of sales, but of course you expect interivews with marketing execs and financial people to toss around words like "blockbuster".

I'm not one to pretend the PS3 does't have shortcomings, but Sony is working pretty hard to address them and releasing some pretty solid software along the way, I see no reason to be negative.

Nobody said the games are bad, we said they fall short of the hype Sony create. Of course there is good games which don't sell many copies. They can't be considered blockbusters when they don't create a profit, especially when some of them cost 10's of millions to create. Ratings mean jack and don't decide the winners and losers. It all comes down to money just like anything else. Something that can't be swayed positively or negatively by one person whose motives are never fully known. Just look at scandals like Kane & Lynch in 2007, you think those are one offs? Please..

Now 256 people in one game is TOO F*CKING much... (N)

I understand what they are trying to get, a more realistic warzone, but DAMN, 256 people in one room will be hell to maintain and perfect. Lag will be a b*tch, hackers will make it agonizingly stupid and the concept itself sounds a bit off. If there will be respawn it will be hell seeing dozens of enemies spawn in front of--or near--you, and if its like COD4's Search and Destroy, it will be a very long wait until all 256 people die...

The only thing I see worth looking at is the size of the maps. They are going to have to be literally miles long... and one 'nade can probably kill 20 people! (assuming there will be crowded buildings) :D

The last few months of the year are going to be a cluster**** if Uncharted/MAG/Heavy Rain/GoW3 and the rumoured GT5 make an appearance. GoW3 has to be March 2010 or I'm poor.

And that's just from one platform (although I'll only be looking at Uncharted and maybe heavy rain if the story's any good...), every year it gets worse.

I'm still missing so many games from these last 2 years, not having the time to play them all sucks.

While it's generally frowned upon, I think the biggest reason for Sony lagging behind MS is that there is no way available yet to hack the PS3 to play backup games.

The 360 can do this with a simple firmware MOD, which allows people to dl and play burnt games. It opens up the market, increases sales, and brings many users to that console. The more people that buy the console, the cheaper it becomes.

If Sony wants to get back in the market, they will have to "leak" a way to do this for the PS3. wink wink.

I personally don't own a 360, I have a PS3 and love it, but that's only because it's what I'm used to. I've been with Sony since the beginning. However, making an "unhackable" system is bad for business. If the PS3 suddenly has a way to play burnt games you would see people everywhere rushing out to buy it. That's just the simple truth.

While it's generally frowned upon, I think the biggest reason for Sony lagging behind MS is that there is no way available yet to hack the PS3 to play backup games.

The 360 can do this with a simple firmware MOD, which allows people to dl and play burnt games. It opens up the market, increases sales, and brings many users to that console. The more people that buy the console, the cheaper it becomes.

If Sony wants to get back in the market, they will have to "leak" a way to do this for the PS3. wink wink.

I personally don't own a 360, I have a PS3 and love it, but that's only because it's what I'm used to. I've been with Sony since the beginning. However, making an "unhackable" system is bad for business. If the PS3 suddenly has a way to play burnt games you would see people everywhere rushing out to buy it. That's just the simple truth.

While that's a method of increasing sales, at the moment, Sony simply can't afford to have a drop in software sales, their console isn't profitable by itself. It simply isn't a wise business practice to do this at the moment (well, not that it ever is, but it's doubly bad currently).

While it's generally frowned upon, I think the biggest reason for Sony lagging behind MS is that there is no way available yet to hack the PS3 to play backup games.

The 360 can do this with a simple firmware MOD, which allows people to dl and play burnt games. It opens up the market, increases sales, and brings many users to that console. The more people that buy the console, the cheaper it becomes.

If Sony wants to get back in the market, they will have to "leak" a way to do this for the PS3. wink wink.

I personally don't own a 360, I have a PS3 and love it, but that's only because it's what I'm used to. I've been with Sony since the beginning. However, making an "unhackable" system is bad for business. If the PS3 suddenly has a way to play burnt games you would see people everywhere rushing out to buy it. That's just the simple truth.

The 360 has a really good attachment rate though, if the PS3 can get the price down and start gaining a bigger install base not being able to pirate could have the opposite affect.

As in it forces people to buy the good games as they have no other option.

Piracy can only be helpful for hardware, not software, and these companies make most of their money off software, not the hardware.

Then even if you could pirate right now, we have no idea what Blu Ray is like to try make 1:1, it's costly, and if your PS3 gets banned you need to put down another ?250-300 to play online again:pp

Now 256 people in one game is TOO F*CKING much... (N)

I understand what they are trying to get, a more realistic warzone, but DAMN, 256 people in one room will be hell to maintain and perfect. Lag will be a b*tch, hackers will make it agonizingly stupid and the concept itself sounds a bit off. If there will be respawn it will be hell seeing dozens of enemies spawn in front of--or near--you, and if its like COD4's Search and Destroy, it will be a very long wait until all 256 people die...

The only thing I see worth looking at is the size of the maps. They are going to have to be literally miles long... and one 'nade can probably kill 20 people! (assuming there will be crowded buildings) :D

This.

