Recommended Posts

So i have been looking around for a descent dreamscene video for my new 24" 1920x1200 setup and ran across the crysis dreamscene waterfall over at wincustomize Link. That video is pretty awesome in its own right but it was only recorded at 1280x800. im looking for a version that is 1080p wmv to use as a dreamscene. now what i do know is that it would take a gaming rig made od $$$ to make a video like this but i do know that there is hardware out there that can pull this off. If someone knows of a link to a 1080p version or a 1920x1200 version or if someone could make a video like this that would be awesome. Please post if you can help out!

Link to comment
https://www.neowin.net/forum/topic/627800-crysis-1080p-waterfall-video/
Share on other sites

Aparently the guy who made that video says:

All recording programs suck, I used the built in recording console commands, so even though the game rendered at 4 FPS realtime, I got a 30 FPS video.

capture_frames 1

sys_physics_CPU 0

fixed_time_step 0.033333

It sounds like you could make your own video at that resolution.

So i have been looking around for a descent dreamscene video for my new 24" 1920x1200 setup and ran across the crysis dreamscene waterfall over at wincustomize Link. That video is pretty awesome in its own right but it was only recorded at 1280x800. im looking for a version that is 1080p wmv to use as a dreamscene. now what i do know is that it would take a gaming rig made od $$$ to make a video like this but i do know that there is hardware out there that can pull this off. If someone knows of a link to a 1080p version or a 1920x1200 version or if someone could make a video like this that would be awesome. Please post if you can help out!

i was reading somewheres about being able to render videos in sandbox using frame by frame which sounds like it would be more feasable because of the computational power it would take to encode a 1080p plus running crysis at the resolution is a feat in itself. The only consumer rig out there that could even come close to doing it in realtime do it that i imagine would be a skulltraill rig, dual xenons or q's with dual nvidia 9800x2's. even then it might be iffy. we all know that crytek and ea have the hardware to accomplish a feat like this but of course they would never honor a request like that. if anyone could shed some light on the rendering in sanbox that would be awesome

here Digg they talk about how these high res images are rendered one frame at a time and have achieved a ridicously high rez. so say we wanted to make a 30second video. for video to look good we would need it at 30 fps video. so 30x30 is 900 frames if my math is correct. so if we rendered the scene in sandbox frame by frame and output those to images. then combine the images into video and then envode that in the format shouldnt that work? or is my logic all fooked up

high rez render examples here Link

Edited by Crysis Addict
Skulltrail? Overkill.

The only thing holding the cheapest c2d from doing this is a good gpu. Graphics is where Crysis excels. No game requires more 2 cores to be maxed out at even the relatively small 1080p res.

yea but were talking about real time encoding of hd video also...add this to playing crysis at the same time and u need some serious hardware dont you think

I'd imagine the built in record command would make it less so. And I still think a C2D can do it, also given the fact, that it'll record properly, not necessarily play properly. Which is not a big setback.

from the digg article though the guys says that he couldnt get descent framerates from the built in capture and we all know hows fraps kills framerates. thats why i think the sandbox frame render would be a better solution.

VirtualDub is nice, It will load normal images or videos, and can load .wav files as audio tracks (and export using lots of different codecs and such)

I've been exporting my stuff as DivX with MP3 audio, But I want to move over to H.264 and AAC (I've already got all the stuff to do that, I just haven't bothered doing it yet)

VirtualDub is nice, It will load normal images or videos, and can load .wav files as audio tracks (and export using lots of different codecs and such)

I've been exporting my stuff as DivX with MP3 audio, But I want to move over to H.264 and AAC (I've already got all the stuff to do that, I just haven't bothered doing it yet)

so if im gonna be dealing with 1080p stuff here what which would you recommend. im not going to be doing audio so that wont be a issue. and which compression method (divx hd, or h.264 is gonna give me the best compression to quality ratio??

another ? i am wondering is which video format can say a 8800gt decode on the gpu, instead of the cpu, using the purevideo tech

thanks,

loop

Edited by Crysis Addict

From the looks of it, It will decode both formats on hardware (Would make sense since i see barely any CPU usage on 720p video, regardless of the codec)

Both formats are MPEG4, DivX being a "simpler" profile and H.264 being a more advanced profile, both provide really good quality, but H.264 can provide better quality at a similar bitrate as DivX, with a increase in decoding "costs" (time spent decoding each frame). Input source also matters, the higher quality of the source, the larger the file size will be (hence why you can fit a MPEG2 DVD onto a 700MB CD using DivX, because it's re-compressing a compressed source)

So if Crysis is outputting uncompressed frames (i assume it would, an older engine like Source will output TGA images of each frame), and you're keeping it at full res (1080p) and you have the hardware to decode it (so CPU usage doesn't metter), Then i'd go with H.264, best quality/space/speed

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Researchers claim Microsoft's quantum breakthrough is flawed by basic Python errors by Karthik Mudaliar Microsoft's aggressive roadmap to deliver a commercial quantum supercomputer by 2029 has now hit a bit of a snag, and it's not because of a complex sub-zero dilution refrigerator, but rather because of a few lines of basic Python code. A new critique published in the scientific journal Nature argues that simple software errors effectively manufactured the breakthrough that Microsoft's foundational research claimed back in 2025 into Majorana-based topological qubits. Topological quantum computing, the path that Microsoft chose for its research, relies on creating and controlling "Majorana zero modes." These are exotic quasiparticles that theoretically offer vastly superior error resistance compared to the highly sensitive superconducting qubits currently being championed by rivals like Google and IBM. However, physically proving you have created these particles requires sifting through massive amounts of complex electrical conductance data to isolate a specific "topological gap." Because of the sheer volume of data, physicists rely heavily on custom software pipelines to process the results. This is where the Python scripts come in. Now, according to the critique, Microsoft’s data processing software contained fundamental programming errors that ultimately skewed the published results. By mishandling data arrays or deploying incorrect logic within the Python script, the software supposedly discarded "noisy" or contradictory data. Which is why it only highlighted the specific electrical measurements that supported the topological-gap claim. The researchers behind the critique argued that this makes the findings invalid, suggesting the heralded "quantum leap" was actually a false positive generated by bad code and not a product of groundbreaking physics. However, Microsoft is pushing back hard against these allegations. The Redmond giant has formally rejected the criticism, saying that it's just a minor anomaly rather than a fatal flaw. According to the company, while there may have been a minor oversight in the data parsing scripts, it does not alter the fundamental reality of their physical experiment. Just weeks ago, Microsoft unveiled the Majorana 2 quantum processor, a milestone so significant that the company boldly accelerated its timeline for a commercial quantum supercomputer from 2035 down to 2029. But the new software allegations reopen an old wound. Microsoft's quantum division faced a remarkably similar crisis when a landmark 2018 paper on Majorana particles was famously retracted in 2021 after independent physicists discovered the data had been inappropriately cropped. That historical baggage makes the current Python-related allegations particularly sensitive. If the foundational math and data processing for the 2025 breakthrough are genuinely flawed, the highly anticipated 2029 commercial timeline could easily be delayed or, worse, cancelled.
    • Because of what they have done to VMware I will never buy anything Broadcom again.
    • AMD releases hotfix for driver install issues on Windows 10 PCs by Taras Buria Earlier this week, AMD released an important graphics driver update. Version 26.6.2 brought AMD FSR 4.1 support to the previous-gen Radeon lineup, the RX 7000 series, giving users better upscaling tech that was previously locked to the newest GPUs. However, the driver turned out to be a little buggy, with users reporting installation issues on systems still running Windows 10. AMD quickly acknowledged the bug and today released a hotfix to resolve the problem. The AMD 26.6.3 Hotfix update is now available for download from the official website. Given that it is a hotfix release, it has only one change in its release notes: AMD announced the update on its official X account and added that a WHQL driver update with the necessary fixes would be released next week. Meanwhile, users can apply the hotfix or roll back to the previous driver using the official AMD Cleanup Utility. You can download AMD Software: Adrenalin Edition 26.6.3 Hotfix Preview Driver from the official website here. It is compatible with all currently supported graphics cards and 64-bit Windows 10 and 11. Full release notes are available on the same page.
    • With Microsoft now listening to its core audience and acting upon received feedback, fans can finally expect a much better version of Windows 11 than what was available five years ago. Here is to five more years, Windows 11! I guess we all need a good laugh now and again...
  • Recent Achievements

    • Dedicated
      Scoobystu earned a badge
      Dedicated
    • First Post
      Tom Schmidt earned a badge
      First Post
    • One Month Later
      D0nn13 earned a badge
      One Month Later
    • Rookie
      +ChiefOfNeo went up a rank
      Rookie
    • One Year In
      Tom Schmidt earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      466
    2. 2
      +Edouard
      177
    3. 3
      PsYcHoKiLLa
      123
    4. 4
      Michael Scrip
      82
    5. 5
      Xenon
      76
  • Tell a friend

    Love Neowin? Tell a friend!