Nobody said the games are bad, we said they fall short of the hype Sony create. Of course there is good games which don't sell many copies. They can't be considered blockbusters when they don't create a profit, especially when some of them cost 10's of millions to create. Ratings mean jack and don't decide the winners and losers. It all comes down to money just like anything else. Something that can't be swayed positively or negatively by one person whose motives are never fully known. Just look at scandals like Kane & Lynch in 2007, you think those are one offs? Please..

While there is no doubt that money is changing hands for some review scores in the industry, and I have lameneted for years that the "gaming press" is a joke, I don't think that means that every interivew with every gaming exec is a cover story for corruption and paid for reviews. Sometimes good games just don't sell well, and sometimes silly reshashes and bad sequels become blockbuster hits. I'd say ill informed or oblivious gamers are a bigger part of the issue than the occaissional review payola, be it a reviewer who is a little too excited for a new game and scores it too high (Resistance 2, Gears of War 2) or someone taking cash in it's many forms (K&L being the example everyone knows and can be proven, I think we all probably can think of on review of another that must have been paid for).

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Google Finance: The redesigned platform is now out of beta. Google has added several new features, including portfolio tracking, scheduled market briefings, and a dedicated Android app. An iOS app is planned for later in 2026. This week in Apple News Image: Apple Catch up on some of the latest Apple news updates that arrived throughout the week: Trade secrets reportedly exposed: Apple's manufacturing partner in India, Tata Electronics, confirmed a cybersecurity attack on its systems that may have exposed trade secrets of Apple and Tesla. Hackers reportedly stole up to 630 GB of data and posted up to 200,000 files on the dark web. Grab your payout: Apple is facing a class-action lawsuit in the UK and might end up paying $4 billion (£3 billion) if it loses. The iPhone-maker has been accused of trapping users in iCloud by restricting rivals from fully accessing iOS. The tribunal recently set a full trial date for October 2028. iOS 27 Beta 2: Apple's latest iPhone update is moving forward, and a new beta was pushed this week. While iOS 27 Beta 2 for developers pushed several bug fixes across the system, the AirPort Utility was deprecated; it's no longer available to new users. Price hike: Just like others, Apple has raised prices of several MacBook and iPad models, including the MacBook Neo, which now starts at $699. This comes after reports that this year's iPhone will also become expensive. Second-gen iPhone Fold: While the world is desperate to see Apple's foldable iPhone, leakers have started to talk about its second generation. Apple is expected to launch a successor in Fall 2027, featuring a wider folding display while reusing the same screen found in the first generation. The search for memory: Apple is reportedly looking at blacklisted Chinese companies amid rising memory chip prices. The company is seeking clearance from the Trump administration to purchase memory from ChangXin Memory Technologies (CXMT). This week in Meta news Image: Meta Catch up on some of the latest Meta, WhatsApp, and Instagram updates that arrived throughout the week: WhatsApp gets a new final boss: Mark Zuckerberg announced that CRED's Kunal Shah will become the next global head of WhatsApp, as Will Cathcart steps down and moves to a new role at Meta. The social media giant invested money in CRED through a Series H funding round. AI glasses in 26 styles: A new line of Meta Glasses launched in partnership with EssilorLuxottica. Starting at $299, it comes in more than two dozen styles across different colors, lenses, and frames. More ways to doomscroll: Instagram for TV is now available on Samsung smart TVs launched in 2020 and later years. The company also announced that it's testing several new features on Instagram for TV, bringing it closer to YouTube and Netflix. This week in AI news Image: Microsoft Catch up on the latest artificial intelligence news updates that arrived throughout the week: Water-saving data center: Microsoft is building a gas-powered AI data center with a capacity of 2 gigawatts. The company will deploy a closed-loop cooling system, saying that its total lifecycle water use will be "only a fraction of that consumed annually by a typical fast-food restaurant.” OpenAI beats Claude Mythos: GPT-5.5-Cyber got a limited release for verified defenders. It scored 85.6% on CyberGym, compared with 81.8% for GPT-5.5 and 83.8% for Claude Mythos 5. The AI giant also announced a limited preview of its new GPT-5.6 model series, whose flagship model, GPT-5.6 Sol, is targeted at demanding reasoning and agentic workloads. Proceed with caution: The Trump administration instructed OpenAI to limit the distribution of GPT-5.6 to a small group of government-approved partners rather than the general public, as has happened in the past. Claude Tag: Anthropic launched its new AI teammate for Slack, enabling teams to delegate tasks to Claude directly within Slack channels. What makes it different is that it's designed to operate as a shared assistant for an entire team rather than a single user. Challenging US dominance: The UK government has funded £60 million ($70 million) to Oxford and UCL to keep the country in the AI race by building open-source, low-hardware alternatives. The two organizations will share the money over six years. Paying for AI development: One cost is the loss of human jobs. Oracle laid off about 21,000 employees (13% of its workforce) amid increasing AI adoption. The software giant said that AI advancement and adoption "may continue to result in reductions to our workforce." GitHub strips features: It removed the ability to manually detect an AI model from its Copilot Free and Student plans. In other words, its automatic routing system is the only way to choose a model. Are you a copycat? Anthropic accused Alibaba of creating about 25,000 fraudulent accounts to copy Claude's capabilities at scale. It told US lawmakers that operators linked to Alibaba generated 28.8 million exchanges with Claude between April 22 and June 5, 2026. Reserve my memory: The semiconductor company Micron revealed that AI companies are spending billions to lock up its memory years in advance. Its customers have locked in $22 billion worth of memory supply commitments. Another AI battle: A publisher group that collectively owns 400 newspapers sued OpenAI and Microsoft for scraping their content to build AI chatbots such as ChatGPT and Copilot without compensation. Anthropic AI ban: The US government partially reversed the Anthropic AI ban, allowing it to restore Claude Mythos 5. However, it can only be deployed for a limited set of US organizations that operate and defend critical infrastructure. This week in Microsoft News In some of the hottest stories of the week: Windows 10 quietly gained a year of support and updates, Windows 11 KB5095093 released with a long list of features, and Windows 11 26H2 is finally getting the ability to disable web search results in Windows 11 Search. You can check out Taras's freshly baked Microsoft Weekly roundup to catch up on all the interesting stories this week. This week in science news Image by Pascal Küffer via Pexels Catch up on some of the latest science and out-of-this-world updates that arrived throughout the week: 13 billion-year-old secret: Scientists found that the universe's first molecule (helium hyride) reacted with hydrogen much faster in cold temperatures than previously believed. It's a new breakthrough that changes our understanding of early star formation. Cosmic Living Fossil: Astronomers found CR3, a surprisingly pristine 11.5-billion-year-old galaxy dubbed a "living fossil." It suggests the universe's first generation of stars formed much later than previously assumed. Einstein's 100-year-old theory: Thanks to relativity, researchers calculated that clocks on Mars tick 477 microseconds faster per day than on Earth. This minute gravitational difference is crucial for synchronizing future interplanetary space missions. Don't panic: NASA's James Webb Telescope finally eliminated the threat of asteroid 2024 YR4 striking the moon in 2032. The rocky giant will give us a safe fly-by without causing any harm. This week in gaming? The latest issue of Pulasthi's Weekend PC Game Deals curates several exciting games on sale this week. RollerCoaster Tycoon 3 Complete Edition and Voidwrought have replaced the old titles in this week's Epic Games Store giveaway. For Xbox Free Play Days, the new titles include House Flipper 2, Blades of Fire, and Assetto Corsa Competizione. Steam Summer Sale 2026 kicked off with discounts for everything from the newest games and retro gems to all sorts of DLC packs, until July 9. Meanwhile, NVIDIA GeForce NOW added support for several new titles, including Dark Scrolls, SAND: Raiders of Sophie, and EMPULSE. That said, here are some more stories from the gaming world: Age of Empires Mobile comes to PC, here's how to carry over progress from your phone Xbox Insiders get Xbox 360 achievements and Gamertag character upgrades Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details Sony announces Bungie layoffs that will affect "significant number of employees" From the review corner This week, Steven published a review of the TerraMaster F4-425 Pro AI-powered NAS, featuring an all-metal exterior on the lines of the four-bay F4-425 series. Powered by the octa-core Intel Core N350, the TerraMaster F4-425 Pro is highly energy-efficient, operates quietly, and offers three M.2 slots. On the flip side, OpenClaw support requires removing security hardening (SPC), AI requires a paid subscription, the software feels like a beta, and the rubber feet constantly come unstuck. ZimaBoard 2 1664 Starter Kit Another NAS setup reviewed this week is the ZimaBoard 2 by IceWhale Technology. It comes in a small footprint with great modern hardware through a combo of Intel N150 and DDR5 memory support. On the downside, the memory is not upgradeable, ZimaOS is a bit barebones, factory reset requires USB flashing, and there is no automatic backup via the mobile app. Synology's BeeCamera software Christopher wrote his review of the software that powers BeeCamera Plus and said "the BeeCamera app is a great way to add private home monitoring to your network but there are some limitations." It's free with an easy setup process, fast response time, and good AI and detection features. However, there is no desktop version; it only works with Synology cameras, some configurations are difficult to set up on a phone, and it lacks the features of the surveillance station. More price drops! We got you covered with some hot tech deals all week. For some reason, if you missed out on a great discount, here is a summary of some recent deals that are still alive: Onkyo Dolby Atmos AV receivers are really solid deals 4TB TEAMGROUP MP44Q, 2TB T-Force G50, and 2TB WD My Passport SSDs drop to great prices Edifier S3000MKII hi-fi audiophile grade bookshelf speaker is at its lowest price now The best controller for XBOX and PC is down to the lowest price Limited time Prime Day deal cuts price of this Hisense 65" 4K smart TV in half To view all of our recent deals, click here. So, these were some of the biggest tech news and other updates from this week. There will be more issues of our 7 Days series in the coming weeks and months, so stay tuned. You can also support Neowin by registering for a free member account or subscribing to extra member benefits, along with an ad-free tier option. Have a great weekend!
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